#ifndef UNIFORM_H #define UNIFORM_H class Uniform : public MMNode { GDCLASS(Uniform, MMNode); public: Ref get_uniform(); void set_uniform(const Ref &val); void _init_properties(); void _register_methods(const Variant &mm_graph_node); Color _get_value_for(const Vector2 &uv, const int pseed); Uniform(); ~Uniform(); protected: static void _bind_methods(); //tool //export(Resource) Ref uniform; }; #endif