/*************************************************************************/ /* skeleton_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "skeleton_editor_plugin.h" #include "core/io/resource_saver.h" #include "editor/animation_track_editor.h" #include "editor/editor_file_dialog.h" #include "editor/editor_inspector.h" #include "editor/editor_properties.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/editor_spin_slider.h" #include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/spatial_editor_plugin.h" #include "scene/3d/collision_shape.h" #include "scene/3d/mesh_instance.h" #include "scene/3d/physics_body.h" #include "scene/3d/physics_joint.h" #include "scene/gui/check_box.h" #include "scene/gui/grid_container.h" #include "scene/gui/label.h" #include "scene/gui/popup_menu.h" #include "scene/gui/separator.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tree.h" #include "scene/main/viewport.h" #include "scene/resources/capsule_shape.h" #include "scene/resources/sphere_shape.h" #include "spatial_editor_gizmos.h" #define DISTANCE_DEFAULT 4 #define GIZMO_ARROW_SIZE 0.35 #define GIZMO_RING_HALF_WIDTH 0.1 #define GIZMO_SCALE_DEFAULT 0.15 #define GIZMO_PLANE_SIZE 0.2 #define GIZMO_PLANE_DST 0.3 #define GIZMO_CIRCLE_SIZE 1.1 #define GIZMO_SCALE_OFFSET (GIZMO_CIRCLE_SIZE + 0.3) #define GIZMO_ARROW_OFFSET (GIZMO_CIRCLE_SIZE + 0.3) #define ZOOM_MIN_DISTANCE 0.001 #define ZOOM_MULTIPLIER 1.08 #define ZOOM_INDICATOR_DELAY_S 1.5 #define FREELOOK_MIN_SPEED 0.01 #define FREELOOK_SPEED_MULTIPLIER 1.08 #define MIN_Z 0.01 #define MAX_Z 1000000.0 #define MIN_FOV 0.01 #define MAX_FOV 179 void BoneTransformEditor::create_editors() { const Color section_color = get_color("prop_subsection", "Editor"); section = memnew(EditorInspectorSection); section->setup("trf_properties", label, this, section_color, true); add_child(section); key_button = memnew(Button); key_button->set_text(TTR("Key Transform")); key_button->set_visible(keyable); key_button->set_icon(get_icon("Key", "EditorIcons")); key_button->set_flat(true); section->get_vbox()->add_child(key_button); enabled_checkbox = memnew(CheckBox(TTR("Pose Enabled"))); enabled_checkbox->set_flat(true); enabled_checkbox->set_visible(toggle_enabled); section->get_vbox()->add_child(enabled_checkbox); // Translation property translation_property = memnew(EditorPropertyVector3()); translation_property->setup(-10000, 10000, 0.001f, true); translation_property->set_label("Translation"); translation_property->set_use_folding(true); translation_property->set_read_only(false); translation_property->connect("property_changed", this, "_value_changed_vector3"); section->get_vbox()->add_child(translation_property); // Rotation property rotation_property = memnew(EditorPropertyVector3()); rotation_property->setup(-10000, 10000, 0.001f, true); rotation_property->set_label("Rotation Degrees"); rotation_property->set_use_folding(true); rotation_property->set_read_only(false); rotation_property->connect("property_changed", this, "_value_changed_vector3"); section->get_vbox()->add_child(rotation_property); // Scale property scale_property = memnew(EditorPropertyVector3()); scale_property->setup(-10000, 10000, 0.001f, true); scale_property->set_label("Scale"); scale_property->set_use_folding(true); scale_property->set_read_only(false); scale_property->connect("property_changed", this, "_value_changed_vector3"); section->get_vbox()->add_child(scale_property); // Transform/Matrix section transform_section = memnew(EditorInspectorSection); transform_section->setup("trf_properties_transform", "Matrix", this, section_color, true); section->get_vbox()->add_child(transform_section); // Transform/Matrix property transform_property = memnew(EditorPropertyTransform()); transform_property->setup(-10000, 10000, 0.001f, true); transform_property->set_label("Transform"); transform_property->set_use_folding(true); transform_property->set_read_only(false); transform_property->connect("property_changed", this, "_value_changed_transform"); transform_section->get_vbox()->add_child(transform_property); } void BoneTransformEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { create_editors(); key_button->connect("pressed", this, "_key_button_pressed"); enabled_checkbox->connect("toggled", this, "_checkbox_toggled"); FALLTHROUGH; } case NOTIFICATION_SORT_CHILDREN: { const Ref font = get_font("font", "Tree"); Point2 buffer; buffer.x += get_constant("inspector_margin", "Editor"); buffer.y += font->get_height(); buffer.y += get_constant("vseparation", "Tree"); const float vector_height = translation_property->get_size().y; const float transform_height = transform_property->get_size().y; const float button_height = key_button->get_size().y; const float width = get_size().x - get_constant("inspector_margin", "Editor"); Vector input_rects; if (keyable && section->get_vbox()->is_visible()) { input_rects.push_back(Rect2(key_button->get_position() + buffer, Size2(width, button_height))); } else { input_rects.push_back(Rect2(0, 0, 0, 0)); } if (section->get_vbox()->is_visible()) { input_rects.push_back(Rect2(translation_property->get_position() + buffer, Size2(width, vector_height))); input_rects.push_back(Rect2(rotation_property->get_position() + buffer, Size2(width, vector_height))); input_rects.push_back(Rect2(scale_property->get_position() + buffer, Size2(width, vector_height))); input_rects.push_back(Rect2(transform_property->get_position() + buffer, Size2(width, transform_height))); } else { const int32_t start = input_rects.size(); const int32_t empty_input_rect_elements = 4; const int32_t end = start + empty_input_rect_elements; for (int i = start; i < end; ++i) { input_rects.push_back(Rect2(0, 0, 0, 0)); } } for (int32_t i = 0; i < input_rects.size(); i++) { background_rects[i] = input_rects[i]; } update(); break; } case NOTIFICATION_DRAW: { const Color dark_color = get_color("dark_color_2", "Editor"); for (int i = 0; i < 5; ++i) { draw_rect(background_rects[i], dark_color); } break; } } } void BoneTransformEditor::_value_changed(const double p_value) { if (updating) return; Transform tform = compute_transform_from_vector3s(); _change_transform(tform); } void BoneTransformEditor::_value_changed_vector3(const String &p_property, const Variant &p_value, const String &p_field, bool p_changing) { if (updating) { return; } Transform tform = compute_transform_from_vector3s(); _change_transform(tform); } Transform BoneTransformEditor::compute_transform_from_vector3s() const { // Convert rotation from degrees to radians. Vector3 prop_rotation = rotation_property->get_vector(); prop_rotation.x = Math::deg2rad(prop_rotation.x); prop_rotation.y = Math::deg2rad(prop_rotation.y); prop_rotation.z = Math::deg2rad(prop_rotation.z); return Transform( Basis(prop_rotation, scale_property->get_vector()), translation_property->get_vector()); } void BoneTransformEditor::_value_changed_transform(const String &p_property, const Variant &p_value, const String &p_field, bool p_changing) { if (updating) { return; } Transform transform = p_value; _change_transform(transform); } void BoneTransformEditor::_change_transform(Transform p_new_transform) { if (property.get_slicec('/', 0) != "bones") { return; } String