#ifndef UNIT_TEST_RUNNER_H #define UNIT_TEST_RUNNER_H #include "scene/main/node.h" class UnitTestRunner : public Node { GDCLASS(UnitTestRunner, Node); public: // after enter tree gets all tests from db, call process on them when one returns true, go to the next one, exit after done //should have api to easily get things that references can't get to easily but needed UnitTestRunner(); ~UnitTestRunner(); protected: static void _bind_methods(); }; #endif