/*************************************************************************/
/*  label_3d.cpp                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/*************************************************************************/

#include "label_3d.h"

#include "core/core_string_names.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/theme.h"
#include "scene/scene_string_names.h"

void Label3D::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &Label3D::set_horizontal_alignment);
	ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &Label3D::get_horizontal_alignment);

	ClassDB::bind_method(D_METHOD("set_vertical_alignment", "alignment"), &Label3D::set_vertical_alignment);
	ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &Label3D::get_vertical_alignment);

	ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &Label3D::set_modulate);
	ClassDB::bind_method(D_METHOD("get_modulate"), &Label3D::get_modulate);

	ClassDB::bind_method(D_METHOD("set_outline_modulate", "modulate"), &Label3D::set_outline_modulate);
	ClassDB::bind_method(D_METHOD("get_outline_modulate"), &Label3D::get_outline_modulate);

	ClassDB::bind_method(D_METHOD("set_text", "text"), &Label3D::set_text);
	ClassDB::bind_method(D_METHOD("get_text"), &Label3D::get_text);

	ClassDB::bind_method(D_METHOD("set_uppercase", "enable"), &Label3D::set_uppercase);
	ClassDB::bind_method(D_METHOD("is_uppercase"), &Label3D::is_uppercase);

	ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Label3D::set_render_priority);
	ClassDB::bind_method(D_METHOD("get_render_priority"), &Label3D::get_render_priority);

	ClassDB::bind_method(D_METHOD("set_outline_render_priority", "priority"), &Label3D::set_outline_render_priority);
	ClassDB::bind_method(D_METHOD("get_outline_render_priority"), &Label3D::get_outline_render_priority);

	ClassDB::bind_method(D_METHOD("set_font", "font"), &Label3D::set_font);
	ClassDB::bind_method(D_METHOD("get_font"), &Label3D::get_font);

	ClassDB::bind_method(D_METHOD("set_line_spacing", "line_spacing"), &Label3D::set_line_spacing);
	ClassDB::bind_method(D_METHOD("get_line_spacing"), &Label3D::get_line_spacing);

	ClassDB::bind_method(D_METHOD("set_autowrap", "autowrap_mode"), &Label3D::set_autowrap);
	ClassDB::bind_method(D_METHOD("get_autowrap"), &Label3D::get_autowrap);

	ClassDB::bind_method(D_METHOD("set_width", "width"), &Label3D::set_width);
	ClassDB::bind_method(D_METHOD("get_width"), &Label3D::get_width);

	ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &Label3D::set_pixel_size);
	ClassDB::bind_method(D_METHOD("get_pixel_size"), &Label3D::get_pixel_size);

	ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Label3D::set_offset);
	ClassDB::bind_method(D_METHOD("get_offset"), &Label3D::get_offset);

	ClassDB::bind_method(D_METHOD("set_draw_flag", "flag", "enabled"), &Label3D::set_draw_flag);
	ClassDB::bind_method(D_METHOD("get_draw_flag", "flag"), &Label3D::get_draw_flag);

	ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &Label3D::set_billboard_mode);
	ClassDB::bind_method(D_METHOD("get_billboard_mode"), &Label3D::get_billboard_mode);

	ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &Label3D::set_alpha_cut_mode);
	ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &Label3D::get_alpha_cut_mode);

	ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &Label3D::set_alpha_scissor_threshold);
	ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &Label3D::get_alpha_scissor_threshold);

	ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &Label3D::generate_triangle_mesh);

	ClassDB::bind_method(D_METHOD("_queue_update"), &Label3D::_queue_update);
	ClassDB::bind_method(D_METHOD("_font_changed"), &Label3D::_font_changed);
	ClassDB::bind_method(D_METHOD("_im_update"), &Label3D::_im_update);

	ADD_PROPERTY(PropertyInfo(Variant::REAL, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");

	ADD_GROUP("Flags", "");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard"), "set_billboard_mode", "get_billboard_mode");
	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED);
	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST);
	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(VS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(VS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_render_priority", PROPERTY_HINT_RANGE, itos(VS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(VS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_outline_render_priority", "get_outline_render_priority");

	ADD_GROUP("Text", "");
	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_modulate"), "set_outline_modulate", "get_outline_modulate");
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, ""), "set_text", "get_text");
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom"), "set_vertical_alignment", "get_vertical_alignment");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "line_spacing"), "set_line_spacing", "get_line_spacing");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autowrap"), "set_autowrap", "get_autowrap");
	ADD_PROPERTY(PropertyInfo(Variant::REAL, "width"), "set_width", "get_width");

