/*************************************************************************/ /* navigation_mesh.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "navigation_mesh.h" #include "servers/navigation_server.h" void NavigationMesh::create_from_mesh(const Ref &p_mesh) { ERR_FAIL_COND(p_mesh.is_null()); vertices = PoolVector(); clear_polygons(); for (int i = 0; i < p_mesh->get_surface_count(); i++) { if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to wrong primitive type in the source mesh. Mesh surface must be made out of triangles."); continue; } Array arr = p_mesh->surface_get_arrays(i); ERR_CONTINUE(arr.size() != Mesh::ARRAY_MAX); PoolVector varr = arr[Mesh::ARRAY_VERTEX]; PoolVector iarr = arr[Mesh::ARRAY_INDEX]; if (varr.size() == 0 || iarr.size() == 0) { WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to an empty vertex or index array."); continue; } int from = vertices.size(); vertices.append_array(varr); int rlen = iarr.size(); PoolVector::Read r = iarr.read(); for (int j = 0; j < rlen; j += 3) { Vector vi; vi.resize(3); vi.write[0] = r[j + 0] + from; vi.write[1] = r[j + 1] + from; vi.write[2] = r[j + 2] + from; add_polygon(vi); } } navigation_mesh_dirty = true; } void NavigationMesh::set_sample_partition_type(SamplePartitionType p_value) { ERR_FAIL_INDEX(p_value, SAMPLE_PARTITION_MAX); partition_type = p_value; } NavigationMesh::SamplePartitionType NavigationMesh::get_sample_partition_type() const { return partition_type; } void NavigationMesh::set_parsed_geometry_type(ParsedGeometryType p_value) { ERR_FAIL_INDEX(p_value, PARSED_GEOMETRY_MAX); parsed_geometry_type = p_value; _change_notify(); } NavigationMesh::ParsedGeometryType NavigationMesh::get_parsed_geometry_type() const { return parsed_geometry_type; } void NavigationMesh::set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } uint32_t NavigationMesh::get_collision_mask() const { return collision_mask; } void NavigationMesh::set_collision_mask_bit(int p_bit, bool p_value) { ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { mask |= 1 << p_bit; } else { mask &= ~(1 << p_bit); } set_collision_mask(mask); } bool NavigationMesh::get_collision_mask_bit(int p_bit) const { ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive."); return get_collision_mask() & (1 << p_bit); } void NavigationMesh::set_source_geometry_mode(SourceGeometryMode p_geometry_mode) { ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX); source_geometry_mode = p_geometry_mode; _change_notify(); } NavigationMesh::SourceGeometryMode NavigationMesh::get_source_geometry_mode() const { return source_geometry_mode; } void NavigationMesh::set_source_group_name(StringName p_group_name) { source_group_name = p_group_name; } StringName NavigationMesh::get_source_group_name() const { return source_group_name; } void NavigationMesh::set_cell_size(float p_value) { ERR_FAIL_COND(p_value <= 0); cell_size = p_value; } float NavigationMesh::get_cell_size() const { return cell_size; } void NavigationMesh::set_cell_height(float p_value) { ERR_FAIL_COND(p_value <= 0); cell_height = p_value; } float NavigationMesh::get_cell_height() const { return cell_height; } void NavigationMesh::set_agent_height(float p_value) { ERR_FAIL_COND(p_value < 0); agent_height = p_value; } float NavigationMesh::get_agent_height() const { return agent_height; } void NavigationMesh::set_agent_radius(float p_value) { ERR_FAIL_COND(p_value < 0); agent_radius = p_value; } float NavigationMesh::get_agent_radius() { return agent_radius; } void NavigationMesh::set_agent_max_climb(float p_value) { ERR_FAIL_COND(p_value < 0); agent_max_climb = p_value; } float NavigationMesh::get_agent_max_climb() const { return agent_max_climb; } void NavigationMesh::set_agent_max_slope(float p_value) { ERR_FAIL_COND(p_value < 0 || p_value > 90); agent_max_slope = p_value; } float NavigationMesh::get_agent_max_slope() const { return agent_max_slope; } void NavigationMesh::set_region_min_size(float p_value) { ERR_FAIL_COND(p_value < 0); region_min_size = p_value; } float NavigationMesh::get_region_min_size() const { return region_min_size; } void NavigationMesh::set_region_merge_size(float p_value) { ERR_FAIL_COND(p_value < 0); region_merge_size = p_value; } float NavigationMesh::get_region_merge_size() const { return region_merge_size; } void NavigationMesh::set_edge_max_length(float p_value) { ERR_FAIL_COND(p_value < 0); edge_max_length = p_value; } float NavigationMesh::get_edge_max_length() const { return edge_max_length; } void NavigationMesh::set_edge_max_error(float p_value) { ERR_FAIL_COND(p_value < 0); edge_max_error = p_value; } float NavigationMesh::get_edge_max_error() const { return edge_max_error; } void NavigationMesh::set_verts_per_poly(float p_value) { ERR_FAIL_COND(p_value < 3); verts_per_poly = p_value; } float NavigationMesh::get_verts_per_poly() const { return verts_per_poly; } void NavigationMesh::set_detail_sample_distance(float p_value) { ERR_FAIL_COND(p_value < 0.1); detail_sample_distance = p_value; } float NavigationMesh::get_detail_sample_distance() const { return detail_sample_distance; } void NavigationMesh::set_detail_sample_max_error(float p_value) { ERR_FAIL_COND(p_value < 0); detail_sample_max_error = p_value; } float NavigationMesh::get_detail_sample_max_error() const { return detail_sample_max_error; } void NavigationMesh::set_filter_low_hanging_obstacles(bool p_value) { filter_low_hanging_obstacles = p_value; } bool NavigationMesh::get_filter_low_hanging_obstacles() const { return filter_low_hanging_obstacles; } void NavigationMesh::set_filter_ledge_spans(bool p_value) { filter_ledge_spans = p_value; } bool NavigationMesh::get_filter_ledge_spans() const { return filter_ledge_spans; } void NavigationMesh::set_filter_walkable_low_height_spans(bool p_value) { filter_walkable_low_height_spans = p_value; } bool NavigationMesh::get_filter_walkable_low_height_spans() const { return filter_walkable_low_height_spans; } void NavigationMesh::set_filter_baking_aabb(const AABB &p_aabb) { filter_baking_aabb = p_aabb; emit_changed(); } AABB NavigationMesh::get_filter_baking_aabb() const { return filter_baking_aabb; } void NavigationMesh::set_filter_baking_aabb_offset(const Vector3 &p_aabb_offset) { filter_baking_aabb_offset = p_aabb_offset; emit_changed(); } Vector3 NavigationMesh::get_filter_baking_aabb_offset() const { return filter_baking_aabb_offset; } void NavigationMesh::set_vertices(const PoolVector &p_vertices) { vertices = p_vertices; navigation_mesh_dirty = true; } PoolVector NavigationMesh::get_vertices() const { return vertices; } void NavigationMesh::add_polygon(const Vector &p_polygon) { polygons.push_back(p_polygon); navigation_mesh_dirty = true; } int NavigationMesh::get_polygon_count() const { return polygons.size(); } Vector NavigationMesh::get_polygon(int p_idx) { ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector()); return polygons[p_idx]; } void NavigationMesh::clear_polygons() { polygons.clear(); navigation_mesh_dirty = true; } void NavigationMesh::clear() { polygons.clear(); vertices.clear(); navigation_mesh_dirty = true; } void NavigationMesh::commit_changes() { // Function to synchronize the navigation mesh with the NavigationServer // Placeholder function that gets fleshed out with PR 'Add NavigationServer Navmesh and NavMesh Instances' // Function was already added so users and tutorials and documentation only have to adapt once to the procedural workflow changes if (navigation_mesh_dirty) { navigation_mesh_dirty = false; /* Vector new_navmesh_vertices; Vector> new_navmesh_polygons; new_navmesh_vertices.resize(vertices.size()); new_navmesh_polygons.resize(polygons.size()); Vector3 *new_navmesh_vertices_ptrw = new_navmesh_vertices.ptrw(); Vector *new_navmesh_polygons_ptrw = new_navmesh_polygons.ptrw(); for (int i = 0; i < vertices.size(); i++) { new_navmesh_vertices_ptrw[i] = vertices[i]; } for (int i = 0; i < polygons.size(); i++) { new_navmesh_polygons_ptrw[i] = polygons[i]; } NavigationServer3D::get_singleton()->navmesh_set_data(navmesh_rid, new_navmesh_vertices, new_navmesh_polygons); */ emit_changed(); } } void NavigationMesh::set_polygons(const Vector> &p_polygons) { polygons = p_polygons; navigation_mesh_dirty = true; } const Vector> &NavigationMesh::get_polygons() const { return polygons; } void NavigationMesh::_set_polygons(const Array &p_array) { polygons.resize(p_array.size()); for (int i = 0; i < p_array.size(); i++) { polygons.write[i] = p_array[i]; } navigation_mesh_dirty = true; } Array NavigationMesh::_get_polygons() const { Array ret; ret.resize(polygons.size()); for (int i = 0; i < ret.size(); i++) { ret[i] = polygons[i]; } return ret; } RID NavigationMesh::get_rid() const { if (navmesh_rid.is_valid()) { return navmesh_rid; } return RID(); } #ifdef DEBUG_ENABLED Ref NavigationMesh::get_debug_mesh() { if (debug_mesh.is_valid()) { // Blocks further updates for now, code below is intended for dynamic updates