#ifndef MM_ANISOTROPIC_NOISE_H #define MM_ANISOTROPIC_NOISE_H #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMAnisotropicNoise : public MMNode { GDCLASS(MMAnisotropicNoise, MMNode); public: Ref<MMNodeUniversalProperty> get_image(); void set_image(const Ref<MMNodeUniversalProperty> &val); Vector2 get_scale(); void set_scale(const Vector2 &val); float get_smoothness() const; void set_smoothness(const float val); float get_interpolation() const; void set_interpolation(const float val); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); Color _get_value_for(const Vector2 &uv, const int pseed); void _render(const Ref<MMMaterial> &material); MMAnisotropicNoise(); ~MMAnisotropicNoise(); protected: static void _bind_methods(); Ref<MMNodeUniversalProperty> image; Vector2 scale; float smoothness; float interpolation; }; #endif