#ifndef EDITOR_SPIN_SLIDER_H #define EDITOR_SPIN_SLIDER_H /*************************************************************************/ /* editor_spin_slider.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/gui/range.h" #include "core/math/color.h" #include "core/math/vector2.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/ustring.h" class InputEvent; class LineEdit; class TextureRect; class EditorSpinSlider : public Range { GDCLASS(EditorSpinSlider, Range); String label; int updown_offset; bool hover_updown; bool mouse_hover; TextureRect *grabber; int grabber_range; bool mouse_over_spin; bool mouse_over_grabber; bool mousewheel_over_grabber; bool grabbing_grabber; int grabbing_from; float grabbing_ratio; bool grabbing_spinner_attempt; bool grabbing_spinner; bool read_only; float grabbing_spinner_dist_cache; Vector2 grabbing_spinner_mouse_pos; double pre_grab_value; LineEdit *value_input; bool value_input_just_closed; bool value_input_dirty; void _grabber_gui_input(const Ref &p_event); void _value_input_closed(); void _value_input_entered(const String &); void _value_focus_exited(); void _value_input_gui_input(const Ref &p_event); bool hide_slider; bool flat; bool use_custom_label_color; Color custom_label_color; void _evaluate_input_text(); void _draw_spin_slider(); protected: void _notification(int p_what); void _gui_input(const Ref &p_event); static void _bind_methods(); void _grabber_mouse_entered(); void _grabber_mouse_exited(); void _focus_entered(); public: String get_tooltip(const Point2 &p_pos) const; String get_text_value() const; void set_label(const String &p_label); String get_label() const; void set_hide_slider(bool p_hide); bool is_hiding_slider() const; void set_read_only(bool p_enable); bool is_read_only() const; void set_flat(bool p_enable); bool is_flat() const; void set_custom_label_color(bool p_use_custom_label_color, Color p_custom_label_color); void setup_and_show() { _focus_entered(); } LineEdit *get_line_edit() { return value_input; } virtual Size2 get_minimum_size() const; EditorSpinSlider(); }; #endif // EDITOR_SPIN_SLIDER_H