#ifndef VIEWPORTCONTAINER_H
#define VIEWPORTCONTAINER_H
/*************************************************************************/
/*  viewport_container.h                                                 */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/

#include "scene/gui/container.h"

class ViewportContainer : public Container {
	GDCLASS(ViewportContainer, Container);

	bool stretch;
	int shrink;

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_stretch(bool p_enable);
	bool is_stretch_enabled() const;

	void _input(const Ref<InputEvent> &p_event);
	void _unhandled_input(const Ref<InputEvent> &p_event);
	void set_stretch_shrink(int p_shrink);
	int get_stretch_shrink() const;

	virtual Size2 get_minimum_size() const;

	ViewportContainer();
};

#endif // VIEWPORTCONTAINER_H