#ifndef SD_OP_REPEAT_H #define SD_OP_REPEAT_H class SdOpRepeat : public MMNode { GDCLASS(SdOpRepeat, MMNode); public: Ref get_output(); void set_output(const Ref &val); int get_x() const; void set_x(const int val); int get_y() const; void set_y(const int val); float get_random_rotation() const; void set_random_rotation(const float val); void _init_properties(); void _register_methods(const Variant &mm_graph_node); void _get_property_value(const Vector2 &uv); int get_x(); void set_x(const int val); int get_y(); void set_y(const int val); float get_random_rotation(); void set_random_rotation(const float val); SdOpRepeat(); ~SdOpRepeat(); protected: static void _bind_methods(); //tool //export(Resource) Ref output; //export(int) int x = 3; //export(int) int y = 3; //export(float) float random_rotation = 0.5; //x //y //random_rotation }; #endif