#ifndef FILE_CACHE_H #define FILE_CACHE_H /*************************************************************************/ /* file_cache.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/hash_map.h" #include "core/containers/rb_map.h" #include "core/containers/vector.h" #include "core/os/os.h" #include "core/os/rw_lock.h" #include "core/string/ustring.h" #include "core/object/reference.h" class FileCache : public Reference { GDCLASS(FileCache, Reference); public: enum PathCacheMode { PATH_CACHE_MODE_OFF, PATH_CACHE_MODE_STATIC, //TIMED? }; PathCacheMode get_path_cache_mode() const; void set_path_cache_mode(const PathCacheMode p_mode); String get_wwwroot(); void set_wwwroot(const String &val); String get_wwwroot_abs(); int get_cache_invalidation_time(); void set_cache_invalidation_time(const int &val); //Note: file path should be the url you want to access the file with, including lead slash //e.g. http://127.0.0.1/a/b/d.jpg -> /a/b/d.jpg String wwwroot_get_file_abspath(const String &file_path); void wwwroot_register_file(const String &file_path); void wwwroot_deregister_file(const String &file_path); bool wwwroot_has_file(const String &file_path); //return -1 if does not exists int wwwroot_get_file_index(const String &file_path); String wwwroot_get_file_orig_path(const int index); String wwwroot_get_file_orig_path_abs(const int index); void wwwroot_refresh_cache(); void wwwroot_evaluate_dir(const String &path, const bool should_exist = true); bool get_cached_body(const String &path, String *body); bool has_cached_body(const String &path); String get_cached_body_bind(const String &path); void set_cached_body(const String &path, const String &body); void clear(); FileCache(); ~FileCache(); uint64_t cache_invalidation_time; protected: static void _bind_methods(); struct CacheEntry { uint64_t timestamp; String body; CacheEntry() { timestamp = 0; } }; RWLock _body_lock; RBMap cache_map; RWLock _cache_lock; PathCacheMode _path_cache_mode; String _wwwroot_orig; String _wwwroot; String _wwwroot_abs; struct RegisteredFileEntry { String orig_path; String lowercase_path; }; Vector _registered_files; }; VARIANT_ENUM_CAST(FileCache::PathCacheMode); #endif