e.g. when settings change. return debug_mesh; } if (!debug_mesh.is_valid()) { debug_mesh = Ref(memnew(ArrayMesh)); } else { debug_mesh->clear_surfaces(); } if (vertices.size() == 0) { return debug_mesh; } int polygon_count = get_polygon_count(); if (polygon_count < 1) { // no face, no play return debug_mesh; } // build geometry face surface Vector face_vertex_array; face_vertex_array.resize(polygon_count * 3); for (int i = 0; i < polygon_count; i++) { Vector polygon = get_polygon(i); face_vertex_array.push_back(vertices[polygon[0]]); face_vertex_array.push_back(vertices[polygon[1]]); face_vertex_array.push_back(vertices[polygon[2]]); } Array face_mesh_array; face_mesh_array.resize(Mesh::ARRAY_MAX); face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array; // if enabled add vertex colors to colorize each face individually bool enabled_geometry_face_random_color = NavigationServer::get_singleton()->get_debug_navigation_enable_geometry_face_random_color(); if (enabled_geometry_face_random_color) { Color debug_navigation_geometry_face_color = NavigationServer::get_singleton()->get_debug_navigation_geometry_face_color(); Color polygon_color = debug_navigation_geometry_face_color; Vector face_color_array; face_color_array.resize(polygon_count * 3); for (int i = 0; i < polygon_count; i++) { polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf())); Vector polygon = get_polygon(i); face_color_array.push_back(polygon_color); face_color_array.push_back(polygon_color); face_color_array.push_back(polygon_color); } face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array; } debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); Ref debug_geometry_face_material = NavigationServer::get_singleton()->get_debug_navigation_geometry_face_material(); debug_mesh->surface_set_material(debug_mesh->get_surface_count(), debug_geometry_face_material); // if enabled build geometry edge line surface bool enabled_edge_lines = NavigationServer::get_singleton()->get_debug_navigation_enable_edge_lines(); if (enabled_edge_lines) { Vector line_vertex_array; line_vertex_array.resize(polygon_count * 6); for (int i = 0; i < polygon_count; i++) { Vector polygon = get_polygon(i); line_vertex_array.push_back(vertices[polygon[0]]); line_vertex_array.push_back(vertices[polygon[1]]); line_vertex_array.push_back(vertices[polygon[1]]); line_vertex_array.push_back(vertices[polygon[2]]); line_vertex_array.push_back(vertices[polygon[2]]); line_vertex_array.push_back(vertices[polygon[0]]); } Array line_mesh_array; line_mesh_array.resize(Mesh::ARRAY_MAX); line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array; debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array); Ref debug_geometry_edge_material = NavigationServer::get_singleton()->get_debug_navigation_geometry_edge_material(); debug_mesh->surface_set_material(debug_mesh->get_surface_count() - 1, debug_geometry_edge_material); } return debug_mesh; } #endif void NavigationMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type); ClassDB::bind_method(D_METHOD("get_sample_partition_type"), &NavigationMesh::get_sample_partition_type); ClassDB::bind_method(D_METHOD("set_parsed_geometry_type", "geometry_type"), &NavigationMesh::set_parsed_geometry_type); ClassDB::bind_method(D_METHOD("get_parsed_geometry_type"), &NavigationMesh::get_parsed_geometry_type); ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &NavigationMesh::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &NavigationMesh::get_collision_mask); ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &NavigationMesh::set_collision_mask_bit); ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &NavigationMesh::get_collision_mask_bit); ClassDB::bind_method(D_METHOD("set_source_geometry_mode", "mask"), &NavigationMesh::set_source_geometry_mode); ClassDB::bind_method(D_METHOD("get_source_geometry_mode"), &NavigationMesh::get_source_geometry_mode); ClassDB::bind_method(D_METHOD("set_source_group_name", "mask"), &NavigationMesh::set_source_group_name); ClassDB::bind_method(D_METHOD("get_source_group_name"), &NavigationMesh::get_source_group_name); ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size); ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size); ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &NavigationMesh::set_cell_height); ClassDB::bind_method(D_METHOD("get_cell_height"), &NavigationMesh::get_cell_height); ClassDB::bind_method(D_METHOD("set_agent_height", "agent_height"), &NavigationMesh::set_agent_height); ClassDB::bind_method(D_METHOD("get_agent_height"), &NavigationMesh::get_agent_height); ClassDB::bind_method(D_METHOD("set_agent_radius", "agent_radius"), &NavigationMesh::set_agent_radius); ClassDB::bind_method(D_METHOD("get_agent_radius"), &NavigationMesh::get_agent_radius); ClassDB::bind_method(D_METHOD("set_agent_max_climb", "agent_max_climb"), &NavigationMesh::set_agent_max_climb); ClassDB::bind_method(D_METHOD("get_agent_max_climb"), &NavigationMesh::get_agent_max_climb); ClassDB::bind_method(D_METHOD("set_agent_max_slope", "agent_max_slope"), &NavigationMesh::set_agent_max_slope); ClassDB::bind_method(D_METHOD("get_agent_max_slope"), &NavigationMesh::get_agent_max_slope); ClassDB::bind_method(D_METHOD("set_region_min_size", "region_min_size"), &NavigationMesh::set_region_min_size); ClassDB::bind_method(D_METHOD("get_region_min_size"), &NavigationMesh::get_region_min_size); ClassDB::bind_method(D_METHOD("set_region_merge_size", "region_merge_size"), &NavigationMesh::set_region_merge_size); ClassDB::bind_method(D_METHOD("get_region_merge_size"), &NavigationMesh::get_region_merge_size); ClassDB::bind_method(D_METHOD("set_edge_max_length", "edge_max_length"), &NavigationMesh::set_edge_max_length); ClassDB::bind_method(D_METHOD("get_edge_max_length"), &NavigationMesh::get_edge_max_length); ClassDB::bind_method(D_METHOD("set_edge_max_error", "edge_max_error"), &NavigationMesh::set_edge_max_error); ClassDB::bind_method(D_METHOD("get_edge_max_error"), &NavigationMesh::get_edge_max_error); ClassDB::bind_method(D_METHOD("set_verts_per_poly", "verts_per_poly"), &NavigationMesh::set_verts_per_poly); ClassDB::bind_method(D_METHOD("get_verts_per_poly"), &NavigationMesh::get_verts_per_poly); ClassDB::bind_method(D_METHOD("set_detail_sample_distance", "detail_sample_dist"), &NavigationMesh::set_detail_sample_distance); ClassDB::bind_method(D_METHOD("get_detail_sample_distance"), &NavigationMesh::get_detail_sample_distance); ClassDB::bind_method(D_METHOD("set_detail_sample_max_error", "detail_sample_max_error"), &NavigationMesh::set_detail_sample_max_error); ClassDB::bind_method(D_METHOD("get_detail_sample_max_error"), &NavigationMesh::get_detail_sample_max_error); ClassDB::bind_method(D_METHOD("set_filter_low_hanging_obstacles", "filter_low_hanging_obstacles"), &NavigationMesh::set_filter_low_hanging_obstacles); ClassDB::bind_method(D_METHOD("get_filter_low_hanging_obstacles"), &NavigationMesh::get_filter_low_hanging_obstacles); ClassDB::bind_method(D_METHOD("set_filter_ledge_spans", "filter_ledge_spans"), &NavigationMesh::set_filter_ledge_spans); ClassDB::bind_method(D_METHOD("get_filter_ledge_spans"), &NavigationMesh::get_filter_ledge_spans); ClassDB::bind_method(D_METHOD("set_filter_walkable_low_height_spans", "filter_walkable_low_height_spans"), &NavigationMesh::set_filter_walkable_low_height_spans); ClassDB::bind_method(D_METHOD("get_filter_walkable_low_height_spans"), &NavigationMesh::get_filter_walkable_low_height_spans); ClassDB::bind_method(D_METHOD("set_filter_baking_aabb", "baking_aabb"), &NavigationMesh::set_filter_baking_aabb); ClassDB::bind_method(D_METHOD("get_filter_baking_aabb"), &NavigationMesh::get_filter_baking_aabb); ClassDB::bind_method(D_METHOD("set_filter_baking_aabb_offset", "baking_aabb_offset"), &NavigationMesh::set_filter_baking_aabb_offset); ClassDB::bind_method(D_METHOD("get_filter_baking_aabb_offset"), &NavigationMesh::get_filter_baking_aabb_offset); ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMesh::set_vertices); ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMesh::get_vertices); ClassDB::bind_method(D_METHOD("add_polygon", "polygon"), &NavigationMesh::add_polygon); ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationMesh::get_polygon_count); ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationMesh::get_polygon); ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationMesh::clear_polygons); ClassDB::bind_method(D_METHOD("create_from_mesh", "mesh"), &NavigationMesh::create_from_mesh); ClassDB::bind_method(D_METHOD("clear"), &NavigationMesh::clear); ClassDB::bind_method(D_METHOD("commit_changes"), &NavigationMesh::commit_changes); ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons); ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons"); ADD_GROUP("Sampling", "sample_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type"); ADD_GROUP("Geometry", "geometry_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry_source_geometry_mode", PROPERTY_HINT_ENUM, "Navmesh