# Changelog All notable changes to this project will be documented in this file. ## [Master] - Nothing since the last changeset. ## [3.7.0] ### Added #### Modules - Ported my web framework setup from rcpp_framework to a new web module, alongside with lots of improvements to make it fit the engine better. Also implemented a simple webserver that uses built in sockets. - Ported my database setup from rcpp_framework to a new databases module, alongside with lots of improvements to make it fit the engine better. - ported my user management setup from rcpp_framework to a new user module, alongside with lots of improvements to make it fit the engine better. - Created a new cscript module, it's currently only a simplified gdscript implementation. - Simplified, refactored and ported https://github.com/fenix-hub/godot-engine.file-editor to an engine module. (The refactered gdscript codebase is here: https://github.com/Relintai/godot-engine.file-editor ) - Created a new plugin_refresher module. It can be used to quickly enable / disable addons. You can enable it in the ProjectSettings->Plugins tab. Right click the refresher icon to select the plugin that you want to refresh, left click the same icon to actyally refresh it. ##### props - TiledWalls got a new collider_z_offset property, which allows you to offset the generated collider shape. - TiledWalls also got a new texture_scaling property. ### Other - Added a new property hint (PROPERTY_HINT_BUTTON) that can be used with NIL properties to add buttons to the inspector. - Lots of TODOs. #### Ports - Ported all commits that I thought would be useful since the last set of backports from upstream godot 3.x. ### Changed - Disabled nullptr modernization in clang tidy. - updated the build container scripts. ### Fixed - Lights. - Codestyle in a few files. #### Modules ##### entity_spell_system - Fixed the property validation for aura triggers and aura stat attributes in Spell. ##### props - Fixed the 2 add methods in TiledWallData. ## [3.6.0] ### Added #### Core - Added contains(), find(), and clear() to PoolVector. Also added bindings for them. - Added a bound core logger class. #### Modules - Ported the mesh data editor addon to c++, and now it's a part of the mesh_data_resource module. - Ported my fork of Godoxel to c++, and now it's part of the engine. (paint module) - Added a new wfc (WaweFormCollapse) module. I used https://github.com/math-fehr/fast-wfc 's code as a base for it. Samples repository: https://github.com/Relintai/wfc_module_samples - Ported mat_maker_gd to c++, and now it's part of the engine. (material_maker module) #### Module - Props - Added Z-offset support for TiledWalls. It can be used to offset wall tiles to create 3d wall features. It's missing collider support at the moment. #### Other - Added TODO.md. - Added some of my game project helper scripts, and made them work from their new place. #### UI - Ported the EditorZoomWidget from Godot4. #### Platform - Added frt1 (https://github.com/efornara/frt/tree/1.x). - Added efornara's frt2 platform. (https://github.com/efornara/frt - 2.0 branch). It won't build when selected right now, due to core changes. ### Removed #### Modules - webp. - webm. - remnants of libvpx, and libwebp, and xatlas. ### Fixed #### Platform - Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently. #### Engine - Fix compile when using llvm on linux. #### Modules - Set Prop2D and Prop module's convert button style to flat, so it's in the expected style. ## [3.5.0] ### Added #### Modules - [[Entity Spell System]](https://github.com/Relintai/entity_spell_system) - An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs. - [[Terraman]](https://github.com/Relintai/terraman) - Terrain and building engine for godot based on voxelman. - [[Voxelman]](https://github.com/Relintai/voxelman) - A c++ voxel engine module for godot. - [[Props]](https://github.com/Relintai/props) - A godot engine module to help with creating/optimizing in-game props. - [[Terraman2D]](https://github.com/Relintai/terraman_2d) - 2D Terrain and building engine for godot based on terraman. - [[Props2D]](https://github.com/Relintai/props_2d) - A godot engine module to help with creating/optimizing in-game 2D props. - [[Thread Pool]](https://github.com/Relintai/thread_pool) - A c++ Godot engine module which makes it easy to run methods in threads. - [[Texture Packer]](https://github.com/Relintai/texture_packer) - A c++ Godot engine module, to layer, pack, and merge textures at runtime. - [[Mesh Data Resource]](https://github.com/Relintai/mesh_data_resource) - A Godot c++ engine module. It adds a data-only mesh type with an importer. - [[Mesh Utils]](https://github.com/Relintai/mesh_utils) - A c++ Godot engine module containing utilites for working with mehses (Like simplification). - [[Godot Fastnoise]](https://github.com/Relintai/godot_fastnoise) - Zylann's godot_fastnoise, but with compile fixes for 4.0, and a Resource class. - [[UI Extensions]](https://github.com/Relintai/ui_extensions) - Small extensions engine module for GODOT. - [[Skeleton Editor]](https://github.com/Relintai/skeleton_editor) - Godot engine module version of TokageItLab's skeleton editor pr, that got deprecated, but [[my godot fork]](https://github.com/Relintai/godot/tree/3.x) has