	BIND_ENUM_CONSTANT(FLAG_SHADED);
	BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED);
	BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST);
	BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE);
	BIND_ENUM_CONSTANT(FLAG_MAX);

	BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED);
	BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD);
	BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);

	BIND_ENUM_CONSTANT(ALIGN_LEFT);
	BIND_ENUM_CONSTANT(ALIGN_CENTER);
	BIND_ENUM_CONSTANT(ALIGN_RIGHT);
	BIND_ENUM_CONSTANT(ALIGN_FILL);

	BIND_ENUM_CONSTANT(VALIGN_TOP);
	BIND_ENUM_CONSTANT(VALIGN_CENTER);
	BIND_ENUM_CONSTANT(VALIGN_BOTTOM);
	BIND_ENUM_CONSTANT(VALIGN_FILL);
}

void Label3D::_validate_property(PropertyInfo &property) const {
	if (property.name == "material_override" || property.name == "material_overlay") {
		property.usage = PROPERTY_USAGE_NOEDITOR;
	}
}

int Label3D::get_longest_line_width() const {
	Ref<Font> font = _get_font_or_default();
	real_t max_line_width = 0;
	real_t line_width = 0;

	for (int i = 0; i < xl_text.size(); i++) {
		CharType current = xl_text[i];
		if (uppercase) {
			current = String::char_uppercase(current);
		}

		if (current < 32) {
			if (current == '\n') {
				if (line_width > max_line_width) {
					max_line_width = line_width;
				}
				line_width = 0;
			}
		} else {
			real_t char_width = font->get_char_size(current, xl_text[i + 1]).width;
			line_width += char_width;
		}
	}

	if (line_width > max_line_width) {
		max_line_width = line_width;
	}

	// ceiling to ensure autowrapping does not cut text
	return Math::ceil(max_line_width);
}

void Label3D::regenerate_word_cache() {
	while (word_cache) {
		WordCache *current = word_cache;
		word_cache = current->next;
		memdelete(current);
	}

	int max_line_width;
	if (autowrap) {
		max_line_width = width;
	} else {
		max_line_width = get_longest_line_width();
	}

	Ref<Font> font = _get_font_or_default();

	real_t current_word_size = 0;
	int word_pos = 0;
	real_t line_width = 0;
	int space_count = 0;
	real_t space_width = font->get_char_size(' ').width;
	line_count = 1;
	bool was_separatable = false;

	WordCache *last = nullptr;

	for (int i = 0; i <= xl_text.length(); i++) {
		CharType current = i < xl_text.length() ? xl_text[i] : L' '; //always a space at the end, so the algo works

		if (uppercase) {
			current = String::char_uppercase(current);
		}

		// ranges taken from https://en.wikipedia.org/wiki/Plane_(Unicode)
		// if your language is not well supported, consider helping improve
		// the unicode support in Godot.
		bool separatable = (current >= 0x2E08 && current <= 0x9FFF) || // CJK scripts and symbols.
				(current >= 0xAC00 && current <= 0xD7FF) || // Hangul Syllables and Hangul Jamo Extended-B.
				(current >= 0xF900 && current <= 0xFAFF) || // CJK Compatibility Ideographs.
				(current >= 0xFE30 && current <= 0xFE4F) || // CJK Compatibility Forms.
				(current >= 0xFF65 && current <= 0xFF9F) || // Halfwidth forms of katakana
				(current >= 0xFFA0 && current <= 0xFFDC) || // Halfwidth forms of compatibility jamo characters for Hangul
				(current >= 0x20000 && current <= 0x2FA1F) || // CJK Unified Ideographs Extension B ~ F and CJK Compatibility Ideographs Supplement.
				(current >= 0x30000 && current <= 0x3134F); // CJK Unified Ideographs Extension G.
		bool insert_newline = false;
		real_t char_width = 0;

		bool separation_changed = i > 0 && was_separatable != separatable;
		was_separatable = separatable;

		if (current < 33) { // Control characters and space.
			if (current_word_size > 0) { // These characters always create a word-break.
				WordCache *wc = memnew(WordCache);
				if (word_cache) {
					last->next = wc;
				} else {
					word_cache = wc;
				}
				last = wc;

