<?xml version="1.0" encoding="UTF-8" ?>
<class name="Prop2DInstance" inherits="Node2D" version="3.8">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="_build" qualifiers="virtual">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="_build_finished" qualifiers="virtual">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="_init_materials" qualifiers="virtual">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="_prop_preprocess" qualifiers="virtual">
			<return type="void" />
			<argument index="0" name="tarnsform" type="Transform" />
			<argument index="1" name="prop_data" type="Prop2DData" />
			<description>
			</description>
		</method>
		<method name="build">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="build_finished">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="init_materials">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="prop_preprocess">
			<return type="void" />
			<argument index="0" name="tarnsform" type="Transform2D" />
			<argument index="1" name="prop" type="Prop2DData" />
			<description>
			</description>
		</method>
		<method name="queue_build">
			<return type="void" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
		</member>
		<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
		</member>
		<member name="prop_data" type="Prop2DData" setter="set_prop_data" getter="get_prop_data">
		</member>
	</members>
	<constants>
	</constants>
</class>