#ifndef WEB_SERVER_H
#define WEB_SERVER_H

/*************************************************************************/
/*  web_server.h                                                         */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/os/rw_lock.h"
#include "scene/main/node.h"

class WebServerRequest;
class WebNode;
class WebRoot;
class HTTPSessionManager;

class WebServer : public Node {
	GDCLASS(WebServer, Node);

public:
	enum {
		NOTIFICATION_WEB_SERVER_STARTED = 2000,
		NOTIFICATION_WEB_SERVER_STOPPED = 2001,
		NOTIFICATION_WEB_SERVER_WRITE_LOCK_ACQUIRED = 2002,
	};

	bool get_is_running();

	WebNode *get_web_root();
	HTTPSessionManager *get_session_manager();

	void server_handle_request(Ref<WebServerRequest> request);

	// The server is expected to be running in a heavily multi threaded setting,
	// if you want to safely change to root, or to heavily change the tree
	// you need to lock the tree, however triggering a change like this using a web interface
	// from within a server would cause a deadlock, so if you want to do something like this
	// you can call request_write_lock() while handling a request, then
	// do the desired change when your node receives NOTIFICATION_WEB_SERVER_WRITE_LOCK_ACQUIRED
	// Also note that every WebNode has a lock similar to this for the same reason,
	// if you want to only change a certain WebNode's children, only lock that particular node.
	void request_write_lock();

	void refresh_root();

	void start();
	void stop();

	virtual void _start();
	virtual void _stop();

	Dictionary unregister_connection_for_request(const Ref<WebServerRequest> &request);
	virtual Dictionary _unregister_connection_for_request(const Ref<WebServerRequest> &request);

	String get_configuration_warning() const;

	WebServer();
	~WebServer();

protected:
	void _notification(int p_what);

	static void _bind_methods();

	bool _is_running;

	WebNode *_web_root;
	HTTPSessionManager *_session_manager;

	bool _write_lock_requested;
	RWLock _rw_lock;
};

#endif