# Exhaustive licensing information for files in the Godot Engine repository # ========================================================================= # # This file aims at documenting the copyright and license for every source # file in the Godot Engine repository, and especially outline the files # whose license differs from the MIT/Expat license used by Godot Engine. # # It is written as a machine-readable format following the debian/copyright # specification. Globbing patterns (e.g. "Files: *") mean that they affect # all corresponding files (also recursively in subfolders), apart from those # with a more explicit copyright statement. # # Licenses are given with their debian/copyright short name (or SPDX identifier # if no standard short name exists) and are all included in plain text at the # end of this file (in alphabetical order). # # Disclaimer for thirdparty libraries: # ------------------------------------ # # Licensing details for thirdparty libraries in the 'thirdparty/' directory # are given in summarized form, i.e. with only the "main" license described # in the library's license statement. Different licenses of single files or # code snippets in thirdparty libraries are not documented here. # For example: # Files: ./thirdparty/zlib/ # Copyright: 1995-2017, Jean-loup Gailly and Mark Adler # License: Zlib # The exact copyright for each file in that library *may* differ, and some # files or code snippets might be distributed under other compatible licenses # (e.g. a public domain dedication), but as far as Godot Engine is concerned # the library is considered as a whole under the Zlib license. # # Nota: When linking dynamically against thirdparty libraries instead of # building them into the Godot binary, you may remove the corresponding # license details from this file. ----------------------------------------------------------------------- Files: modules/lz4/thirdparty/lz4 Comment: LZ4 Library Copyright: 2011-2016, Yann Collet License: BSD 2-Clause