				wc->pixel_width = current_word_size;
				wc->char_pos = word_pos;
				wc->word_len = i - word_pos;
				wc->space_count = space_count;
				current_word_size = 0;
				space_count = 0;
			} else if ((i == xl_text.length() || current == '\n') && last != nullptr && space_count != 0) {
				// In case there are trailing white spaces we add a placeholder word cache with just the spaces.
				WordCache *wc = memnew(WordCache);
				if (word_cache) {
					last->next = wc;
				} else {
					word_cache = wc;
				}
				last = wc;

				wc->pixel_width = 0;
				wc->char_pos = 0;
				wc->word_len = 0;
				wc->space_count = space_count;
				current_word_size = 0;
				space_count = 0;
			}

			if (current == '\n') {
				insert_newline = true;
			}

			if (i < xl_text.length() && xl_text[i] == ' ') {
				if (line_width == 0) {
					if (current_word_size == 0) {
						word_pos = i;
					}
					current_word_size += space_width;
					line_width += space_width;
				} else if (line_width > 0 || last == nullptr || last->char_pos != WordCache::CHAR_WRAPLINE) {
					space_count++;
					line_width += space_width;
				} else {
					space_count = 0;
				}
			}

		} else { // Characters with graphical representation.
			// Word-break on CJK & non-CJK edge.
			if (separation_changed && current_word_size > 0) {
				WordCache *wc = memnew(WordCache);
				if (word_cache) {
					last->next = wc;
				} else {
					word_cache = wc;
				}
				last = wc;

				wc->pixel_width = current_word_size;
				wc->char_pos = word_pos;
				wc->word_len = i - word_pos;
				wc->space_count = space_count;
				current_word_size = 0;
				space_count = 0;
			}
			if (current_word_size == 0) {
				word_pos = i;
			}
			char_width = font->get_char_size(current, xl_text[i + 1]).width;
			current_word_size += char_width;
			line_width += char_width;

			// allow autowrap to cut words when they exceed line width
			if (autowrap && (current_word_size > max_line_width)) {
				separatable = true;
			}
		}

		if ((autowrap && (line_width >= max_line_width) && ((last && last->char_pos >= 0) || separatable)) || insert_newline) {
			if (separatable) {
				if (current_word_size > 0) {
					WordCache *wc = memnew(WordCache);
					if (word_cache) {
						last->next = wc;
					} else {
						word_cache = wc;
					}
					last = wc;

					wc->pixel_width = current_word_size - char_width;
					wc->char_pos = word_pos;
					wc->word_len = i - word_pos;
					wc->space_count = space_count;
					current_word_size = char_width;
					word_pos = i;
				}
			}

			WordCache *wc = memnew(WordCache);
			if (word_cache) {
				last->next = wc;
			} else {
				word_cache = wc;
			}
			last = wc;

			wc->pixel_width = 0;
			wc->char_pos = insert_newline ? WordCache::CHAR_NEWLINE : WordCache::CHAR_WRAPLINE;

			line_width = current_word_size;
			line_count++;
			space_count = 0;
		}
	}

	word_cache_dirty = false;
}

void Label3D::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {
			if (!pending_update) {
				_im_update();
			}
		} break;
		case NOTIFICATION_TRANSLATION_CHANGED: {
			String new_text = tr(text);
			if (new_text == xl_text) {
				return; // Nothing new.
			}
			xl_text = new_text;

			regenerate_word_cache();
			_queue_update();
		} break;
	}
}

void Label3D::_im_update() {
	_shape();

	triangle_mesh.unref();
	update_gizmo();

	pending_update = false;
}

void Label3D::_queue_update() {
	if (pending_update) {
		return;
	}

	pending_update = true;
	call_deferred(SceneStringNames::get_singleton()->_im_update);
}

AABB Label3D::get_aabb() const {
	return aabb;
}

Ref<TriangleMesh> Label3D::generate_triangle_mesh() const {
	if (triangle_mesh.is_valid()) {
		return triangle_mesh;
	}

	Ref<Font> font = _get_font_or_default();
	if (font.is_null()) {
		return Ref<TriangleMesh>();
	}

