<?xml version="1.0" encoding="UTF-8" ?> <class name="Prop2DInstance" inherits="Node2D" version="3.8"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="_build" qualifiers="virtual"> <return type="void" /> <description> </description> </method> <method name="_build_finished" qualifiers="virtual"> <return type="void" /> <description> </description> </method> <method name="_init_materials" qualifiers="virtual"> <return type="void" /> <description> </description> </method> <method name="_prop_preprocess" qualifiers="virtual"> <return type="void" /> <argument index="0" name="tarnsform" type="Transform" /> <argument index="1" name="prop_data" type="Prop2DData" /> <description> </description> </method> <method name="build"> <return type="void" /> <description> </description> </method> <method name="build_finished"> <return type="void" /> <description> </description> </method> <method name="init_materials"> <return type="void" /> <description> </description> </method> <method name="prop_preprocess"> <return type="void" /> <argument index="0" name="tarnsform" type="Transform2D" /> <argument index="1" name="prop" type="Prop2DData" /> <description> </description> </method> <method name="queue_build"> <return type="void" /> <description> </description> </method> </methods> <members> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> </member> <member name="prop_data" type="Prop2DData" setter="set_prop_data" getter="get_prop_data"> </member> </members> <constants> </constants> </class>