s = property.get_slicec('/', 2); if (s == "pose") { undo_redo->create_action(TTR("Set Pose Transform"), UndoRedo::MERGE_ENDS); undo_redo->add_undo_method(skeleton, "set_bone_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_pose(property.get_slicec('/', 1).to_int())); undo_redo->add_do_method(skeleton, "set_bone_pose", property.get_slicec('/', 1).to_int(), p_new_transform); undo_redo->commit_action(); } else if (s == "custom_pose") { undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS); undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int())); undo_redo->add_do_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), p_new_transform); undo_redo->commit_action(); } else if (s == "rest") { undo_redo->create_action(TTR("Set Bone Rest Transform"), UndoRedo::MERGE_ENDS); undo_redo->add_undo_property(skeleton, property, skeleton->get(property)); undo_redo->add_do_property(skeleton, property, p_new_transform); } } void BoneTransformEditor::update_enabled_checkbox() { if (property == "") { return; } if (enabled_checkbox) { const String path = "bones/" + property.get_slicec('/', 1) + "/enabled"; const bool is_enabled = skeleton->get(path); enabled_checkbox->set_pressed(is_enabled); } } void BoneTransformEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_key_button_pressed"), &BoneTransformEditor::_key_button_pressed); ClassDB::bind_method(D_METHOD("_checkbox_toggled", "toggled"), &BoneTransformEditor::_checkbox_toggled); ClassDB::bind_method(D_METHOD("_value_changed"), &BoneTransformEditor::_value_changed); ClassDB::bind_method(D_METHOD("_value_changed_vector3"), &BoneTransformEditor::_value_changed_vector3); ClassDB::bind_method(D_METHOD("_value_changed_transform"), &BoneTransformEditor::_value_changed_transform); ClassDB::bind_method(D_METHOD("_change_transform"), &BoneTransformEditor::_change_transform); //ClassDB::bind_method(D_METHOD("update_joint_tree"), &BoneTransformEditor::update_joint_tree); } void BoneTransformEditor::_update_properties() { if (updating) return; if (skeleton == nullptr) return; updating = true; Transform tform = skeleton->get(property); _update_transform_properties(tform); } void BoneTransformEditor::_update_custom_pose_properties() { if (updating) return; if (skeleton == nullptr) return; updating = true; int idx = property.to_int(); if (idx == 0) { return; } Transform tform = skeleton->get_bone_custom_pose(idx); _update_transform_properties(tform); } void BoneTransformEditor::_update_transform_properties(Transform tform) { Basis rotation_basis = tform.get_basis(); Vector3 rotation_radians = rotation_basis.get_rotation_euler(); Vector3 rotation_degrees = Vector3(Math::rad2deg(rotation_radians.x), Math::rad2deg(rotation_radians.y), Math::rad2deg(rotation_radians.z)); Vector3 translation = tform.get_origin(); Vector3 scale = tform.basis.get_scale(); translation_property->update_using_vector(translation); rotation_property->update_using_vector(rotation_degrees); scale_property->update_using_vector(scale); transform_property->update_using_transform(tform); update_enabled_checkbox(); updating = false; } BoneTransformEditor::BoneTransformEditor(Skeleton *p_skeleton) : skeleton(p_skeleton), key_button(nullptr), enabled_checkbox(nullptr), keyable(false), toggle_enabled(false), updating(false) { undo_redo = EditorNode::get_undo_redo(); } void BoneTransformEditor::set_target(const String &p_prop) { property = p_prop; } void BoneTransformEditor::set_keyable(const bool p_keyable) { keyable = p_keyable; if (key_button) { key_button->set_visible(p_keyable); } } void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) { toggle_enabled = p_enabled; if (enabled_checkbox) { enabled_checkbox->set_visible(p_enabled); } } void BoneTransformEditor::_key_button_pressed() { if (skeleton == nullptr) return; const BoneId bone_id = property.get_slicec('/', 1).to_int(); const String name = skeleton->get_bone_name(bone_id); if (name.empty()) return; // Need to normalize the basis before you key it Transform tform = compute_transform_from_vector3s(); tform.orthonormalize(); AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_transform_key(skeleton, name, tform); } void BoneTransformEditor::_checkbox_toggled(const bool p_toggled) { if (enabled_checkbox) { const String path = "bones/" + property.get_slicec('/', 1) + "/enabled"; skeleton->set(path, p_toggled); } } void ModuleSkeletonEditor::set_keyable(const bool p_keyable) { keyable = p_keyable; options->get_popup()->set_item_disabled(MENU_OPTION_INSERT_KEYS, !p_keyable); options->get_popup()->set_item_disabled(MENU_OPTION_INSERT_KEYS_EXISTED, !p_keyable); }; void ModuleSkeletonEditor::_on_click_option(int p_option) { if (!skeleton) { return; } switch (p_option) { case MENU_OPTION_INIT_POSE: { init_pose(); } break; case MENU_OPTION_INSERT_KEYS: { insert_keys(true); } break; case MENU_OPTION_INSERT_KEYS_EXISTED: { insert_keys(false); } break; case MENU_OPTION_POSE_TO_REST: { pose_to_rest(); } break; case MENU_OPTION_CREATE_PHYSICAL_SKELETON: { create_physical_skeleton(); } break; case MENU_OPTION_ADD_BONE: { add_bone(); } break; case MENU_OPTION_REMOVE_BONE: { remove_bone(); } break; case MENU_OPTION_RENAME_BONE: { rename_bone(); } break; } } void ModuleSkeletonEditor::init_pose() { const int bone_len = skeleton->get_bone_count(); if (!bone_len) { return; } UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS); for (int i = 0; i < bone_len; i++) { ur->add_do_method(skeleton, "set_bone_pose", i, Transform()); ur->add_undo_method(skeleton, "set_bone_pose", i, skeleton->get_bone_pose(i)); } ur->commit_action(); } void ModuleSkeletonEditor::insert_keys(bool p_all_bones) { if (skeleton == nullptr) return; int bone_len = skeleton->get_bone_count(); Node *root = EditorNode::get_singleton()->get_tree()->get_root(); String path = root->get_path_to(skeleton); for (int i = 0; i < bone_len; i++) { const String name = skeleton->get_bone_name(i); if (name.empty()) continue; if (!p_all_bones && !AnimationPlayerEditor::get_singleton()->get_track_editor()->has_transform_key(skeleton, name)) { continue; } // Need to normalize the basis before you key it Transform tform = skeleton->get_bone_pose(i); tform.orthonormalize(); AnimationPlayerEditor::get_singleton()->get_track_editor()->insert_transform_key(skeleton, name, tform); } } void ModuleSkeletonEditor::pose_to_rest() { const int bone_len = skeleton->get_bone_count(); if (!bone_len) { return; } UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS); for (int i = 0; i < bone_len; i++) { ur->add_do_method(skeleton, "set_bone_pose", i, Transform()); ur->add_undo_method(skeleton, "set_bone_pose", i, skeleton->get_bone_pose(i)); ur->add_do_method(skeleton, "set_bone_custom_pose", i, Transform()); ur->add_undo_method(skeleton, "set_bone_custom_pose", i, skeleton->get_bone_custom_pose(i)); ur->add_do_method(skeleton, "set_bone_rest", i, skeleton->get_bone_rest(i) * skeleton->get_bone_custom_pose(i) * skeleton->get_bone_pose(i)); ur->add_undo_method(skeleton, "set_bone_rest", i, skeleton->get_bone_rest(i)); } ur->commit_action(); } void ModuleSkeletonEditor::create_physical_skeleton() { UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ERR_FAIL_COND(!get_tree()); Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner(); const