#ifndef MAT_MAKER_NODE_H #define MAT_MAKER_NODE_H #include "core/image.h" #include "core/math/vector2.h" #include "core/math/vector3.h" #include "core/variant.h" #include "core/resource.h" class Node; class MMMaterial; class MMNodeUniversalProperty; class MMNode : public Resource { GDCLASS(MMNode, Resource); public: Vector2 get_graph_position(); void set_graph_position(const Vector2 &val); Vector get_input_properties(); void set_input_properties(const Vector &val); Vector get_output_properties(); void set_output_properties(const Vector &val); bool get_properties_initialized() const; void set_properties_initialized(const bool val); bool get_dirty() const; void set_dirty(const bool val); bool render(const Ref &material); void _render(const Ref &material); Ref render_image(const Ref &material); Ref _render_image(const Ref &material); Color get_value_for(const Vector2 &uv, const int pseed); Color _get_value_for(const Vector2 &uv, const int pseed); void init_properties(); void _init_properties(); void register_methods(Node *mm_graph_node); void _register_methods_bind(Node *mm_graph_node); void _register_methods(Node *mm_graph_node); void register_input_property(const Ref &prop); void unregister_input_property(const Ref &prop); void register_output_property(const Ref &prop); void unregister_output_property(const Ref &prop); void on_input_property_changed(); Variant get_property_value(const Vector2 &uv); virtual Variant _get_property_value(const Vector2 &uv); Vector2 get_property_value_sdf3d(const Vector3 &uv3); virtual Vector2 _get_property_value_sdf3d(const Vector3 &uv3); MMNode(); ~MMNode(); Vector2 graph_position; Vector> input_properties; Vector> output_properties; bool properties_initialized; bool dirty; protected: static void _bind_methods(); }; #endif