<?xml version="1.0" encoding="UTF-8" ?> <class name="GSAISteeringBehavior" inherits="Reference" version="4.2"> <brief_description> Base class for all steering behaviors. </brief_description> <description> Base class for all steering behaviors. Steering behaviors calculate the linear and the angular acceleration to be to the agent that owns them. Individual steering behaviors encapsulate the steering logic. </description> <tutorials> </tutorials> <methods> <method name="_calculate_steering" qualifiers="virtual"> <return type="void" /> <argument index="0" name="acceleration" type="GSAITargetAcceleration" /> <description> The calculate_steering function is the entry point for all behaviors. Sets the acceleration with the behavior's desired amount of acceleration. </description> </method> <method name="calculate_steering"> <return type="void" /> <argument index="0" name="acceleration" type="GSAITargetAcceleration" /> <description> The calculate_steering function is the entry point for all behaviors. Sets the acceleration with the behavior's desired amount of acceleration. </description> </method> </methods> <members> <member name="agent" type="GSAISteeringAgent" setter="set_agent" getter="get_agent"> The AI agent on which the steering behavior bases its calculations. </member> <member name="is_enabled" type="bool" setter="set_is_enabled" getter="get_is_enabled" default="true"> If false, all calculations return zero amounts of acceleration. </member> </members> <constants> </constants> </class>