	PoolVector<Vector3> faces;
	faces.resize(6);
	PoolVector<Vector3>::Write facesw = faces.write();

	if (word_cache_dirty) {
		const_cast<Label3D *>(this)->regenerate_word_cache();
	}

	float font_h = font->get_height() + line_spacing;
	real_t space_w = font->get_char_size(' ').width;
	float total_h = line_count * font_h;

	float vbegin = 0;
	switch (vertical_alignment) {
		case VALIGN_FILL:
		case VALIGN_TOP: {
			// Nothing.
		} break;
		case VALIGN_CENTER: {
			vbegin = (total_h - line_spacing) / 2.0;
		} break;
		case VALIGN_BOTTOM: {
			vbegin = (total_h - line_spacing);
		} break;
	}

	WordCache *wc = word_cache;
	if (!wc) {
		return Ref<TriangleMesh>();
	}

	float max_line_w = 0.0;
	int line = 0;
	while (wc) {
		if (line >= line_count) {
			break;
		}

		if (wc->char_pos < 0) {
			wc = wc->next;
			line++;
			continue;
		}

		WordCache *to = wc;

		float taken = 0;
		int spaces = 0;
		while (to && to->char_pos >= 0) {
			taken += to->pixel_width;
			if (to->space_count) {
				spaces += to->space_count;
			}
			to = to->next;
		}

		max_line_w = MAX(max_line_w, (taken + spaces * space_w));

		wc = to ? to->next : nullptr;
		line++;
	}

	Vector2 offset = Vector2(0, vbegin);
	switch (horizontal_alignment) {
		case ALIGN_FILL:
		case ALIGN_LEFT: {
			// Noting
		} break;
		case ALIGN_CENTER: {
			offset.x = -max_line_w / 2.0;
		} break;
		case ALIGN_RIGHT: {
			offset.x = -max_line_w;
		} break;
	}

	Rect2 final_rect = Rect2(offset + lbl_offset, Size2(max_line_w, total_h));

	if (final_rect.size.x == 0 || final_rect.size.y == 0) {
		return Ref<TriangleMesh>();
	}

	real_t pixel_size = get_pixel_size();

	Vector2 vertices[4] = {

		(final_rect.position + Vector2(0, -final_rect.size.y)) * pixel_size,
		(final_rect.position + Vector2(final_rect.size.x, -final_rect.size.y)) * pixel_size,
		(final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
		final_rect.position * pixel_size,

	};

	static const int indices[6] = {
		0, 1, 2,
		0, 2, 3
	};

	for (int j = 0; j < 6; j++) {
		int i = indices[j];
		Vector3 vtx;
		vtx[0] = vertices[i][0];
		vtx[1] = vertices[i][1];
		facesw[j] = vtx;
	}

	triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
	triangle_mesh->create(faces);

	return triangle_mesh;
}

PoolVector<Face3> Label3D::get_faces(uint32_t p_usage_flags) const {
	return PoolVector<Face3>();
}

float Label3D::_generate_glyph_surfaces(const Ref<Font> &p_font, CharType p_char, CharType p_next, Vector2 p_offset, const Color &p_modulate, int p_priority, bool p_outline) {
	Vector2 gl_of;
	Vector2 gl_sz;
	Rect2 gl_uv;
	Size2 texs;
	RID tex;

	tex = p_font->get_char_texture(p_char, p_next, p_outline);
	gl_of = p_font->get_char_tx_offset(p_char, p_next, p_outline);
	gl_sz = p_font->get_char_tx_size(p_char, p_next, p_outline);
	gl_uv = p_font->get_char_tx_uv_rect(p_char, p_next, p_outline);
	texs = p_font->get_char_texture_size(p_char, p_next, p_outline);

	SurfaceKey key = SurfaceKey(tex.get_id(), p_priority);
	if (!surfaces.has(key)) {
		SurfaceData surf;
		surf.material = RID_PRIME(VisualServer::get_singleton()->material_create());
		// Set defaults for material, names need to match up those in SpatialMaterial
		VS::get_singleton()->material_set_param(surf.material, "albedo", Color(1, 1, 1, 1));
		VS::get_singleton()->material_set_param(surf.material, "specular", 0.5);
		VS::get_singleton()->material_set_param(surf.material, "metallic", 0.0);
		VS::get_singleton()->material_set_param(surf.material, "roughness", 1.0);
		VS::get_singleton()->material_set_param(surf.material, "uv1_offset", Vector3(0, 0, 0));
		VS::get_singleton()->material_set_param(surf.material, "uv1_scale", Vector3(1, 1, 1));
		VS::get_singleton()->material_set_param(surf.material, "uv2_offset", Vector3(0, 0, 0));
		VS::get_singleton()->material_set_param(surf.material, "uv2_scale", Vector3(1, 1, 1));
		VS::get_singleton()->material_set_param(surf.material, "alpha_scissor_threshold", alpha_scissor_threshold);

