/*************************************************************************/ /* rectangle_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rectangle_shape_2d.h" #include "servers/physics_2d_server.h" #include "core/servers/rendering/rendering_server.h" void RectangleShape2D::_update_shape() { Physics2DServer::get_singleton()->shape_set_data(get_rid(), extents); emit_changed(); } void RectangleShape2D::set_extents(const Vector2 &p_extents) { extents = p_extents; _update_shape(); } Vector2 RectangleShape2D::get_extents() const { return extents; } void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) { RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color); if (is_collision_outline_enabled()) { // Draw an outlined rectangle to make individual shapes easier to distinguish. Vector stroke_points; stroke_points.resize(5); stroke_points.write[0] = -extents; stroke_points.write[1] = Vector2(extents.x, -extents.y); stroke_points.write[2] = extents; stroke_points.write[3] = Vector2(-extents.x, extents.y); stroke_points.write[4] = -extents; Vector stroke_colors; stroke_colors.resize(5); for (int i = 0; i < 5; i++) { stroke_colors.write[i] = p_color; } RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors, 1.0, true); } } Rect2 RectangleShape2D::get_rect() const { return Rect2(-extents, extents * 2.0); } real_t RectangleShape2D::get_enclosing_radius() const { return extents.length(); } void RectangleShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents); ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents"); } RectangleShape2D::RectangleShape2D() : Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) { extents = Vector2(10, 10); _update_shape(); }