#include "paint_node.h" #include "../paint_utilities.h" #include "paint_project.h" Vector2i PaintNode::get_size() { return _size; } void PaintNode::set_size(const Vector2i &size) { _size = size; if (is_inside_tree()) { _propagate_notification_resized(); update(); } } bool PaintNode::get_draw_outline() { return _draw_outline; } void PaintNode::set_draw_outline(const bool val) { _draw_outline = val; if (is_inside_tree()) { update(); } } void PaintNode::save() { notification(NOTIFICATION_PAINT_PROJECT_PRE_SAVE); call("_save"); notification(NOTIFICATION_PAINT_PROJECT_POST_SAVE); } void PaintNode::_save() { } PoolVector2iArray PaintNode::util_get_pixels_in_line(const Vector2i &from, const Vector2i &to) { return PaintUtilities::get_pixels_in_line(from, to); } int PaintNode::util_to_1d_v(const Vector2i &p, int w) { return PaintUtilities::to_1D_v(p, w); } int PaintNode::util_to_1d(int x, int y, int w) { return PaintUtilities::to_1D(x, y, w); } Vector2i PaintNode::util_to_2d(int idx, int w) { return PaintUtilities::to_2D(idx, w); } Color PaintNode::util_color_from_array(const PoolRealArray &color_array) { return PaintUtilities::color_from_array(color_array); } Color PaintNode::util_random_color() { return PaintUtilities::random_color(); } Color PaintNode::util_random_color_alt() { return PaintUtilities::random_color_alt(); } bool PaintNode::forward_canvas_gui_input(const Ref &p_event) { return call("_forward_canvas_gui_input", p_event); } bool PaintNode::_forward_canvas_gui_input(const Ref &p_event) { return false; } PaintProject *PaintNode::get_paint_project() { PaintNode *p = this; while (p) { PaintProject *pp = Object::cast_to(p); if (pp) { return pp; } p = Object::cast_to(p->get_parent()); } return NULL; } String PaintNode::get_configuration_warning() const { const PaintNode *p = this; while (p) { const PaintProject *pp = Object::cast_to(p); if (pp) { return ""; } p = Object::cast_to(p->get_parent()); } return "This Node should be a child of a PaintProject!"; } void PaintNode::_propagate_notification_resized() { notification(NOTIFICATION_PAINT_NODE_RESIZED); for (int i = 0; i < get_child_count(); ++i) { PaintNode *pn = Object::cast_to(get_child(i)); if (pn) { pn->_propagate_notification_resized(); } } } PaintNode::PaintNode() { _draw_outline = true; } PaintNode::~PaintNode() { } void PaintNode::_notification(int p_what) { switch (p_what) { case NOTIFICATION_DRAW: { if (_draw_outline) { draw_line(Point2(0, 0), Point2(_size.x, 0), Color(0, 0, 0, 1)); draw_line(Point2(0, _size.y), Point2(_size.x, _size.y), Color(0, 0, 0, 1)); draw_line(Point2(0, 0), Point2(0, _size.y), Color(0, 0, 0, 1)); draw_line(Point2(_size.x, 0), Point2(_size.x, _size.y), Color(0, 0, 0, 1)); } } break; default: break; } } void PaintNode::_bind_methods() { ClassDB::bind_method(D_METHOD("get_size"), &PaintNode::get_size); ClassDB::bind_method(D_METHOD("set_size", "size"), &PaintNode::set_size); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size"); ClassDB::bind_method(D_METHOD("get_draw_outline"), &PaintNode::get_draw_outline); ClassDB::bind_method(D_METHOD("set_draw_outline", "val"), &PaintNode::set_draw_outline); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_outline"), "set_draw_outline", "get_draw_outline"); BIND_VMETHOD(MethodInfo("_save")); ClassDB::bind_method(D_METHOD("save"), &PaintNode::save); ClassDB::bind_method(D_METHOD("_save"), &PaintNode::_save); ClassDB::bind_method(D_METHOD("util_get_pixels_in_line", "from", "to"), &PaintNode::util_get_pixels_in_line); ClassDB::bind_method(D_METHOD("util_to_1d_v", "p", "w"), &PaintNode::util_to_1d_v); ClassDB::bind_method(D_METHOD("util_to_1d", "x", "y", "w"), &PaintNode::util_to_1d); ClassDB::bind_method(D_METHOD("util_to_2d", "idx", "w"), &PaintNode::util_to_2d); ClassDB::bind_method(D_METHOD("util_color_from_array", "color_array"), &PaintNode::util_color_from_array); ClassDB::bind_method(D_METHOD("util_random_color"), &PaintNode::util_random_color); ClassDB::bind_method(D_METHOD("util_random_color_alt"), &PaintNode::util_random_color_alt); BIND_VMETHOD(MethodInfo(Variant::BOOL, "_forward_canvas_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); ClassDB::bind_method(D_METHOD("forward_canvas_gui_input", "event"), &PaintNode::forward_canvas_gui_input); ClassDB::bind_method(D_METHOD("_forward_canvas_gui_input", "event"), &PaintNode::_forward_canvas_gui_input); ClassDB::bind_method(D_METHOD("get_paint_project"), &PaintNode::get_paint_project); BIND_CONSTANT(NOTIFICATION_PAINT_NODE_RESIZED); BIND_CONSTANT(NOTIFICATION_PAINT_PROJECT_PRE_SAVE); BIND_CONSTANT(NOTIFICATION_PAINT_PROJECT_POST_SAVE); }