#include "circle_map.h" Ref CircleMap::get_image() { return image; } void CircleMap::set_image(const Ref &val) { image = val; } Ref CircleMap::get_input() { return input; } void CircleMap::set_input(const Ref &val) { input = val; } float CircleMap::get_radius() const { return radius; } void CircleMap::set_radius(const float val) { radius = val; } int CircleMap::get_repeat() const { return repeat; } void CircleMap::set_repeat(const int val) { repeat = val; } //tool; //export(Resource) ; Ref image; //export(Resource) ; Ref input; //export(float) ; float radius = 1; //export(int) ; int repeat = 1; void CircleMap::_init_properties() { if (!input) { input = MMNodeUniversalProperty.new(); input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_COLOR; input.set_default_value(Color(0, 0, 0, 1)); } input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL; input.slot_name = ">>> Input "; if (!image) { image = MMNodeUniversalProperty.new(); image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE; } //image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT; image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE; //image.force_override = true; register_input_property(input); register_output_property(image); } void CircleMap::_register_methods(const Variant &mm_graph_node) { mm_graph_node.add_slot_label_universal(input); mm_graph_node.add_slot_texture_universal(image); mm_graph_node.add_slot_float("get_radius", "set_radius", "Radius", 0.01); mm_graph_node.add_slot_int("get_repeat", "set_repeat", "Repeat"); } void CircleMap::_render(const Variant &material) { Ref img = render_image(material); image.set_value(img); } Color CircleMap::_get_value_for(const Vector2 &uv, const int pseed) { //$in(vec2(fract($repeat*atan($uv.y-0.5, $uv.x-0.5)*0.15915494309), min(0.99999, 2.0/$radius*length($uv-vec2(0.5)))))",; Vector2 nuv = Vector2(MMAlgos.fractf(repeat*atan2(uv.y - 0.5, uv.x - 0.5) * 0.15915494309), min(0.99999, 2.0 / radius * (uv - Vector2(0.5, 0.5)).length())); return input.get_value(nuv); } //radius; float CircleMap::get_radius() { return radius; } void CircleMap::set_radius(const float val) { radius = val; if (radius == 0) { radius = 0.000000001; } set_dirty(true); } //repeat; int CircleMap::get_repeat() { return repeat; } void CircleMap::set_repeat(const int val) { repeat = val; set_dirty(true); } } CircleMap::CircleMap() { image; input; radius = 1; repeat = 1; } CircleMap::~CircleMap() { } static void CircleMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_image"), &CircleMap::get_image); ClassDB::bind_method(D_METHOD("set_image", "value"), &CircleMap::set_image); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_image", "get_image"); ClassDB::bind_method(D_METHOD("get_input"), &CircleMap::get_input); ClassDB::bind_method(D_METHOD("set_input", "value"), &CircleMap::set_input); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_input", "get_input"); ClassDB::bind_method(D_METHOD("get_radius"), &CircleMap::get_radius); ClassDB::bind_method(D_METHOD("set_radius", "value"), &CircleMap::set_radius); ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius"), "set_radius", "get_radius"); ClassDB::bind_method(D_METHOD("get_repeat"), &CircleMap::get_repeat); ClassDB::bind_method(D_METHOD("set_repeat", "value"), &CircleMap::set_repeat); ADD_PROPERTY(PropertyInfo(Variant::INT, "repeat"), "set_repeat", "get_repeat"); ClassDB::bind_method(D_METHOD("_init_properties"), &CircleMap::_init_properties); ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &CircleMap::_register_methods); ClassDB::bind_method(D_METHOD("_render", "material"), &CircleMap::_render); ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &CircleMap::_get_value_for); ClassDB::bind_method(D_METHOD("get_radius"), &CircleMap::get_radius); ClassDB::bind_method(D_METHOD("set_radius", "val"), &CircleMap::set_radius); ClassDB::bind_method(D_METHOD("get_repeat"), &CircleMap::get_repeat); ClassDB::bind_method(D_METHOD("set_repeat", "val"), &CircleMap::set_repeat); }