/*************************************************************************/ /* interpolator.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ /** @author AndreaCatania */ #ifndef INTERPOLATOR_H #define INTERPOLATOR_H #include "core/class_db.h" #include "core/vector.h" class Interpolator : public Object { GDCLASS(Interpolator, Object); public: enum Fallback { FALLBACK_INTERPOLATE, FALLBACK_DEFAULT, FALLBACK_OLD_OR_NEAREST, FALLBACK_NEW_OR_NEAREST, FALLBACK_CUSTOM_INTERPOLATOR }; private: struct VariableInfo { // TODO Do we need a name? Variant default_value; Fallback fallback; ObjectID custom_interpolator_object; StringName custom_interpolator_function; }; LocalVector variables; /// Epoch ids, sorted from youngest to oldest. LocalVector epochs; /// Epoch data. LocalVector> buffer; bool init_phase = true; uint32_t write_position = UINT32_MAX; uint32_t last_pop_epoch = 0; static void _bind_methods(); public: Interpolator() = default; void clear(); void reset(); int register_variable(const Variant &p_default, Fallback p_fallback); void set_variable_default(int p_var_id, const Variant &p_default); void set_variable_custom_interpolator(int p_var_id, Object *p_object, const StringName &p_function_name); void terminate_init(); /// Returns the epochs stored. uint32_t known_epochs_count() const; void begin_write(uint32_t p_epoch); void epoch_insert(int p_var_id, const Variant &p_value); void end_write(); Vector pop_epoch(uint32_t p_epoch, real_t p_fraction); uint32_t get_last_pop_epoch() const; // TODO do I need this? Remove if not. uint32_t get_youngest_epoch() const; uint32_t get_oldest_epoch() const; /// Returns the epochs count between the two last received time window. uint32_t epochs_between_last_time_window() const; static Variant interpolate(const Variant &p_v1, const Variant &p_v2, real_t p_delta); }; VARIANT_ENUM_CAST(Interpolator::Fallback); #endif