#ifndef FIND_REPLACE_BAR_H #define FIND_REPLACE_BAR_H /*************************************************************************/ /* code_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/gui/dialogs.h" #include "scene/gui/box_container.h" #include "core/containers/list.h" #include "core/math/math_defs.h" #include "core/object/object.h" #include "core/object/reference.h" #include "core/string/ustring.h" #include "core/variant/variant.h" class Button; class CheckBox; class InputEvent; class Label; class LineEdit; class TextEdit; class Texture; class TextureButton; class ToolButton; class FindReplaceBar : public HBoxContainer { GDCLASS(FindReplaceBar, HBoxContainer); LineEdit *search_text; Label *matches_label; ToolButton *find_prev; ToolButton *find_next; CheckBox *case_sensitive; CheckBox *whole_words; TextureButton *hide_button; LineEdit *replace_text; Button *replace; Button *replace_all; CheckBox *selection_only; VBoxContainer *vbc_lineedit; HBoxContainer *hbc_button_replace; HBoxContainer *hbc_option_replace; TextEdit *text_edit; int result_line; int result_col; int results_count; bool replace_all_mode; bool preserve_cursor; void _get_search_from(int &r_line, int &r_col); void _update_results_count(); void _update_matches_label(); void _show_search(bool p_focus_replace = false, bool p_show_only = false); void _hide_bar(); void _editor_text_changed(); void _search_options_changed(bool p_pressed); void _search_text_changed(const String &p_text); void _search_text_entered(const String &p_text); void _replace_text_entered(const String &p_text); protected: void _notification(int p_what); void _unhandled_input(const Ref &p_event); bool _search(uint32_t p_flags, int p_from_line, int p_from_col); void _replace(); void _replace_all(); static void _bind_methods(); public: String get_search_text() const; String get_replace_text() const; bool is_case_sensitive() const; bool is_whole_words() const; bool is_selection_only() const; void set_error(const String &p_label); void set_text_edit(TextEdit *p_text_edit); void popup_search(bool p_show_only = false); void popup_replace(); bool search_current(); bool search_prev(); bool search_next(); FindReplaceBar(); }; #endif // CODE_EDITOR_H