#ifndef MM_SDF3D_TF_ROTATE_H #define MM_SDF3D_TF_ROTATE_H #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMSdf3dTfRotate : public MMNode { GDCLASS(MMSdf3dTfRotate, MMNode); public: Ref<MMNodeUniversalProperty> get_input(); void set_input(const Ref<MMNodeUniversalProperty> &val); Ref<MMNodeUniversalProperty> get_output(); void set_output(const Ref<MMNodeUniversalProperty> &val); Vector3 get_rotation(); void set_rotation(const Vector3 &val); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); Vector2 _get_property_value_sdf3d(const Vector3 &uv3); void on_input_changed(); MMSdf3dTfRotate(); ~MMSdf3dTfRotate(); protected: static void _bind_methods(); Ref<MMNodeUniversalProperty> input; Ref<MMNodeUniversalProperty> output; Vector3 rotation; }; #endif