Children,Group With Children,Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry_source_group_name"), "set_source_group_name", "get_source_group_name"); ADD_GROUP("Cells", "cell_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_height", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater"), "set_cell_height", "get_cell_height"); ADD_GROUP("Agents", "agent_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent_height", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_height", "get_agent_height"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent_radius", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_radius", "get_agent_radius"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent_max_climb", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater"), "set_agent_max_climb", "get_agent_max_climb"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent_max_slope", PROPERTY_HINT_RANGE, "0.02,90.0,0.01"), "set_agent_max_slope", "get_agent_max_slope"); ADD_GROUP("Regions", "region_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "region_min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "region_merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size"); ADD_GROUP("Edges", "edge_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge_max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater"), "set_edge_max_length", "get_edge_max_length"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge_max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater"), "set_edge_max_error", "get_edge_max_error"); ADD_GROUP("Polygons", "polygon_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon_verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_verts_per_poly", "get_verts_per_poly"); ADD_GROUP("Details", "detail_"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail_sample_distance", PROPERTY_HINT_RANGE, "0.1,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail_sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_max_error", "get_detail_sample_max_error"); ADD_GROUP("Filters", "filter_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "filter_baking_aabb"), "set_filter_baking_aabb", "get_filter_baking_aabb"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "filter_baking_aabb_offset"), "set_filter_baking_aabb_offset", "get_filter_baking_aabb_offset"); BIND_ENUM_CONSTANT(SAMPLE_PARTITION_WATERSHED); BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MONOTONE); BIND_ENUM_CONSTANT(SAMPLE_PARTITION_LAYERS); BIND_ENUM_CONSTANT(SAMPLE_PARTITION_MAX); BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES); BIND_ENUM_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS); BIND_ENUM_CONSTANT(PARSED_GEOMETRY_BOTH); BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MAX); BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_ROOT_NODE_CHILDREN); BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN); BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_EXPLICIT); BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_MAX); } void NavigationMesh::_validate_property(PropertyInfo &property) const { if (property.name == "geometry/collision_mask") { if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) { property.usage = 0; return; } } if (property.name == "geometry/source_group_name") { if (source_geometry_mode == SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) { property.usage = 0; return; } } } NavigationMesh::NavigationMesh() { cell_size = 0.25f; cell_height = 0.25f; agent_height = 1.5f; agent_radius = 0.5f; agent_max_climb = 0.25f; agent_max_slope = 45.0f; region_min_size = 2.0f; region_merge_size = 20.0f; edge_max_length = 12.0f; edge_max_error = 1.3f; verts_per_poly = 6.0f; detail_sample_distance = 6.0f; detail_sample_max_error = 5.0f; partition_type = SAMPLE_PARTITION_WATERSHED; parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES; collision_mask = 0xFFFFFFFF; source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN; source_group_name = "navmesh"; filter_low_hanging_obstacles = false; filter_ledge_spans = false; filter_walkable_low_height_spans = false; navigation_mesh_dirty = true; //navmesh_rid = NavigationServer3D::get_singleton()->navmesh_create(); call_deferred("commit_changes"); } NavigationMesh::~NavigationMesh() { //ERR_FAIL_NULL(NavigationServer::get_singleton()); //NavigationServer::get_singleton()->free(navmesh_rid); }