#ifndef PROP_2D_LIGHT_H #define PROP_2D_LIGHT_H #include "core/math/color.h" #include "core/object/reference.h" #include "core/containers/vector.h" class Prop2DLight : public Reference { GDCLASS(Prop2DLight, Reference); public: Vector2 get_position(); void set_position(const Vector2 &pos); Color get_color() const; void set_color(const Color &color); float get_size() const; void set_size(const float strength); Prop2DLight(); ~Prop2DLight(); private: static void _bind_methods(); private: Vector2 _position; Color _color; int _size; }; #endif