		RID shader_rid = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), true, get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == SpatialMaterial::BILLBOARD_ENABLED, get_billboard_mode() == SpatialMaterial::BILLBOARD_FIXED_Y, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), p_font->is_distance_field_hint());

		VS::get_singleton()->material_set_shader(surf.material, VS::get_singleton()->material_get_shader(shader_rid));
		VS::get_singleton()->material_set_param(surf.material, "texture_albedo", tex);
		if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
			VS::get_singleton()->material_set_render_priority(surf.material, p_priority);
		} else {
			surf.z_shift = p_priority;
		}

		surfaces[key] = surf;
	}
	SurfaceData &s = surfaces[key];

	s.mesh_vertices.resize((s.offset + 1) * 4);
	s.mesh_normals.resize((s.offset + 1) * 4);
	s.mesh_tangents.resize((s.offset + 1) * 16);
	s.mesh_colors.resize((s.offset + 1) * 4);
	s.mesh_uvs.resize((s.offset + 1) * 4);

	s.mesh_vertices.write()[(s.offset * 4) + 3] = Vector3(p_offset.x + gl_of.x, p_offset.y - gl_of.y - gl_sz.y, s.z_shift) * pixel_size;
	s.mesh_vertices.write()[(s.offset * 4) + 2] = Vector3(p_offset.x + gl_of.x + gl_sz.x, p_offset.y - gl_of.y - gl_sz.y, s.z_shift) * pixel_size;
	s.mesh_vertices.write()[(s.offset * 4) + 1] = Vector3(p_offset.x + gl_of.x + gl_sz.x, p_offset.y - gl_of.y, s.z_shift) * pixel_size;
	s.mesh_vertices.write()[(s.offset * 4) + 0] = Vector3(p_offset.x + gl_of.x, p_offset.y - gl_of.y, s.z_shift) * pixel_size;

	for (int i = 0; i < 4; i++) {
		s.mesh_normals.write()[(s.offset * 4) + i] = Vector3(0.0, 0.0, 1.0);
		s.mesh_tangents.write()[(s.offset * 16) + (i * 4) + 0] = 1.0;
		s.mesh_tangents.write()[(s.offset * 16) + (i * 4) + 1] = 0.0;
		s.mesh_tangents.write()[(s.offset * 16) + (i * 4) + 2] = 0.0;
		s.mesh_tangents.write()[(s.offset * 16) + (i * 4) + 3] = 1.0;
		s.mesh_colors.write()[(s.offset * 4) + i] = p_modulate;
		s.mesh_uvs.write()[(s.offset * 4) + i] = Vector2();

		if (aabb == AABB()) {
			aabb.position = s.mesh_vertices[(s.offset * 4) + i];
		} else {
			aabb.expand_to(s.mesh_vertices[(s.offset * 4) + i]);
		}
	}

	if (tex != RID()) {
		s.mesh_uvs.write()[(s.offset * 4) + 3] = Vector2(gl_uv.position.x / texs.x, (gl_uv.position.y + gl_uv.size.y) / texs.y);
		s.mesh_uvs.write()[(s.offset * 4) + 2] = Vector2((gl_uv.position.x + gl_uv.size.x) / texs.x, (gl_uv.position.y + gl_uv.size.y) / texs.y);
		s.mesh_uvs.write()[(s.offset * 4) + 1] = Vector2((gl_uv.position.x + gl_uv.size.x) / texs.x, gl_uv.position.y / texs.y);
		s.mesh_uvs.write()[(s.offset * 4) + 0] = Vector2(gl_uv.position.x / texs.x, gl_uv.position.y / texs.y);
	}

	s.indices.resize((s.offset + 1) * 6);
	s.indices.write()[(s.offset * 6) + 0] = (s.offset * 4) + 0;
	s.indices.write()[(s.offset * 6) + 1] = (s.offset * 4) + 1;
	s.indices.write()[(s.offset * 6) + 2] = (s.offset * 4) + 2;
	s.indices.write()[(s.offset * 6) + 3] = (s.offset * 4) + 0;
	s.indices.write()[(s.offset * 6) + 4] = (s.offset * 4) + 2;
	s.indices.write()[(s.offset * 6) + 5] = (s.offset * 4) + 3;

	s.offset++;
	return p_font->get_char_size(p_char, p_next).x;
}

void Label3D::_shape() {
	// Clear mesh.
	VS::get_singleton()->mesh_clear(mesh);
	aabb = AABB();

