/*************************************************************************/
/*  gltf_animation.cpp                                                   */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/*************************************************************************/

#include "gltf_animation.h"

void GLTFAnimation::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_loop"), &GLTFAnimation::get_loop);
	ClassDB::bind_method(D_METHOD("set_loop", "loop"), &GLTFAnimation::set_loop);

	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "get_loop"); // bool
}

bool GLTFAnimation::get_loop() const {
	return loop;
}

void GLTFAnimation::set_loop(bool p_val) {
	loop = p_val;
}

RBMap<int, GLTFAnimation::Track> &GLTFAnimation::get_tracks() {
	return tracks;
}

GLTFAnimation::GLTFAnimation() {
}