/*************************************************************************/ /* mouse_linux_input.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ // mouse_linux_input.cpp /* * FRT - A Godot platform targeting single board computers * Copyright (c) 2017-2019 Emanuele Fornara * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "frt.h" #include #include #include "bits/linux_input.h" namespace frt { inline void clamp(int &v, const int max) { if (v < 0) v = 0; if (v >= max) v = max - 1; } class MouseLinuxInput : public Mouse, public EventDispatcher, public LinuxInput { private: static const int wait_ms = 100; bool valid; Handler *h; bool grabbed; Vec2 size; Vec2 pos; public: MouseLinuxInput() : valid(false), h(0), grabbed(false) {} // Module const char *get_id() const { return "mouse_linux_input"; } bool probe() { valid = open("FRT_MOUSE_ID", "event-mouse"); if (valid) App::instance()->add_dispatcher(this); return valid; } void cleanup() { close(); if (valid) App::instance()->remove_dispatcher(this); valid = false; } bool handle_meta(int gd_code, bool pressed) { if (pressed) return false; switch (gd_code) { case 'M': if (LinuxInput::grab(!grabbed, wait_ms)) grabbed = !grabbed; return true; default: return false; } } // LinuxInput void handle(const input_event &ev) { if (ev.type == EV_REL) { if (ev.code == ABS_X) { pos.x += ev.value; clamp(pos.x, size.x); } else if (ev.code == ABS_Y) { pos.y += ev.value; clamp(pos.y, size.y); } else if (ev.code == ABS_WHEEL) { Button button = ev.value > 0 ? WheelUp : WheelDown; if (h) { h->handle_mouse_button(button, true); h->handle_mouse_button(button, false); // TODO: needed? } return; } if (h) h->handle_mouse_motion(pos); } else { if (ev.type != EV_KEY || (ev.value != KV_Pressed && ev.value != KV_Released)) return; bool pressed = (ev.value == KV_Pressed); Button button; switch (ev.code) { case BTN_LEFT: button = Left; break; case BTN_RIGHT: button = Right; break; case BTN_MIDDLE: button = Middle; break; default: return; } if (h) h->handle_mouse_button(button, pressed); } } // EventDispatcher void dispatch_events() { poll(); } // Mouse Vec2 get_pos() const { return pos; } void set_size(Vec2 size) { this->size = size; pos.x = size.x - 1; pos.y = size.y - 1; } void set_handler(Handler *handler) { h = handler; grabbed = LinuxInput::grab(true, wait_ms); } }; FRT_REGISTER(MouseLinuxInput) } // namespace frt