<?xml version="1.0" encoding="UTF-8" ?> <class name="PropDataEntry" inherits="Resource" version="4.1"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="_add_textures_into" qualifiers="virtual"> <return type="void" /> <argument index="0" name="texture_packer" type="TexturePacker" /> <description> </description> </method> <method name="_processor_evaluate_children" qualifiers="virtual"> <return type="bool" /> <description> </description> </method> <method name="_processor_get_node_for" qualifiers="virtual"> <return type="Node" /> <argument index="0" name="transform" type="Transform" /> <description> </description> </method> <method name="_processor_handles" qualifiers="virtual"> <return type="bool" /> <description> </description> </method> <method name="_processor_process" qualifiers="virtual"> <return type="void" /> <argument index="0" name="prop_data" type="PropData" /> <argument index="1" name="node" type="Node" /> <argument index="2" name="transform" type="Transform" /> <description> </description> </method> <method name="add_textures_into"> <return type="void" /> <argument index="0" name="texture_packer" type="TexturePacker" /> <description> </description> </method> <method name="processor_evaluate_children"> <return type="bool" /> <description> </description> </method> <method name="processor_get_node_for"> <return type="Node" /> <argument index="0" name="prop_data" type="Transform" /> <description> </description> </method> <method name="processor_handles"> <return type="bool" /> <argument index="0" name="node" type="Node" /> <description> </description> </method> <method name="processor_process"> <return type="void" /> <argument index="0" name="prop_data" type="PropData" /> <argument index="1" name="node" type="Node" /> <argument index="2" name="transform" type="Transform" /> <description> </description> </method> </methods> <members> <member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </member> </members> <constants> </constants> </class>