	// Clear materials.
	{
		const SurfaceKey *k = nullptr;
		while ((k = surfaces.next(k))) {
			VS::get_singleton()->free(surfaces[*k].material);
		}
		surfaces.clear();
	}

	Ref<Font> font = _get_font_or_default();
	ERR_FAIL_COND(font.is_null());

	if (word_cache_dirty) {
		regenerate_word_cache();
	}

	// Generate surfaces and materials.

	float font_h = font->get_height() + line_spacing;
	real_t space_w = font->get_char_size(' ').width;
	float total_h = line_count * font_h;

	float vbegin = 0.0;
	switch (vertical_alignment) {
		case VALIGN_FILL:
		case VALIGN_TOP: {
			// Nothing.
		} break;
		case VALIGN_CENTER: {
			vbegin = (total_h - line_spacing) / 2.0;
		} break;
		case VALIGN_BOTTOM: {
			vbegin = (total_h - line_spacing);
		} break;
	}

	WordCache *wc = word_cache;
	if (!wc) {
		return;
	}

	int line = 0;
	while (wc) {
		if (line >= line_count) {
			break;
		}

		if (wc->char_pos < 0) {
			wc = wc->next;
			line++;
			continue;
		}

		WordCache *from = wc;
		WordCache *to = wc;

		float taken = 0;
		int spaces = 0;
		while (to && to->char_pos >= 0) {
			taken += to->pixel_width;
			if (to->space_count) {
				spaces += to->space_count;
			}
			to = to->next;
		}

		bool can_fill = to && (to->char_pos == WordCache::CHAR_WRAPLINE || to->char_pos == WordCache::CHAR_NEWLINE);

		float x_ofs = 0;
		switch (horizontal_alignment) {
			case ALIGN_FILL: {
				x_ofs = -width / 2.0;
			} break;
			case ALIGN_LEFT: {
				// Noting
			} break;
			case ALIGN_CENTER: {
				x_ofs = -(taken + spaces * space_w) / 2.0;
			} break;
			case ALIGN_RIGHT: {
				x_ofs = -(taken + spaces * space_w);
			} break;
		}

		float y_ofs = 0;
		y_ofs -= line * font_h + font->get_ascent();
		y_ofs += vbegin;

		while (from != to) {
			// draw a word
			int pos = from->char_pos;
			if (from->char_pos < 0) {
				ERR_PRINT("BUG");
				return;
			}
			if (from->space_count) {
				/* spacing */
				x_ofs += space_w * from->space_count;
				if (can_fill && horizontal_alignment == ALIGN_FILL && spaces) {
					x_ofs += ((width - (taken + space_w * spaces)) / spaces);
				}
			}

			if (font->has_outline()) {
				float x_ofs_ol = x_ofs;
				for (int i = 0; i < from->word_len; i++) {
					CharType c = xl_text[i + pos];
					CharType n = xl_text[i + pos + 1];
					if (uppercase) {
						c = String::char_uppercase(c);
						n = String::char_uppercase(n);
					}

					x_ofs_ol += _generate_glyph_surfaces(font, c, n, lbl_offset + Point2(x_ofs_ol, y_ofs), outline_modulate, outline_render_priority, true);
				}
			}
			for (int i = 0; i < from->word_len; i++) {
				CharType c = xl_text[i + pos];
				CharType n = xl_text[i + pos + 1];
				if (uppercase) {
					c = String::char_uppercase(c);
					n = String::char_uppercase(n);
				}
				x_ofs += _generate_glyph_surfaces(font, c, n, lbl_offset + Point2(x_ofs, y_ofs), modulate, render_priority, false);
			}
			from = from->next;
		}