int bc = skeleton->get_bone_count(); if (!bc) { return; } Vector bones_infos; bones_infos.resize(bc); for (int bone_id = 0; bc > bone_id; ++bone_id) { const int parent = skeleton->get_bone_parent(bone_id); if (parent < 0) { bones_infos.write[bone_id].relative_rest = skeleton->get_bone_rest(bone_id); } else { const int parent_parent = skeleton->get_bone_parent(parent); bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id); /// create physical bone on parent if (!bones_infos[parent].physical_bone) { bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos); ur->create_action(TTR("Create physical bones")); ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone); ur->add_do_reference(bones_infos[parent].physical_bone); ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone); ur->commit_action(); bones_infos[parent].physical_bone->set_bone_name(skeleton->get_bone_name(parent)); bones_infos[parent].physical_bone->set_owner(owner); bones_infos[parent].physical_bone->get_child(0)->set_owner(owner); // set shape owner /// Create joint between parent of parent if (-1 != parent_parent) { bones_infos[parent].physical_bone->set_joint_type(PhysicalBone::JOINT_TYPE_PIN); } } } } } PhysicalBone *ModuleSkeletonEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector &bones_infos) { const Transform child_rest = skeleton->get_bone_rest(bone_child_id); real_t half_height(child_rest.origin.length() * 0.5); real_t radius(half_height * 0.2); CapsuleShape *bone_shape_capsule = memnew(CapsuleShape); bone_shape_capsule->set_height((half_height - radius) * 2); bone_shape_capsule->set_radius(radius); CollisionShape *bone_shape = memnew(CollisionShape); bone_shape->set_shape(bone_shape_capsule); Transform capsule_transform; bone_shape->set_transform(capsule_transform); Vector3 up = Vector3(0, 1, 0); if (up.cross(child_rest.origin).is_equal_approx(Vector3())) { up = Vector3(0, 0, 1); } Transform body_transform; body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin, up); body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height)); Transform joint_transform; joint_transform.origin = Vector3(0, 0, half_height); PhysicalBone *physical_bone = memnew(PhysicalBone); physical_bone->add_child(bone_shape); physical_bone->set_name("Physical Bone " + skeleton->get_bone_name(bone_id)); physical_bone->set_body_offset(body_transform); physical_bone->set_joint_offset(joint_transform); return physical_bone; } Variant ModuleSkeletonEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) { TreeItem *selected = joint_tree->get_selected(); if (!selected) return Variant(); Ref icon = selected->get_icon(0); VBoxContainer *vb = memnew(VBoxContainer); HBoxContainer *hb = memnew(HBoxContainer); TextureRect *tf = memnew(TextureRect); tf->set_texture(icon); tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); hb->add_child(tf); Label *label = memnew(Label(selected->get_text(0))); hb->add_child(label); vb->add_child(hb); hb->set_modulate(Color(1, 1, 1, 1)); set_drag_preview(vb); Dictionary drag_data; drag_data["type"] = "nodes"; drag_data["node"] = selected; return drag_data; } bool ModuleSkeletonEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { TreeItem *target = joint_tree->get_item_at_position(p_point); if (!target) return false; const String path = target->get_metadata(0); if (!path.begins_with("bones/")) return false; TreeItem *selected = Object::cast_to(Dictionary(p_data)["node"]); if (target == selected) return false; const String path2 = target->get_metadata(0); if (!path2.begins_with("bones/")) return false; return true; } void ModuleSkeletonEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { if (!can_drop_data_fw(p_point, p_data, p_from)) return; TreeItem *target = joint_tree->get_item_at_position(p_point); TreeItem *selected = Object::cast_to(Dictionary(p_data)["node"]); const BoneId target_boneidx = String(target->get_metadata(0)).get_slicec('/', 1).to_int(); const BoneId selected_boneidx = String(selected->get_metadata(0)).get_slicec('/', 1).to_int(); move_skeleton_bone(skeleton->get_path(), selected_boneidx, target_boneidx); } void ModuleSkeletonEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx) { Node *node = get_node_or_null(p_skeleton_path); Skeleton *skeleton = Object::cast_to(node); ERR_FAIL_NULL(skeleton); UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Set Bone Parentage")); // If the target is a child of ourselves, we move only *us* and not our children if (skeleton->is_bone_parent_of(p_target_boneidx, p_selected_boneidx)) { const BoneId parent_idx = skeleton->get_bone_parent(p_selected_boneidx); const int bone_count = skeleton->get_bone_count(); for (BoneId i = 0; i < bone_count; ++i) { if (skeleton->get_bone_parent(i) == p_selected_boneidx) { ur->add_undo_method(skeleton, "set_bone_parent", i, skeleton->get_bone_parent(i)); ur->add_do_method(skeleton, "set_bone_parent", i, parent_idx); skeleton->set_bone_parent(i, parent_idx); } } } ur->add_undo_method(skeleton, "set_bone_parent", p_selected_boneidx, skeleton->get_bone_parent(p_selected_boneidx)); ur->add_do_method(skeleton, "set_bone_parent", p_selected_boneidx, p_target_boneidx); skeleton->set_bone_parent(p_selected_boneidx, p_target_boneidx); ur->commit_action(); update_joint_tree(); } void ModuleSkeletonEditor::_update_spatial_transform_gizmo() { SpatialEditor::get_singleton()->clear_externals(); if (skeleton->get_selected_bone() >= 0) { SpatialEditor::get_singleton()->append_to_externals(skeleton->get_global_transform() * skeleton->get_bone_global_pose(skeleton->get_selected_bone())); } SpatialEditor::get_singleton()->update_transform_gizmo(); }; void ModuleSkeletonEditor::_joint_tree_selection_changed() { TreeItem *selected = joint_tree->get_selected(); const String path = selected->get_metadata(0); if (path.begins_with("bones/")) { const int b_idx = path.get_slicec('/', 1).to_int(); const String bone_path = "bones/" + itos(b_idx) + "/"; pose_editor->set_target(bone_path + "pose"); rest_editor->set_target(bone_path + "rest"); custom_pose_editor->set_target(bone_path + "custom_pose"); pose_editor->set_visible(true); rest_editor->set_visible(true); custom_pose_editor->set_visible(true); skeleton->set_selected_bone(b_idx); } _update_properties(); } void ModuleSkeletonEditor::_joint_tree_rmb_select(const Vector2 &p_pos) { skeleton->set_selected_bone(-1); _update_spatial_transform_gizmo(); } void ModuleSkeletonEditor::_update_properties() { if (rest_editor) { rest_editor->_update_properties(); } if (pose_editor) { pose_editor->_update_properties(); } if (custom_pose_editor) { custom_pose_editor->_update_custom_pose_properties(); } _update_spatial_transform_gizmo(); } void ModuleSkeletonEditor::update_joint_tree() { skeleton->force_update_all_bone_transforms(); joint_tree->clear(); if (skeleton == nullptr) return; TreeItem *root = joint_tree->create_item(); Map items; items.insert(-1, root); Ref bone_icon = get_icon("Bone", "EditorIcons"); Vector bones_to_process = skeleton->get_parentless_bones(); while (bones_to_process.size() > 0) { int current_bone_idx = bones_to_process[0]; bones_to_process.erase(current_bone_idx); const int parent_idx = skeleton->get_bone_parent(current_bone_idx); TreeItem *parent_item = items.find(parent_idx)->get(); TreeItem *joint_item = joint_tree->create_item(parent_item); items.insert(current_bone_idx, joint_item); joint_item->set_text(0, skeleton->get_bone_name(current_bone_idx)); joint_item->set_icon(0, bone_icon); joint_item->set_selectable(0, true); joint_item->set_metadata(0, "bones/" + itos(current_bone_idx)); // Add the bone's children to the list of bones to be processed Vector current_bone_child_bones = skeleton->get_bone_children(current_bone_idx); int child_bone_size = current_bone_child_bones.size(); for (int i = 0; i < child_bone_size; i++) { bones_to_process.push_back(current_bone_child_bones[i]); } } } void ModuleSkeletonEditor::update_editors() { } void ModuleSkeletonEditor::create_editors() { set_h_size_flags(SIZE_EXPAND_FILL); add_constant_override("separation", 0); set_focus_mode(FOCUS_ALL); // Create Top Menu Bar separators[0] = memnew(VSeparator); separators[1] = memnew(VSeparator); SpatialEditor::get_singleton()->add_control_to_menu_panel(separators[0]); options = memnew(MenuButton); SpatialEditor::get_singleton()->add_control_to_menu_panel(options); options->set_text(TTR("Skeleton")); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Skeleton", "EditorIcons")); options->get_popup()->add_item(TTR("Init pose"), MENU_OPTION_INIT_POSE); options->get_popup()->add_item(TTR("Insert key of all bone poses"), MENU_OPTION_INSERT_KEYS); options->get_popup()->add_item(TTR("Insert key of bone poses already exist track"), MENU_OPTION_INSERT_KEYS_EXISTED); options->get_popup()->add_item(TTR("Apply current pose to rest"), MENU_OPTION_POSE_TO_REST); options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON); options->get_popup()->add_item(TTR("Add bone"), MENU_OPTION_ADD_BONE); options->get_popup()->add_item(TTR("Rename bone"), MENU_OPTION_RENAME_BONE); options->get_popup()->add_item(TTR("Remove bone"), MENU_OPTION_REMOVE_BONE); options->get_popup()->connect("id_pressed", this, "_on_click_option"); Vector button_binds; button_binds.resize(1); tool_button[TOOL_MODE_BONE_SELECT] = memnew(ToolButton); SpatialEditor::get_singleton()->add_control_to_menu_panel(tool_button[TOOL_MODE_BONE_SELECT]); tool_button[TOOL_MODE_BONE_SELECT]->set_tooltip(TTR("Transform Bone Mode")); tool_button[TOOL_MODE_BONE_SELECT]->set_toggle_mode(true); tool_button[TOOL_MODE_BONE_SELECT]->set_flat(true); button_binds.write[0] = MENU_TOOL_BONE_SELECT; tool_button[TOOL_MODE_BONE_SELECT]->connect("pressed", this, "_menu_tool_item_pressed", button_binds); tool_button[TOOL_MODE_BONE_MOVE] = memnew(ToolButton); SpatialEditor::get_singleton()->add_control_to_menu_panel(tool_button[TOOL_MODE_BONE_MOVE]); tool_button[TOOL_MODE_BONE_MOVE]->set_tooltip(TTR("Move Bone Mode")); tool_button[TOOL_MODE_BONE_MOVE]->set_toggle_mode(true); tool_button[TOOL_MODE_BONE_MOVE]->set_flat(true); button_binds.write[0] = MENU_TOOL_BONE_MOVE; tool_button[TOOL_MODE_BONE_MOVE]->connect("pressed", this, "_menu_tool_item_pressed", button_binds); tool_button[TOOL_MODE_BONE_ROTATE] = memnew(ToolButton); SpatialEditor::get_singleton()->add_control_to_menu_panel(tool_button[TOOL_MODE_BONE_ROTATE]); tool_button[TOOL_MODE_BONE_ROTATE]->set_tooltip(TTR("Rotate Bone Mode")); tool_button[TOOL_MODE_BONE_ROTATE]->set_toggle_mode(true); tool_button[TOOL_MODE_BONE_ROTATE]->set_flat(true); button_binds.write[0] = MENU_TOOL_BONE_ROTATE; tool_button[TOOL_MODE_BONE_ROTATE]->connect("pressed", this, "_menu_tool_item_pressed", button_binds); tool_button[TOOL_MODE_BONE_SCALE] = memnew(ToolButton); SpatialEditor::get_singleton()->add_control_to_menu_panel(tool_button[TOOL_MODE_BONE_SCALE]); tool_button[TOOL_MODE_BONE_SCALE]->set_tooltip(TTR("Scale Bone Mode")); tool_button[TOOL_MODE_BONE_SCALE]->set_toggle_mode(true); tool_button[TOOL_MODE_BONE_SCALE]->set_flat(true); button_binds.write[0] = MENU_TOOL_BONE_SCALE; tool_button[TOOL_MODE_BONE_SCALE]->connect("pressed", this, "_menu_tool_item_pressed", button_binds); tool_button[TOOL_MODE_BONE_NONE] = memnew(ToolButton); button_binds.write[0] = MENU_TOOL_BONE_NONE; tool_button[TOOL_MODE_BONE_NONE]->connect("pressed", this, "_menu_tool_item_pressed", button_binds); SpatialEditor::get_singleton()->connect("change_tool_mode", this, "_menu_tool_item_pressed", button_binds); tool_mode = TOOL_MODE_BONE_NONE; SpatialEditor::get_singleton()->add_control_to_menu_panel(separators[1]); rest_mode_button = memnew(ToolButton); SpatialEditor::get_singleton()->add_control_to_menu_panel(rest_mode_button); rest_mode_button->set_tooltip(TTR("Rest Mode\nNote: Bone poses are disabled during Rest Mode.")); rest_mode_button->set_toggle_mode(true); rest_mode_button->set_flat(true); rest_mode_button->connect("toggled", this, "rest_mode_toggled"); rest_mode = false; set_keyable(AnimationPlayerEditor::get_singleton()->get_track_editor()->has_keying()); if (skeleton) { skeleton->add_child(pointsm); pointsm->set_skeleton_path(NodePath("")); skeleton->connect("pose_updated", this, "_draw_handles"); } const Color section_color = get_color("prop_subsection", "Editor"); EditorInspectorSection *bones_section = memnew(EditorInspectorSection); bones_section->setup("bones", "Bones", skeleton, section_color, true); add_child(bones_section); bones_section->unfold(); ScrollContainer *s_con = memnew(ScrollContainer); s_con->set_h_size_flags(SIZE_EXPAND_FILL); s_con->set_custom_minimum_size(Size2(1, 350) * EDSCALE); bones_section->get_vbox()->add_child(s_con); joint_tree = memnew(Tree); joint_tree->set_columns(1); joint_tree->set_focus_mode(Control::FocusMode::FOCUS_NONE); joint_tree->set_select_mode(Tree::SELECT_SINGLE); joint_tree->set_hide_root(true); joint_tree->set_v_size_flags(SIZE_EXPAND_FILL); joint_tree->set_h_size_flags(SIZE_EXPAND_FILL); joint_tree->set_allow_rmb_select(true); joint_tree->set_drag_forwarding(this); s_con->add_child(joint_tree); pose_editor = memnew(BoneTransformEditor(skeleton)); pose_editor->set_label(TTR("Bone Pose")); pose_editor->set_keyable(AnimationPlayerEditor::get_singleton()->get_track_editor()->has_keying()); // pose_editor->set_toggle_enabled(true); pose_editor->set_visible(false); add_child(pose_editor); rest_editor = memnew(BoneTransformEditor(skeleton)); rest_editor->set_label(TTR("Bone Rest")); rest_editor->set_visible(false); add_child(rest_editor); custom_pose_editor = memnew(BoneTransformEditor(skeleton)); custom_pose_editor->set_label(TTR("Bone Custom Pose")); custom_pose_editor->set_visible(false); add_child(custom_pose_editor); skeleton->set_selected_bone(-1); } void ModuleSkeletonEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { tool_button[TOOL_MODE_BONE_SELECT]->set_icon(get_icon("ToolBoneSelect", "EditorIcons")); tool_button[TOOL_MODE_BONE_MOVE]->set_icon(get_icon("ToolBoneMove", "EditorIcons")); tool_button[TOOL_MODE_BONE_ROTATE]->set_icon(get_icon("ToolBoneRotate", "EditorIcons")); tool_button[TOOL_MODE_BONE_SCALE]->set_icon(get_icon("ToolBoneScale", "EditorIcons")); rest_mode_button->set_icon(get_icon("ToolBoneRest", "EditorIcons")); } break; case NOTIFICATION_ENTER_TREE: { create_editors(); update_joint_tree(); update_editors(); get_tree()->connect("node_removed", this, "_node_removed", Vector(), Object::CONNECT_ONESHOT); joint_tree->connect("item_selected", this, "_joint_tree_selection_changed"); joint_tree->connect("item_rmb_selected", this, "_joint_tree_rmb_select"); #ifdef TOOLS_ENABLED skeleton->connect("pose_updated", this, "_update_properties"); #endif // TOOLS_ENABLED break; } } } void ModuleSkeletonEditor::_node_removed(Node *p_node) { if (skeleton && p_node == skeleton) { skeleton = nullptr; } } void ModuleSkeletonEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_node_removed"), &ModuleSkeletonEditor::_node_removed); ClassDB::bind_method(D_METHOD("_joint_tree_selection_changed"), &ModuleSkeletonEditor::_joint_tree_selection_changed); ClassDB::bind_method(D_METHOD("_joint_tree_rmb_select"), &ModuleSkeletonEditor::_joint_tree_rmb_select); ClassDB::bind_method(D_METHOD("_update_properties"), &ModuleSkeletonEditor::_update_properties); ClassDB::bind_method(D_METHOD("_on_click_option"), &ModuleSkeletonEditor::_on_click_option); ClassDB::bind_method(D_METHOD("_menu_tool_item_pressed"), &ModuleSkeletonEditor::_menu_tool_item_pressed); ClassDB::bind_method(D_METHOD("rest_mode_toggled"), &ModuleSkeletonEditor::rest_mode_toggled); ClassDB::bind_method(D_METHOD("set_rest_mode_toggled"), &ModuleSkeletonEditor::set_rest_mode_toggled); ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &ModuleSkeletonEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &ModuleSkeletonEditor::can_drop_data_fw); ClassDB::bind_method(D_METHOD("drop_data_fw"), &ModuleSkeletonEditor::drop_data_fw); ClassDB::bind_method(D_METHOD("move_skeleton_bone"), &ModuleSkeletonEditor::move_skeleton_bone); ClassDB::bind_method(D_METHOD("_draw_handles"), &ModuleSkeletonEditor::_draw_handles); _bind_tool_popup_methods(); } void ModuleSkeletonEditor::_menu_tool_item_pressed(int p_option) { if (p_option != TOOL_MODE_BONE_NONE && !SpatialEditor::get_singleton()->is_tool_external()) { SpatialEditor::get_singleton()->set_tool_mode(SpatialEditor::TOOL_MODE_EXTERNAL); } for (int i = 0; i < TOOL_MODE_BONE_MAX; i++) tool_button[i]->set_pressed(i == p_option); tool_mode = (ToolMode)p_option; if (skeleton) { if (p_option == TOOL_MODE_BONE_NONE) { _hide_handles(); } else { _draw_handles(); if (skeleton->get_selected_bone() >= 0) { SpatialEditor::get_singleton()->clear_externals(); SpatialEditor::get_singleton()->append_to_externals(skeleton->get_global_transform() * skeleton->get_bone_global_pose(skeleton->get_selected_bone())); } } } switch (p_option) { case TOOL_MODE_BONE_SELECT: { SpatialEditor::get_singleton()->set_external_tool_mode(SpatialEditor::EX_TOOL_MODE_SELECT); } break; case TOOL_MODE_BONE_MOVE: { SpatialEditor::get_singleton()->set_external_tool_mode(SpatialEditor::EX_TOOL_MODE_MOVE); } break; case TOOL_MODE_BONE_ROTATE: { SpatialEditor::get_singleton()->set_external_tool_mode(SpatialEditor::EX_TOOL_MODE_ROTATE); } break; case TOOL_MODE_BONE_SCALE: { SpatialEditor::get_singleton()->set_external_tool_mode(SpatialEditor::EX_TOOL_MODE_SCALE); } break; case TOOL_MODE_BONE_NONE: break; } _update_spatial_transform_gizmo(); } void ModuleSkeletonEditor::rest_mode_toggled(const bool pressed) { bool before_val = rest_mode; // Prevent that bone pose will be undo during rest mode. // However ModuleSkeletonEditor will be memdeleted, // so it need to record in SpatialEditor with calling method in // EditorInspectorPluginSkeleton and it will not be memdeleted. UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); ur->create_action(TTR("Toggled Rest Mode")); set_rest_mode_toggled(pressed); ur->add_undo_method(editor_plugin, "set_rest_mode_toggled", before_val); ur->add_do_method(editor_plugin, "set_rest_mode_toggled", pressed); ur->commit_action(); } void ModuleSkeletonEditor::set_rest_mode_toggled(const bool pressed) { rest_mode_button->disconnect("toggled", this, "rest_mode_toggled"); rest_mode_button->set_pressed(pressed); rest_mode_button->connect("toggled", this, "rest_mode_toggled"); rest_mode = pressed; const int bone_len = skeleton->get_bone_count(); for (int i = 0; i < bone_len; i++) { skeleton->set_bone_enabled(i, !rest_mode); } set_keyable(AnimationPlayerEditor::get_singleton()->get_track_editor()->has_keying() && !rest_mode); } ModuleSkeletonEditor::ModuleSkeletonEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton *p_skeleton) : editor(p_editor), editor_plugin(e_plugin), skeleton(p_skeleton) { handle_material = Ref(memnew(ShaderMaterial)); handle_shader = Ref(memnew(Shader)); handle_shader->set_code(" \ shader_type spatial; \ render_mode unshaded; \ uniform vec4 albedo : hint_color = vec4(1,1,1,1); \ uniform sampler2D texture_albedo : hint_albedo; \ uniform float point_size : hint_range(0,128) = 32; \ void vertex() { \ if (!OUTPUT_IS_SRGB) { \ COLOR.rgb = mix( pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb* (1.0 / 12.92), lessThan(COLOR.rgb,vec3(0.04045)) ); \ } \ POINT_SIZE=point_size; \ VERTEX = VERTEX; \ POSITION=PROJECTION_MATRIX*INV_CAMERA_MATRIX*WORLD_MATRIX*vec4(VERTEX.xyz,1.0); \ POSITION.z = mix(POSITION.z, -POSITION.w, 0.999); \ } \ void fragment() { \ vec4 albedo_tex = texture(texture_albedo,POINT_COORD); \ if (albedo.a * albedo_tex.a < 0.5) { discard; } \ vec3 col = albedo_tex.rgb + COLOR.rgb; \ col = vec3(min(col.r,1.0),min(col.g,1.0),min(col.b,1.0)); \ ALBEDO = albedo.rgb * col; \ } \ "); handle_material->set_shader(handle_shader); // handle_material->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, true); handle_material->set_render_priority(SpatialMaterial::RENDER_PRIORITY_MIN); // handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true); // handle_material->set_flag(SpatialMaterial::FLAG_USE_POINT_SIZE, true); // handle_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); Ref handle = editor->get_gui_base()->get_icon("EditorBoneHandle", "EditorIcons"); handle_material->set_shader_param("point_size", handle->get_width()); handle_material->set_shader_param("texture_albedo", handle); //handle_material->set_texture(SpatialMaterial::TEXTURE_ALBEDO, handle); pointsm = memnew(MeshInstance); am.instance(); pointsm->set_mesh(am); pointsm->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001))); create_bone_tool_popups(); } ModuleSkeletonEditor::~ModuleSkeletonEditor() { set_rest_mode_toggled(false); SpatialEditor::get_singleton()->disconnect("change_tool_mode", this, "_menu_tool_item_pressed"); if (skeleton) { pointsm->get_parent()->remove_child(pointsm); skeleton->set_selected_bone(-1); skeleton->disconnect("pose_updated", this, "_draw_handles"); memdelete(pointsm); } for (int i = 0; i < 2; i++) { if (separators[i]) { SpatialEditor::get_singleton()->remove_control_from_menu_panel(separators[i]); memdelete(separators[i]); } } if (options) { SpatialEditor::get_singleton()->remove_control_from_menu_panel(options); memdelete(options); } SpatialEditor::get_singleton()->remove_control_from_menu_panel(tool_button[TOOL_MODE_BONE_SELECT]); SpatialEditor::get_singleton()->remove_control_from_menu_panel(tool_button[TOOL_MODE_BONE_MOVE]); SpatialEditor::get_singleton()->remove_control_from_menu_panel(tool_button[TOOL_MODE_BONE_ROTATE]); SpatialEditor::get_singleton()->remove_control_from_menu_panel(tool_button[TOOL_MODE_BONE_SCALE]); for (int i = 0; i < TOOL_MODE_BONE_MAX; i++) { if (tool_button[i]) { memdelete(tool_button[i]); } } SpatialEditor::get_singleton()->remove_control_from_menu_panel(rest_mode_button); if (rest_mode_button) { memdelete(rest_mode_button); } if (SpatialEditor::get_singleton()->is_tool_external()) { SpatialEditor::get_singleton()->set_tool_mode(SpatialEditor::TOOL_MODE_SELECT); SpatialEditor::get_singleton()->set_external_tool_mode(SpatialEditor::EX_TOOL_MODE_SELECT); } } void ModuleSkeletonEditor::_hide_handles() { if (!skeleton) { return; } pointsm->hide(); } void ModuleSkeletonEditor::_draw_handles() { if (!skeleton || tool_mode == TOOL_MODE_BONE_NONE) return; while (am->get_surface_count()) { am->surface_remove(0); } pointsm->show(); Array a; a.resize(Mesh::ARRAY_MAX); PoolVector va; PoolVector ca; { const int bone_len = skeleton->get_bone_count(); va.resize(bone_len); ca.resize(bone_len); PoolVector::Write vaw = va.write(); PoolVector::Write caw = ca.write(); for (int i = 0; i < bone_len; i++) { Vector3 point = skeleton->get_bone_global_pose(i).origin; vaw[i] = point; Color c; if (i == skeleton->get_selected_bone()) { c = Color(1, 1, 0); } else { c = Color(0, 0, 1); } caw[i] = c; } } a[Mesh::ARRAY_VERTEX] = va; a[Mesh::ARRAY_COLOR] = ca; am->add_surface_from_arrays(Mesh::PRIMITIVE_POINTS, a); am->surface_set_material(0, handle_material); } EditorPlugin::AfterGUIInput ModuleSkeletonEditor::forward_spatial_gui_input(Camera *p_camera, const Ref &p_event) { if (!skeleton || tool_mode == TOOL_MODE_BONE_NONE) { return EditorPlugin::AFTER_GUI_INPUT_PASS; } return EditorPlugin::AFTER_GUI_INPUT_PASS; //TODO /* SpatialEditor *se = SpatialEditor::get_singleton(); SpatialEditorViewport *sev = se->get_editor_viewport(); Ref mb = p_event; if (mb.is_valid()) { Transform gt = skeleton->get_global_transform(); Vector3 ray_from = p_camera->get_global_transform().origin; Vector2 gpoint = mb->get_position(); real_t grab_threshold = 4 * EDSCALE; switch (mb->get_button_index()) { case BUTTON_LEFT: { if (mb->is_pressed()) { _edit.mouse_pos = mb->get_position(); _edit.snap = se->is_snap_enabled(); _edit.mode = SpatialEditorViewport::TRANSFORM_NONE; // check gizmo if (_gizmo_select(p_index, _edit.mouse_pos)) { return true; } // select bone int closest_idx = -1; real_t closest_dist = 1e10; const int bone_len = skeleton->get_bone_count(); for (int i = 0; i < bone_len; i++) { Vector3 joint_pos_3d = gt.xform(skeleton->get_bone_global_pose(i).origin); Vector2 joint_pos_2d = p_camera->unproject_position(joint_pos_3d); real_t dist_3d = ray_from.distance_to(joint_pos_3d); real_t dist_2d = gpoint.distance_to(joint_pos_2d); if (dist_2d < grab_threshold && dist_3d < closest_dist) { closest_dist = dist_3d; closest_idx = i; } } if (closest_idx >= 0) { TreeItem *ti = joint_tree->get_item_with_text(skeleton->get_bone_name(closest_idx)); ti->select(0); joint_tree->scroll_to_item(ti); } else { skeleton->set_selected_bone(-1); joint_tree->deselect_all(); } } else { if (_edit.mode != SpatialEditorViewport::TRANSFORM_NONE) { if (skeleton && (skeleton->get_selected_bone() >= 0)) { UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS); if (rest_mode) { ur->add_do_method(skeleton, "set_bone_rest", skeleton->get_selected_bone(), skeleton->get_bone_rest(skeleton->get_selected_bone())); ur->add_undo_method(skeleton, "set_bone_rest", skeleton->get_selected_bone(), original_local); } else { ur->add_do_method(skeleton, "set_bone_pose", skeleton->get_selected_bone(), skeleton->get_bone_pose(skeleton->get_selected_bone())); ur->add_undo_method(skeleton, "set_bone_pose", skeleton->get_selected_bone(), original_local); } ur->commit_action(); _edit.mode = SpatialEditorViewport::TRANSFORM_NONE; } } } return true; } break; default: break; } } Ref mm = p_event; if (mm.is_valid()) { _edit.mouse_pos = mm->get_position(); if (!(mm->get_button_mask() & 1)) { _gizmo_select(p_index, _edit.mouse_pos, true); } if (mm->get_button_mask() & BUTTON_MASK_LEFT) { if (_edit.mode == SpatialEditorViewport::TRANSFORM_NONE) return true; Vector3 ray_pos = sev->get_ray_pos(mm->get_position()); Vector3 ray = sev->get_ray(mm->get_position()); float snap = EDITOR_GET("interface/inspector/default_float_step"); switch (_edit.mode) { case SpatialEditorViewport::TRANSFORM_SCALE: { Vector3 motion_mask; Plane plane; //bool plane_mv = false; switch (_edit.plane) { case SpatialEditorViewport::TRANSFORM_VIEW: motion_mask = Vector3(0, 0, 0); plane = Plane(_edit.center, sev->get_camera_normal()); break; case SpatialEditorViewport::TRANSFORM_X_AXIS: motion_mask = se->get_gizmo_transform().basis.get_axis(0); plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(sev->get_camera_normal())).normalized()); break; case SpatialEditorViewport::TRANSFORM_Y_AXIS: motion_mask = se->get_gizmo_transform().basis.get_axis(1); plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(sev->get_camera_normal())).normalized()); break; case SpatialEditorViewport::TRANSFORM_Z_AXIS: motion_mask = se->get_gizmo_transform().basis.get_axis(2); plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(sev->get_camera_normal())).normalized()); break; case SpatialEditorViewport::TRANSFORM_YZ: motion_mask = se->get_gizmo_transform().basis.get_axis(2) + se->get_gizmo_transform().basis.get_axis(1); plane = Plane(_edit.center, se->get_gizmo_transform().basis.get_axis(0)); //plane_mv = true; break; case SpatialEditorViewport::TRANSFORM_XZ: motion_mask = se->get_gizmo_transform().basis.get_axis(2) + se->get_gizmo_transform().basis.get_axis(0); plane = Plane(_edit.center, se->get_gizmo_transform().basis.get_axis(1)); //plane_mv = true; break; case SpatialEditorViewport::TRANSFORM_XY: motion_mask = se->get_gizmo_transform().basis.get_axis(0) + se->get_gizmo_transform().basis.get_axis(1); plane = Plane(_edit.center, se->get_gizmo_transform().basis.get_axis(2)); //plane_mv = true; break; } Vector3 intersection; if (!plane.intersects_ray(ray_pos, ray, &intersection)) break; Vector3 click; if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) break; Vector3 motion = intersection - click; if (_edit.plane != SpatialEditorViewport::TRANSFORM_VIEW) { motion = motion_mask.dot(motion) * motion_mask; } else { float center_click_dist = click.distance_to(_edit.center); float center_inters_dist = intersection.distance_to(_edit.center); if (center_click_dist == 0) break; float scale = center_inters_dist - center_click_dist; motion = Vector3(scale, scale, scale); } bool local_coords = (se->are_local_coords_enabled() && _edit.plane != SpatialEditorViewport::TRANSFORM_VIEW); if (_edit.snap || se->is_snap_enabled()) { snap = se->get_scale_snap() / 100; } Transform t; if (local_coords) { Basis g = original_global.basis; motion = g.inverse().xform(motion); if (_edit.snap || se->is_snap_enabled()) { motion.snap(Vector3(snap, snap, snap)); } Vector3 local_scale = original_local.basis.get_scale() * (motion + Vector3(1, 1, 1)); // Prevent scaling to 0 it would break the gizmo Basis check = original_local.basis; check.scale(local_scale); if (check.determinant() != 0) { t = original_local; t.basis = t.basis.scaled_local(motion + Vector3(1, 1, 1)); } } else { if (_edit.snap || se->is_snap_enabled()) { motion.snap(Vector3(snap, snap, snap)); } t = original_local; Transform r; r.basis.scale(motion + Vector3(1, 1, 1)); Basis base = original_to_local.get_basis().orthonormalized().inverse(); t.basis = base * (r.get_basis() * (base.inverse() * original_local.get_basis())); } // Apply scale if (rest_mode) { skeleton->set_bone_rest(skeleton->get_selected_bone(), t); } else { skeleton->set_bone_pose_scale(skeleton->get_selected_bone(), t.basis.get_scale()); } sev->update_surface(); } break; case SpatialEditorViewport::TRANSFORM_TRANSLATE: { Vector3 motion_mask; Plane plane; bool plane_mv = false; switch (_edit.plane) { case SpatialEditorViewport::TRANSFORM_VIEW: plane = Plane(_edit.center, sev->get_camera_normal()); break; case SpatialEditorViewport::TRANSFORM_X_AXIS: motion_mask = se->get_gizmo_transform().basis.get_axis(0); plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(sev->get_camera_normal())).normalized()); break; case SpatialEditorViewport::TRANSFORM_Y_AXIS: motion_mask = se->get_gizmo_transform().basis.get_axis(1); plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(sev->get_camera_normal())).normalized()); break; case SpatialEditorViewport::TRANSFORM_Z_AXIS: motion_mask = se->get_gizmo_transform().basis.get_axis(2); plane = Plane(_edit.center, motion_mask.cross(motion_mask.cross(sev->get_camera_normal())).normalized()); break; case SpatialEditorViewport::TRANSFORM_YZ: plane = Plane(_edit.center, se->get_gizmo_transform().basis.get_axis(0)); plane_mv = true; break; case SpatialEditorViewport::TRANSFORM_XZ: plane = Plane(_edit.center, se->get_gizmo_transform().basis.get_axis(1)); plane_mv = true; break; case SpatialEditorViewport::TRANSFORM_XY: plane = Plane(_edit.center, se->get_gizmo_transform().basis.get_axis(2)); plane_mv = true; break; } Vector3 intersection; if (!plane.intersects_ray(ray_pos, ray, &intersection)) break; Vector3 click; if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) break; Vector3 motion = intersection - click; if (_edit.plane != SpatialEditorViewport::TRANSFORM_VIEW) { if (!plane_mv) { motion = motion_mask.dot(motion) * motion_mask; } } if (_edit.snap || se->is_snap_enabled()) { snap = se->get_translate_snap(); } motion = original_to_local.basis.inverse().xform(motion); if (_edit.snap || se->is_snap_enabled()) { motion.snap(Vector3(snap, snap, snap)); } Transform t; // Apply translation t = original_local; t.origin += motion; if (rest_mode) { skeleton->set_bone_rest(skeleton->get_selected_bone(), t); } else { skeleton->set_bone_pose_position(skeleton->get_selected_bone(), t.origin); } sev->update_surface(); } break; case SpatialEditorViewport::TRANSFORM_ROTATE: { Plane plane; Vector3 axis; switch (_edit.plane) { case SpatialEditorViewport::TRANSFORM_VIEW: plane = Plane(_edit.center, sev->get_camera_normal()); break; case SpatialEditorViewport::TRANSFORM_X_AXIS: plane = Plane(_edit.center, se->get_gizmo_transform().basis.get_axis(0)); axis = Vector3(1, 0, 0); break; case SpatialEditorViewport::TRANSFORM_Y_AXIS: plane = Plane(_edit.center, se->get_gizmo_transform().basis.get_axis(1)); axis = Vector3(0, 1, 0); break; case SpatialEditorViewport::TRANSFORM_Z_AXIS: plane = Plane(_edit.center, se->get_gizmo_transform().basis.get_axis(2)); axis = Vector3(0, 0, 1); break; case SpatialEditorViewport::TRANSFORM_YZ: case SpatialEditorViewport::TRANSFORM_XZ: case SpatialEditorViewport::TRANSFORM_XY: break; } Vector3 intersection; if (!plane.intersects_ray(ray_pos, ray, &intersection)) break; Vector3 click; if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) break; Vector3 y_axis = (click - _edit.center).normalized(); Vector3 x_axis = plane.normal.cross(y_axis).normalized(); float angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center)); if (_edit.snap || se->is_snap_enabled()) { snap = se->get_rotate_snap(); } angle = Math::rad2deg(angle) + snap * 0.5; //else it won't reach +180 angle -= Math::fmod(angle, snap); // set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals))); angle = Math::deg2rad(angle); bool local_coords = (se->are_local_coords_enabled() && _edit.plane != SpatialEditorViewport::TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW Transform t; if (local_coords) { Basis rot = Basis(axis, angle); t.basis = original_local.get_basis().orthonormalized() * rot; t.basis = t.basis.scaled_local(original_local.basis.get_scale()); t.origin = original_local.origin; } else { Transform r; Basis base = original_to_local.get_basis().orthonormalized().inverse(); r.basis.rotate(plane.normal, angle); t.basis = base * r.get_basis() * base.inverse() * original_local.get_basis(); // t.basis = t.basis.scaled(original_local.basis.get_scale()); t.origin = original_local.origin; } // Apply rotation if (rest_mode) { skeleton->set_bone_rest(skeleton->get_selected_bone(), t); } else { skeleton->set_bone_pose_rotation(skeleton->get_selected_bone(), t.basis.get_rotation_quat()); } sev->update_surface(); } break; default: { } } return true; } } return false; */ } void ModuleSkeletonEditor::add_bone() { _bone_add_dialog->popup_centered(); _bone_add_line_edit->set_text(""); _bone_add_line_edit->grab_focus(); } void ModuleSkeletonEditor::_add_bone_callback() { skeleton->add_bone(_bone_add_line_edit->get_text()); update_joint_tree(); } void ModuleSkeletonEditor::remove_bone() { if (skeleton->get_selected_bone() == -1) { return; } _bone_remove_dialog->popup_centered(); } void ModuleSkeletonEditor::_remove_bone_callback() { if (skeleton->get_selected_bone() == -1) { return; } skeleton->remove_bone(skeleton->get_selected_bone()); update_joint_tree(); } void ModuleSkeletonEditor::rename_bone() { if (skeleton->get_selected_bone() == -1) { return; } _bone_rename_line_edit->set_text(skeleton->get_bone_name(skeleton->get_selected_bone())); _bone_rename_dialog->popup_centered(); _bone_rename_line_edit->grab_focus(); } void ModuleSkeletonEditor::_rename_bone_callback() { if (skeleton->get_selected_bone() == -1) { return; } skeleton->set_bone_name(skeleton->get_selected_bone(), _bone_rename_line_edit->get_text()); update_joint_tree(); } void ModuleSkeletonEditor::create_bone_tool_popups() { _bone_add_dialog = memnew(ConfirmationDialog); _bone_add_dialog->set_title("Add bone"); _bone_add_dialog->connect("confirmed", this, "_add_bone_callback"); _bone_add_line_edit = memnew(LineEdit); _bone_add_line_edit->set_placeholder("Name"); _bone_add_dialog->add_child(_bone_add_line_edit); add_child(_bone_add_dialog); _bone_rename_dialog = memnew(ConfirmationDialog); _bone_rename_dialog->set_title("Rename bone"); _bone_rename_dialog->connect("confirmed", this, "_rename_bone_callback"); _bone_rename_line_edit = memnew(LineEdit); _bone_rename_dialog->add_child(_bone_rename_line_edit); add_child(_bone_rename_dialog); _bone_remove_dialog = memnew(ConfirmationDialog); _bone_remove_dialog->set_title("Remove"); _bone_remove_dialog->connect("confirmed", this, "_remove_bone_callback"); Label *rl = memnew(Label); rl->set_text("Remove Bone?"); _bone_remove_dialog->add_child(rl); add_child(_bone_remove_dialog); } void ModuleSkeletonEditor::_bind_tool_popup_methods() { ClassDB::bind_method(D_METHOD("_add_bone_callback"), &ModuleSkeletonEditor::_add_bone_callback); ClassDB::bind_method(D_METHOD("_remove_bone_callback"), &ModuleSkeletonEditor::_remove_bone_callback); ClassDB::bind_method(D_METHOD("_rename_bone_callback"), &ModuleSkeletonEditor::_rename_bone_callback); } void EditorInspectorPluginSkeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_rest_mode_toggled"), &EditorInspectorPluginSkeleton::set_rest_mode_toggled); } bool EditorInspectorPluginSkeleton::can_handle(Object *p_object) { return Object::cast_to(p_object) != nullptr; } void EditorInspectorPluginSkeleton::parse_begin(Object *p_object) { Skeleton *skeleton = Object::cast_to(p_object); ERR_FAIL_COND(!skeleton); skel_editor = memnew(ModuleSkeletonEditor(this, editor, skeleton)); add_custom_control(skel_editor); } void EditorInspectorPluginSkeleton::set_rest_mode_toggled(const bool p_pressed) { if (SpatialEditor::get_singleton()->get_single_selected_node()->get_class() == "Skeleton" && skel_editor) { skel_editor->set_rest_mode_toggled(p_pressed); } } SkeletonEditorPlugin::SkeletonEditorPlugin(EditorNode *p_node) { editor = p_node; skeleton_plugin = memnew(EditorInspectorPluginSkeleton); skeleton_plugin->editor = editor; EditorInspector::add_inspector_plugin(skeleton_plugin); } bool SkeletonEditorPlugin::handles(Object *p_object) const { return p_object->is_class("Skeleton"); } void SkeletonEditorPlugin::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { add_spatial_gizmo_plugin(Ref(memnew(SkeletonSpatialGizmoPlugin))); } } void ModuleSkeletonEditor::_compute_edit(int p_index, const Point2 &p_point) { SpatialEditor *se = SpatialEditor::get_singleton(); SpatialEditorViewport *sev = se->get_editor_viewport(p_index); _edit.click_ray = sev->get_ray(Vector2(p_point.x, p_point.y)); _edit.click_ray_pos = sev->get_ray_pos(Vector2(p_point.x, p_point.y)); _edit.plane = SpatialEditorViewport::TRANSFORM_VIEW; _update_spatial_transform_gizmo(); _edit.center = se->get_gizmo_transform().origin; if (skeleton->get_selected_bone() != -1) { original_global = skeleton->get_global_transform() * skeleton->get_bone_global_pose(skeleton->get_selected_bone()); if (rest_mode) { original_local = skeleton->get_bone_rest(skeleton->get_selected_bone()); } else { original_local = skeleton->get_bone_pose(skeleton->get_selected_bone()); } original_to_local = skeleton->get_global_transform(); int parent_idx = skeleton->get_bone_parent(skeleton->get_selected_bone()); if (parent_idx >= 0) { original_to_local = original_to_local * skeleton->get_bone_global_pose(parent_idx); } if (!rest_mode) { original_to_local = original_to_local * skeleton->get_bone_rest(skeleton->get_selected_bone()) * skeleton->get_bone_custom_pose(skeleton->get_selected_bone()); } } } bool ModuleSkeletonEditor::_gizmo_select(int p_index, const Vector2 &p_screenpos, bool p_highlight_only) { SpatialEditor *se = SpatialEditor::get_singleton(); SpatialEditorViewport *sev = se->get_editor_viewport(p_index); if (!se->is_gizmo_visible()) return false; if (skeleton->get_selected_bone() == -1) { if (p_highlight_only) se->select_gizmo_highlight_axis(-1); return false; } Vector3 ray_pos = sev->get_ray_pos(Vector2(p_screenpos.x, p_screenpos.y)); Vector3 ray = sev->get_ray(Vector2(p_screenpos.x, p_screenpos.y)); Transform gt = se->get_gizmo_transform(); float gs = sev->get_gizmo_scale(); if (se->get_external_tool_mode() == SpatialEditor::EX_TOOL_MODE_SELECT || se->get_external_tool_mode() == SpatialEditor::EX_TOOL_MODE_MOVE) { int col_axis = -1; float col_d = 1e20; for (int i = 0; i < 3; i++) { Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gs * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5)); float grabber_radius = gs * GIZMO_ARROW_SIZE; Vector3 r; if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) { float d = r.distance_to(ray_pos); if (d < col_d) { col_d = d; col_axis = i; } } } bool is_plane_translate = false; // plane select if (col_axis == -1) { col_d = 1e20; for (int i = 0; i < 3; i++) { Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized(); Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized(); Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST); Vector3 r; Plane plane(gt.origin, gt.basis.get_axis(i).normalized()); if (plane.intersects_ray(ray_pos, ray, &r)) { float dist = r.distance_to(grabber_pos); if (dist < (gs * GIZMO_PLANE_SIZE)) { float d = ray_pos.distance_to(r); if (d < col_d) { col_d = d; col_axis = i; is_plane_translate = true; } } } } } if (col_axis != -1) { if (p_highlight_only) { se->select_gizmo_highlight_axis(col_axis + (is_plane_translate ? 6 : 0)); } else { //handle plane translate _edit.mode = SpatialEditorViewport::TRANSFORM_TRANSLATE; _compute_edit(p_index, Point2(p_screenpos.x, p_screenpos.y)); _edit.plane = SpatialEditorViewport::TransformPlane(SpatialEditorViewport::TRANSFORM_X_AXIS + col_axis + (is_plane_translate ? 3 : 0)); } return true; } } if (se->get_external_tool_mode() == SpatialEditor::EX_TOOL_MODE_SELECT || se->get_external_tool_mode() == SpatialEditor::EX_TOOL_MODE_ROTATE) { int col_axis = -1; float col_d = 1e20; for (int i = 0; i < 3; i++) { Plane plane(gt.origin, gt.basis.get_axis(i).normalized()); Vector3 r; if (!plane.intersects_ray(ray_pos, ray, &r)) continue; float dist = r.distance_to(gt.origin); if (dist > gs * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gs * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) { float d = ray_pos.distance_to(r); if (d < col_d) { col_d = d; col_axis = i; } } } if (col_axis != -1) { if (p_highlight_only) { se->select_gizmo_highlight_axis(col_axis + 3); } else { //handle rotate _edit.mode = SpatialEditorViewport::TRANSFORM_ROTATE; _compute_edit(p_index, Point2(p_screenpos.x, p_screenpos.y)); _edit.plane = SpatialEditorViewport::TransformPlane(SpatialEditorViewport::TRANSFORM_X_AXIS + col_axis); } return true; } } if (se->get_external_tool_mode() == SpatialEditor::EX_TOOL_MODE_SCALE) { int col_axis = -1; float col_d = 1e20; for (int i = 0; i < 3; i++) { Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gs * GIZMO_SCALE_OFFSET; float grabber_radius = gs * GIZMO_ARROW_SIZE; Vector3 r; if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) { float d = r.distance_to(ray_pos); if (d < col_d) { col_d = d; col_axis = i; } } } bool is_plane_scale = false; // plane select if (col_axis == -1) { col_d = 1e20; for (int i = 0; i < 3; i++) { Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized(); Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized(); Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gs * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST); Vector3 r; Plane plane(gt.origin, gt.basis.get_axis(i).normalized()); if (plane.intersects_ray(ray_pos, ray, &r)) { float dist = r.distance_to(grabber_pos); if (dist < (gs * GIZMO_PLANE_SIZE)) { float d = ray_pos.distance_to(r); if (d < col_d) { col_d = d; col_axis = i; is_plane_scale = true; } } } } } if (col_axis != -1) { if (p_highlight_only) { se->select_gizmo_highlight_axis(col_axis + (is_plane_scale ? 12 : 9)); } else { //handle scale _edit.mode = SpatialEditorViewport::TRANSFORM_SCALE; _compute_edit(p_index, Point2(p_screenpos.x, p_screenpos.y)); _edit.plane = SpatialEditorViewport::TransformPlane(SpatialEditorViewport::TRANSFORM_X_AXIS + col_axis + (is_plane_scale ? 3 : 0)); } return true; } } if (p_highlight_only) se->select_gizmo_highlight_axis(-1); return false; }