#ifndef FAST_WFC_TILING_WFC_HPP_ #define FAST_WFC_TILING_WFC_HPP_ #include "core/vector.h" #include #include "array_2d.h" #include "wfc.h" // The distinct symmetries of a tile. // It represents how the tile behave when it is rotated or reflected enum class Symmetry { X, T, I, L, backslash, P }; /** // Return the number of possible distinct orientations for a tile. // An orientation is a combination of rotations and reflections. */ constexpr uint32_t nb_of_possible_orientations(const Symmetry &symmetry) { switch (symmetry) { case Symmetry::X: return 1; case Symmetry::I: case Symmetry::backslash: return 2; case Symmetry::T: case Symmetry::L: return 4; default: return 8; } } // A tile that can be placed on the board. template struct Tile { Vector> data; // The different orientations of the tile Symmetry symmetry; // The symmetry of the tile double weight; // Its weight on the distribution of presence of tiles // Generate the map associating an orientation id to the orientation // id obtained when rotating 90° anticlockwise the tile. static Vector generate_rotation_map(const Symmetry &symmetry) { switch (symmetry) { case Symmetry::X: return { 0 }; case Symmetry::I: case Symmetry::backslash: return { 1, 0 }; case Symmetry::T: case Symmetry::L: return { 1, 2, 3, 0 }; case Symmetry::P: default: return { 1, 2, 3, 0, 5, 6, 7, 4 }; } } // Generate the map associating an orientation id to the orientation // id obtained when reflecting the tile along the x axis. static Vector generate_reflection_map(const Symmetry &symmetry) { switch (symmetry) { case Symmetry::X: return { 0 }; case Symmetry::I: return { 0, 1 }; case Symmetry::backslash: return { 1, 0 }; case Symmetry::T: return { 0, 3, 2, 1 }; case Symmetry::L: return { 1, 0, 3, 2 }; case Symmetry::P: default: return { 4, 7, 6, 5, 0, 3, 2, 1 }; } } // Generate the map associating an orientation id and an action to the // resulting orientation id. // Actions 0, 1, 2, and 3 are 0°, 90°, 180°, and 270° anticlockwise rotations. // Actions 4, 5, 6, and 7 are actions 0, 1, 2, and 3 preceded by a reflection // on the x axis. static Vector> generate_action_map(const Symmetry &symmetry) { Vector rotation_map = generate_rotation_map(symmetry); Vector reflection_map = generate_reflection_map(symmetry); int size = rotation_map.size(); Vector> action_map(8, Vector(size)); for (int i = 0; i < size; ++i) { action_map[0][i] = i; } for (int a = 1; a < 4; ++a) { for (int i = 0; i < size; ++i) { action_map[a][i] = rotation_map[action_map[a - 1][i]]; } } for (int i = 0; i < size; ++i) { action_map[4][i] = reflection_map[action_map[0][i]]; } for (int a = 5; a < 8; ++a) { for (int i = 0; i < size; ++i) { action_map[a][i] = rotation_map[action_map[a - 1][i]]; } } return action_map; } // Generate all distincts rotations of a 2D array given its symmetries; static Vector> generate_oriented(Array2D data, Symmetry symmetry) { Vector> oriented; oriented.push_back(data); switch (symmetry) { case Symmetry::I: case Symmetry::backslash: oriented.push_back(data.rotated()); break; case Symmetry::T: case Symmetry::L: oriented.push_back(data = data.rotated()); oriented.push_back(data = data.rotated()); oriented.push_back(data = data.rotated()); break; case Symmetry::P: oriented.push_back(data = data.rotated()); oriented.push_back(data = data.rotated()); oriented.push_back(data = data.rotated()); oriented.push_back(data = data.rotated().reflected()); oriented.push_back(data = data.rotated()); oriented.push_back(data = data.rotated()); oriented.push_back(data = data.rotated()); break; default: break; } return oriented; } // Create a tile with its differents orientations, its symmetries and its // weight on the distribution of tiles. Tile(Vector> data, Symmetry symmetry, double weight) : data(data), symmetry(symmetry), weight(weight) {} // Create a tile with its base orientation, its symmetries and its // weight on the distribution of tiles. // The other orientations are generated with its first one. Tile(Array2D data, Symmetry symmetry, double weight) : data(generate_oriented(data, symmetry)), symmetry(symmetry), weight(weight) {} }; struct TilingWFCOptions { bool periodic_output; }; // Class generating a new image with the tiling WFC algorithm. template class TilingWFC { private: Vector> tiles; Vector> id_to_oriented_tile; Vector> oriented_tile_ids; TilingWFCOptions options; WFC wfc; public: uint32_t height; uint32_t width; private: // Generate mapping from id to oriented tiles and vice versa. static std::pair>, Vector>> generate_oriented_tile_ids(const