#include "rotate.h" Ref Rotate::get_image() { return image; } void Rotate::set_image(const Ref &val) { image = val; } Ref Rotate::get_input() { return input; } void Rotate::set_input(const Ref &val) { input = val; } Vector2 Rotate::get_center() { return center; } void Rotate::set_center(const Vector2 &val) { center = val; } float Rotate::get_rotate() const { return rotate; } void Rotate::set_rotate(const float val) { rotate = val; } //tool; //export(Resource) ; Ref image; //export(Resource) ; Ref input; //export(Vector2) ; Vector2 center = Vector2(); //export(float) ; float rotate = 0; void Rotate::_init_properties() { if (!input) { input = MMNodeUniversalProperty.new(); input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_COLOR; input.set_default_value(Color(0, 0, 0, 1)); } input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL; input.slot_name = ">>> Input1 "; if (!image) { image = MMNodeUniversalProperty.new(); image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE; } //image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT; image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE; //image.force_override = true; register_input_property(input); register_output_property(image); } void Rotate::_register_methods(const Variant &mm_graph_node) { mm_graph_node.add_slot_label_universal(input); mm_graph_node.add_slot_texture_universal(image); mm_graph_node.add_slot_vector2("get_center", "set_center", "Center", 0.01); mm_graph_node.add_slot_float("get_rotate", "set_rotate", "Rotate", 0.1); } void Rotate::_render(const Variant &material) { Ref img = render_image(material); image.set_value(img); } Color Rotate::_get_value_for(const Vector2 &uv, const int pseed) { //$i(rotate($uv, vec2(0.5+$cx, 0.5+$cy), $rotate*0.01745329251)); return input.get_value(MMAlgos.rotate(uv, center + Vector2(0.5, 0.5), rotate*0.01745329251)); } //center; Vector2 Rotate::get_center() { return center; } void Rotate::set_center(const Vector2 &val) { center = val; set_dirty(true); } //rotate; float Rotate::get_rotate() { return rotate; } void Rotate::set_rotate(const float val) { rotate = val; set_dirty(true); } } Rotate::Rotate() { image; input; center = Vector2(); rotate = 0; } Rotate::~Rotate() { } static void Rotate::_bind_methods() { ClassDB::bind_method(D_METHOD("get_image"), &Rotate::get_image); ClassDB::bind_method(D_METHOD("set_image", "value"), &Rotate::set_image); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_image", "get_image"); ClassDB::bind_method(D_METHOD("get_input"), &Rotate::get_input); ClassDB::bind_method(D_METHOD("set_input", "value"), &Rotate::set_input); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_input", "get_input"); ClassDB::bind_method(D_METHOD("get_center"), &Rotate::get_center); ClassDB::bind_method(D_METHOD("set_center", "value"), &Rotate::set_center); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center"), "set_center", "get_center"); ClassDB::bind_method(D_METHOD("get_rotate"), &Rotate::get_rotate); ClassDB::bind_method(D_METHOD("set_rotate", "value"), &Rotate::set_rotate); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotate"), "set_rotate", "get_rotate"); ClassDB::bind_method(D_METHOD("_init_properties"), &Rotate::_init_properties); ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Rotate::_register_methods); ClassDB::bind_method(D_METHOD("_render", "material"), &Rotate::_render); ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Rotate::_get_value_for); ClassDB::bind_method(D_METHOD("get_center"), &Rotate::get_center); ClassDB::bind_method(D_METHOD("set_center", "val"), &Rotate::set_center); ClassDB::bind_method(D_METHOD("get_rotate"), &Rotate::get_rotate); ClassDB::bind_method(D_METHOD("set_rotate", "val"), &Rotate::set_rotate); }