it fully implemented. - [[rtile_map]](https://github.com/Relintai/rtile_map) - Godot's tilemap, with a few additional features. - Ported NetworkedController & SceneRewinder (https://github.com/godotengine/godot/pull/37200). #### Engine - Added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName as core classes. - Added an is_null() helper method to Variant. - Backported the 3.x android editor port pr by m4gr3d and thebestnom. (https://github.com/godotengine/godot/pull/57747) - Added most of the build tools from the broken seals repo, and cleaned them up a bit. #### Other - Added the build containers from BrokenSeals. ### Changed #### Engine - Added options for disabling RTTI and exceptions for every platform, and by default I disabled them. - Reworked the help menu. - Replaced the godot icon. - Mass replaced the word godot to pandemonium. #### Modules - Removed all godot version support code from my modules. Along with some macros. #### Branding - Rebranded the engine. Also managed to create an icon for it. - New default color scheme. #### Internals - On the c++ side I moved lots of includes from the headers to the cpp files to hopefully improve compile and recompile times. - Moved the include guards to the very top of files. This can potentially speed up builds as the compiler should be able to reject headers simpler. ### Removed #### Modules - gridmap - mono - denoise - lightmapper_cpu - lightmap_raycast - gdnative - webxr - visual_script - csg - fbx - xatlas_unwrap - arvr - camera - movile_vr - jsonrpc - webrtc - bullet #### Core classes - Lightmapper - BakedLightmap - Particles, Particles2D. (Kept CPUParticles, CPUParticles2D!) #### Rendering - GLES3, along with the VisualServer methods that are not supported in GLES2. - Removed GIProbes. - Removed lightmap captures. #### Platforms - UWP (I was never once able to succesfully set up the environment for it to compile during the last 3 years). #### Editor - Removed the collada importer. - Removed the obj importer. - Removed the default skjeleton editor. - Removed the AssetLibrary. - Removed VisualShaders. - Removed the editor feature profiles. - Removed the VCS plugin. - Removed TileMap and TileSet. They are still available through the rtile_map module though. - Removed the ARVR singleton. - Removed the Camera singleton. - Removed the editor asset installer. - Removed the gdscript language server. - Removed the downloader from the export templates manager. - Removed the translations, except for hungarian, as I won't be able to keep them updated. - Removed the online docs link from the top of the script editor. #### module: ui_extensions - Removed TMeshInstance, and changed the core MeshInstance to wrok the way I need it instead. #### other - Removed the github issue tamplates. ### Fixed #### Modules - Added material cache support for Voxelman, and Terraman's bake texture mesher step type. #### Editor Docs - Fixed all warnings. #### Editor Docs - Limited the length of the default parameter in the class docs. This fixed the properties display for classes like Entity. #### Other - Github actions have been simplifed and fixed. - Godot's regression test tool have been updated / fixed. - Fixed all crashed the regression test tool found by throwing invalid / unexpected arguments at methods. - Cleanups to the docs. - Fix errors / update the osx scripts. - Annotated the podman build all script better, also changed the log file names, and added more variants. - improvements and fixes to the build container. ### Backports - https://github.com/godotengine/godot/commit/6c2bd1203126586c6cded4c2bcf210926714ab42 - https://github.com/godotengine/godot/commit/c2c0c8067d3c1b5bc9ca72bdb805690227a28575 - https://github.com/godotengine/godot/commit/62fa80afd7734c40aef4148d71a43cd6c52e26ab - https://github.com/godotengine/godot/commit/fd968157a4b9145b245e3d749e1ee7e12ae9ae8b - https://github.com/godotengine/godot/commit/c0bd05762e0398589f78f2f0c4a5f4efdce786f0 - https://github.com/godotengine/godot/commit/72837b8ecd52e1734360a83ebb129ee477cc413a - https://github.com/godotengine/godot/commit/88c723c33c219113ec0e533942363ceccf422229 - https://github.com/godotengine/godot/commit/d76c9f8d92fe3533244fdf74679c67475bec2983 - https://github.com/godotengine/godot/commit/658877c350dc3062d633902aac06050e1c3352e0 - https://github.com/godotengine/godot/commit/d537a88299ee1faa79ea81d6acd0774e59c3a288 - https://github.com/godotengine/godot/commit/b33eed23aef39db58dac563dc14d7110f16eca50 - https://github.com/godotengine/godot/commit/797321fec45df71f1f7d4fcca4e9af30d11853b9 - https://github.com/godotengine/godot/commit/c77b71003532237aeef466ce46c12ff01948bc2e - https://github.com/godotengine/godot/commit/bb257543d873ed05931fc8d46f7b5321598f32ee - https://github.com/godotengine/godot/commit/cf1b3fdd55989fe7b2d8ef665ce5fefec4db4cb7 - https://github.com/godotengine/godot/commit/480543f681b50c3037f161bd0ecd531e78b87912 - https://github.com/godotengine/godot/commit/09e4672f0d1e56b7cbd70c479192a1d5a5c1a6de - https://github.com/godotengine/godot/commit/e822145be2f7a95c5bac9986a534dccde482afbe - https://github.com/godotengine/godot/commit/3fe37f963595cb1887110f9070275d72c54ff0a6 - https://github.com/godotengine/godot/commit/937c1a716c87e48ba0d1c097747e0438dc076f67