Vector> &tiles) { Vector> id_to_oriented_tile; Vector> oriented_tile_ids; uint32_t id = 0; for (int i = 0; i < tiles.size(); i++) { oriented_tile_ids.push_back({}); for (int j = 0; j < tiles[i].data.size(); j++) { id_to_oriented_tile.push_back({ i, j }); oriented_tile_ids[i].push_back(id); id++; } } return { id_to_oriented_tile, oriented_tile_ids }; } struct DensePropagatorHelper { Vector directions[4]; void resize(const int size) { for (int i = 0; i < 4; ++i) { directions[i].resize(size); directions[i].fill(false); } } }; // Generate the propagator which will be used in the wfc algorithm. static Vector generate_propagator( const Vector &neighbors, Vector> tiles, Vector> id_to_oriented_tile, Vector> oriented_tile_ids) { size_t nb_oriented_tiles = id_to_oriented_tile.size(); Vector dense_propagator; dense_propagator.resize(nb_oriented_tiles); for (int i = 0; i < nb_oriented_tiles; ++i) { dense_propagator.write[i].resize(nb_oriented_tiles); } for (auto neighbor : neighbors) { uint32_t tile1 = std::get<0>(neighbor); uint32_t orientation1 = std::get<1>(neighbor); uint32_t tile2 = std::get<2>(neighbor); uint32_t orientation2 = std::get<3>(neighbor); Vector> action_map1 = Tile::generate_action_map(tiles[tile1].symmetry); Vector> action_map2 = Tile::generate_action_map(tiles[tile2].symmetry); auto add = [&](uint32_t action, uint32_t direction) { uint32_t temp_orientation1 = action_map1[action][orientation1]; uint32_t temp_orientation2 = action_map2[action][orientation2]; uint32_t oriented_tile_id1 = oriented_tile_ids[tile1][temp_orientation1]; uint32_t oriented_tile_id2 = oriented_tile_ids[tile2][temp_orientation2]; dense_propagator[oriented_tile_id1][direction][oriented_tile_id2] = true; direction = get_opposite_direction(direction); dense_propagator[oriented_tile_id2][direction][oriented_tile_id1] = true; }; add(0, 2); add(1, 0); add(2, 1); add(3, 3); add(4, 1); add(5, 3); add(6, 2); add(7, 0); } Vector propagator(nb_oriented_tiles); for (size_t i = 0; i < nb_oriented_tiles; ++i) { for (size_t j = 0; j < nb_oriented_tiles; ++j) { for (size_t d = 0; d < 4; ++d) { if (dense_propagator[i][d][j]) { propagator[i][d].push_back(j); } } } } return propagator; } // Get probability of presence of tiles. static Vector get_tiles_weights(const Vector> &tiles) { Vector frequencies; for (int i = 0; i < tiles.size(); ++i) { for (int j = 0; j < tiles[i].data.size(); ++j) { frequencies.push_back(tiles[i].weight / tiles[i].data.size()); } } return frequencies; } // Translate the generic WFC result into the image result Array2D id_to_tiling(Array2D ids) { uint32_t size = tiles[0].data[0].height; Array2D tiling(size * ids.height, size * ids.width); for (uint32_t i = 0; i < ids.height; i++) { for (uint32_t j = 0; j < ids.width; j++) { std::pair oriented_tile = id_to_oriented_tile[ids.get(i, j)]; for (uint32_t y = 0; y < size; y++) { for (uint32_t x = 0; x < size; x++) { tiling.get(i * size + y, j * size + x) = tiles[oriented_tile.first].data[oriented_tile.second].get(y, x); } } } } return tiling; } void set_tile(uint32_t tile_id, uint32_t i, uint32_t j) { for (int p = 0; p < id_to_oriented_tile.size(); p++) { if (tile_id != p) { wfc.remove_wave_pattern(i, j, p); } } } public: struct NeighbourData { uint32_t data[4]; NeighbourData() { for (int i = 0; i < 4; ++i) { direction[i] = 0; } } }; // Construct the TilingWFC class to generate a tiled image. TilingWFC( const Vector> &tiles, const Vector &neighbors, const uint32_t height, const uint32_t width, const TilingWFCOptions &options, int seed) : tiles(tiles), id_to_oriented_tile(generate_oriented_tile_ids(tiles).first), oriented_tile_ids(generate_oriented_tile_ids(tiles).second), options(options), wfc(options.periodic_output, seed, get_tiles_weights(tiles), generate_propagator(neighbors, tiles, id_to_oriented_tile, oriented_tile_ids), height, width), height(height), width(width) {} // Set the tile at a specific position. // Returns false if the given tile and orientation does not exist, // or if the coordinates are not in the wave bool set_tile(uint32_t tile_id, uint32_t orientation, uint32_t i, uint32_t j) { if (tile_id >= oriented_tile_ids.size() || orientation >= oriented_tile_ids[tile_id].size() || i >= height || j >= width) { return false; } uint32_t oriented_tile_id = oriented_tile_ids[tile_id][orientation]; set_tile(oriented_tile_id, i, j); return true; } // Run the tiling wfc and return the result if the algorithm succeeded Array2D run() { Array2D a = wfc.run(); if (a.width == 0 && a.height == 0) { return Array2D(0, 0); } return id_to_tiling(a); } }; #endif // FAST_WFC_TILING_WFC_HPP_