#include "mirror.h" Ref Mirror::get_image() { return image; } void Mirror::set_image(const Ref &val) { image = val; } Ref Mirror::get_input() { return input; } void Mirror::set_input(const Ref &val) { input = val; } int Mirror::get_direction() const { return direction; } void Mirror::set_direction(const int val) { direction = val; } float Mirror::get_offset() const { return offset; } void Mirror::set_offset(const float val) { offset = val; } //tool; //export(Resource) ; Ref image; //export(Resource) ; Ref input; //export(int, "Horizontal,Vertical") ; int direction = 0; //export(float) ; float offset = 0; void Mirror::_init_properties() { if (!input) { input = MMNodeUniversalProperty.new(); input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_COLOR; input.set_default_value(Color(0, 0, 0, 1)); } input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL; input.slot_name = ">>> Input "; if (!image) { image = MMNodeUniversalProperty.new(); image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE; } //image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT; image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE; //image.force_override = true; register_input_property(input); register_output_property(image); } void Mirror::_register_methods(const Variant &mm_graph_node) { mm_graph_node.add_slot_label_universal(input); mm_graph_node.add_slot_texture_universal(image); mm_graph_node.add_slot_enum("get_direction", "set_direction", "Direction", [ "Horizontal", "Vertical" ]); mm_graph_node.add_slot_float("get_offset", "set_offset", "offset", 0.01); } void Mirror::_render(const Variant &material) { Ref img = render_image(material); image.set_value(img); } Color Mirror::_get_value_for(const Vector2 &uv, const int pseed) { //$i(uvmirror_$direction($uv, $offset)); if (direction == 0) { return input.get_value(MMAlgos.uvmirror_h(uv, offset)); } else if (direction == 1) { return input.get_value(MMAlgos.uvmirror_v(uv, offset)); } return Color(0, 0, 0, 1); } //direction; int Mirror::get_direction() { return direction; } void Mirror::set_direction(const int val) { direction = val; set_dirty(true); } //offset; float Mirror::get_offset() { return offset; } void Mirror::set_offset(const float val) { offset = val; set_dirty(true); } } Mirror::Mirror() { image; input; direction = 0; offset = 0; } Mirror::~Mirror() { } static void Mirror::_bind_methods() { ClassDB::bind_method(D_METHOD("get_image"), &Mirror::get_image); ClassDB::bind_method(D_METHOD("set_image", "value"), &Mirror::set_image); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_image", "get_image"); ClassDB::bind_method(D_METHOD("get_input"), &Mirror::get_input); ClassDB::bind_method(D_METHOD("set_input", "value"), &Mirror::set_input); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_input", "get_input"); ClassDB::bind_method(D_METHOD("get_direction"), &Mirror::get_direction); ClassDB::bind_method(D_METHOD("set_direction", "value"), &Mirror::set_direction); ADD_PROPERTY(PropertyInfo(Variant::INT, "direction"), "set_direction", "get_direction"); ClassDB::bind_method(D_METHOD("get_offset"), &Mirror::get_offset); ClassDB::bind_method(D_METHOD("set_offset", "value"), &Mirror::set_offset); ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset"), "set_offset", "get_offset"); ClassDB::bind_method(D_METHOD("_init_properties"), &Mirror::_init_properties); ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Mirror::_register_methods); ClassDB::bind_method(D_METHOD("_render", "material"), &Mirror::_render); ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Mirror::_get_value_for); ClassDB::bind_method(D_METHOD("get_direction"), &Mirror::get_direction); ClassDB::bind_method(D_METHOD("set_direction", "val"), &Mirror::set_direction); ClassDB::bind_method(D_METHOD("get_offset"), &Mirror::get_offset); ClassDB::bind_method(D_METHOD("set_offset", "val"), &Mirror::set_offset); }