		wc = to ? to->next : nullptr;
		line++;
	}

	const SurfaceKey *k = nullptr;
	int idx = 0;
	while ((k = surfaces.next(k))) {
		const SurfaceData &surf = surfaces[*k];
		Array mesh_array;
		mesh_array.resize(VS::ARRAY_MAX);
		mesh_array[VS::ARRAY_VERTEX] = surf.mesh_vertices;
		mesh_array[VS::ARRAY_NORMAL] = surf.mesh_normals;
		mesh_array[VS::ARRAY_TANGENT] = surf.mesh_tangents;
		mesh_array[VS::ARRAY_COLOR] = surf.mesh_colors;
		mesh_array[VS::ARRAY_TEX_UV] = surf.mesh_uvs;
		mesh_array[VS::ARRAY_INDEX] = surf.indices;

		VS::get_singleton()->mesh_add_surface_from_arrays(mesh, VS::PRIMITIVE_TRIANGLES, mesh_array);
		VS::get_singleton()->instance_set_surface_material(get_instance(), idx++, surf.material);
	}
}

void Label3D::set_text(const String &p_string) {
	text = p_string;
	xl_text = tr(p_string);
	word_cache_dirty = true;
	_queue_update();
}

String Label3D::get_text() const {
	return text;
}

void Label3D::set_horizontal_alignment(Label3D::Align p_alignment) {
	ERR_FAIL_INDEX((int)p_alignment, 4);
	if (horizontal_alignment != p_alignment) {
		horizontal_alignment = p_alignment;
		_queue_update();
	}
}

Label3D::Align Label3D::get_horizontal_alignment() const {
	return horizontal_alignment;
}

void Label3D::set_vertical_alignment(Label3D::VAlign p_alignment) {
	ERR_FAIL_INDEX((int)p_alignment, 4);
	if (vertical_alignment != p_alignment) {
		vertical_alignment = p_alignment;
		_queue_update();
	}
}

Label3D::VAlign Label3D::get_vertical_alignment() const {
	return vertical_alignment;
}

void Label3D::set_uppercase(bool p_uppercase) {
	if (uppercase != p_uppercase) {
		uppercase = p_uppercase;
		word_cache_dirty = true;
		_queue_update();
	}
}

bool Label3D::is_uppercase() const {
	return uppercase;
}

void Label3D::set_render_priority(int p_priority) {
	ERR_FAIL_COND(p_priority < VS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > VS::MATERIAL_RENDER_PRIORITY_MAX);
	if (render_priority != p_priority) {
		render_priority = p_priority;
		_queue_update();
	}
}

int Label3D::get_render_priority() const {
	return render_priority;
}

void Label3D::set_outline_render_priority(int p_priority) {
	ERR_FAIL_COND(p_priority < VS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > VS::MATERIAL_RENDER_PRIORITY_MAX);
	if (outline_render_priority != p_priority) {
		outline_render_priority = p_priority;
		_queue_update();
	}
}

int Label3D::get_outline_render_priority() const {
	return outline_render_priority;
}

void Label3D::_font_changed() {
	word_cache_dirty = true;
	_queue_update();
}

void Label3D::set_font(const Ref<Font> &p_font) {
	if (font_override != p_font) {
		if (font_override.is_valid()) {
			font_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_font_changed");
		}
		font_override = p_font;
		if (font_override.is_valid()) {
			font_override->connect(CoreStringNames::get_singleton()->changed, this, "_font_changed");
		}
		_queue_update();
	}
}

Ref<Font> Label3D::get_font() const {
	return font_override;
}

Ref<Font> Label3D::_get_font_or_default() const {
	if (theme_font.is_valid()) {
		theme_font->disconnect(CoreStringNames::get_singleton()->changed, const_cast<Label3D *>(this), "_font_changed");
		theme_font.unref();
	}

	if (font_override.is_valid()) {
		return font_override;
	}

	// Check the project-defined Theme resource.
	if (Theme::get_project_default().is_valid()) {
		List<StringName> theme_types;
		Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);

		for (List<StringName>::Element *E = theme_types.front(); E; E = E->next()) {
			if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E->get())) {
				Ref<Font> f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E->get());
				if (f.is_valid()) {
					theme_font = f;
					theme_font->connect(CoreStringNames::get_singleton()->changed, const_cast<Label3D *>(this), "_font_changed");
				}
				return f;
			}
		}
	}

