/*************************************************************************/ /* translate.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "translate.h" #include "../../editor/mm_graph_node.h" Ref MMTranslate::get_image() { return image; } void MMTranslate::set_image(const Ref &val) { image = val; } Ref MMTranslate::get_input() { return input; } void MMTranslate::set_input(const Ref &val) { input = val; } Vector2 MMTranslate::get_translation() { return translation; } void MMTranslate::set_translation(const Vector2 &val) { translation = val; set_dirty(true); } void MMTranslate::_init_properties() { if (!input.is_valid()) { input.instance(); input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR); input->set_default_value(Color(0, 0, 0, 1)); } input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL); input->set_slot_name(">>> Input1 "); if (!image.is_valid()) { image.instance(); image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE); } //image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT; image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE); //image.force_override = true; register_input_property(input); register_output_property(image); } void MMTranslate::_register_methods(MMGraphNode *mm_graph_node) { mm_graph_node->add_slot_label_universal(input); mm_graph_node->add_slot_texture_universal(image); mm_graph_node->add_slot_vector2("get_translation", "set_translation", "Translation", 0.01); } void MMTranslate::_render(const Ref &material) { Ref img = render_image(material); image->set_value(img); } Color MMTranslate::_get_value_for(const Vector2 &uv, const int pseed) { //$i($uv-vec2($translate_x, $translate_y)); return input->get_value(uv - translation); } MMTranslate::MMTranslate() { } MMTranslate::~MMTranslate() { } void MMTranslate::_bind_methods() { ClassDB::bind_method(D_METHOD("get_image"), &MMTranslate::get_image); ClassDB::bind_method(D_METHOD("set_image", "value"), &MMTranslate::set_image); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image"); ClassDB::bind_method(D_METHOD("get_input"), &MMTranslate::get_input); ClassDB::bind_method(D_METHOD("set_input", "value"), &MMTranslate::set_input); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input"); ClassDB::bind_method(D_METHOD("get_translation"), &MMTranslate::get_translation); ClassDB::bind_method(D_METHOD("set_translation", "value"), &MMTranslate::set_translation); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "translation"), "set_translation", "get_translation"); }