	// Lastly, fall back on the items defined in the default Theme, if they exist.
	{
		List<StringName> theme_types;
		Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);

		for (List<StringName>::Element *E = theme_types.front(); E; E = E->next()) {
			if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E->get())) {
				Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E->get());
				if (f.is_valid()) {
					theme_font = f;
					theme_font->connect(CoreStringNames::get_singleton()->changed, const_cast<Label3D *>(this), "_font_changed");
				}
				return f;
			}
		}
	}

	// If they don't exist, use any type to return the default/empty value.
	Ref<Font> f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
	if (f.is_valid()) {
		theme_font = f;
		theme_font->connect(CoreStringNames::get_singleton()->changed, const_cast<Label3D *>(this), "_font_changed");
	}
	return f;
}

void Label3D::set_modulate(const Color &p_color) {
	if (modulate != p_color) {
		modulate = p_color;
		_queue_update();
	}
}

Color Label3D::get_modulate() const {
	return modulate;
}

void Label3D::set_outline_modulate(const Color &p_color) {
	if (outline_modulate != p_color) {
		outline_modulate = p_color;
		_queue_update();
	}
}

Color Label3D::get_outline_modulate() const {
	return outline_modulate;
}

void Label3D::set_autowrap(bool p_autowrap) {
	if (autowrap != p_autowrap) {
		autowrap = p_autowrap;
		word_cache_dirty = true;
		_queue_update();
	}
}

bool Label3D::get_autowrap() const {
	return autowrap;
}

void Label3D::set_width(float p_width) {
	if (width != p_width) {
		width = p_width;
		word_cache_dirty = true;
		_queue_update();
	}
}

float Label3D::get_width() const {
	return width;
}

void Label3D::set_pixel_size(real_t p_amount) {
	if (pixel_size != p_amount) {
		pixel_size = p_amount;
		_queue_update();
	}
}

real_t Label3D::get_pixel_size() const {
	return pixel_size;
}

void Label3D::set_offset(const Point2 &p_offset) {
	if (lbl_offset != p_offset) {
		lbl_offset = p_offset;
		_queue_update();
	}
}

Point2 Label3D::get_offset() const {
	return lbl_offset;
}

void Label3D::set_line_spacing(float p_line_spacing) {
	if (line_spacing != p_line_spacing) {
		line_spacing = p_line_spacing;
		_queue_update();
	}
}

float Label3D::get_line_spacing() const {
	return line_spacing;
}

void Label3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
	ERR_FAIL_INDEX(p_flag, FLAG_MAX);
	if (flags[p_flag] != p_enable) {
		flags[p_flag] = p_enable;
		_queue_update();
	}
}

bool Label3D::get_draw_flag(DrawFlags p_flag) const {
	ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
	return flags[p_flag];
}

void Label3D::set_billboard_mode(SpatialMaterial::BillboardMode p_mode) {
	ERR_FAIL_INDEX(p_mode, 3);
	if (billboard_mode != p_mode) {
		billboard_mode = p_mode;
		_queue_update();
	}
}

SpatialMaterial::BillboardMode Label3D::get_billboard_mode() const {
	return billboard_mode;
}

void Label3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
	ERR_FAIL_INDEX(p_mode, 3);
	if (alpha_cut != p_mode) {
		alpha_cut = p_mode;
		_queue_update();
	}
}

Label3D::AlphaCutMode Label3D::get_alpha_cut_mode() const {
	return alpha_cut;
}

void Label3D::set_alpha_scissor_threshold(float p_threshold) {
	if (alpha_scissor_threshold != p_threshold) {
		alpha_scissor_threshold = p_threshold;
		_queue_update();
	}
}

float Label3D::get_alpha_scissor_threshold() const {
	return alpha_scissor_threshold;
}

Label3D::Label3D() {
	for (int i = 0; i < FLAG_MAX; i++) {
		flags[i] = (i == FLAG_DOUBLE_SIDED);
	}

	mesh = RID_PRIME(VisualServer::get_singleton()->mesh_create());

	set_base(mesh);
}

Label3D::~Label3D() {
	while (word_cache) {
		WordCache *current = word_cache;
		word_cache = current->next;
		memdelete(current);
	}

	VS::get_singleton()->free(mesh);
	const SurfaceKey *k = nullptr;
	while ((k = surfaces.next(k))) {
		VS::get_singleton()->free(surfaces[*k].material);
	}
	surfaces.clear();
}