<?xml version="1.0" encoding="UTF-8" ?> <class name="VoxelJob" inherits="ThreadPoolJob" version="3.7"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="_execute_phase" qualifiers="virtual"> <return type="void" /> <description> </description> </method> <method name="_physics_process" qualifiers="virtual"> <return type="void" /> <argument index="0" name="delta" type="float" /> <description> </description> </method> <method name="_process" qualifiers="virtual"> <return type="void" /> <argument index="0" name="delta" type="float" /> <description> </description> </method> <method name="_reset" qualifiers="virtual"> <return type="void" /> <description> </description> </method> <method name="chunk_exit_tree"> <return type="void" /> <description> </description> </method> <method name="execute_phase"> <return type="void" /> <description> </description> </method> <method name="generate_ao"> <return type="void" /> <description> </description> </method> <method name="generate_random_ao"> <return type="void" /> <argument index="0" name="seed" type="int" /> <argument index="1" name="octaves" type="int" default="4" /> <argument index="2" name="period" type="int" default="30" /> <argument index="3" name="persistence" type="float" default="0.3" /> <argument index="4" name="scale_factor" type="float" default="0.6" /> <description> </description> </method> <method name="get_build_done"> <return type="bool" /> <description> </description> </method> <method name="get_phase"> <return type="int" /> <description> </description> </method> <method name="next_job"> <return type="void" /> <description> </description> </method> <method name="next_phase"> <return type="void" /> <description> </description> </method> <method name="reset"> <return type="void" /> <description> </description> </method> <method name="set_build_done"> <return type="void" /> <argument index="0" name="val" type="bool" /> <description> </description> </method> <method name="set_chunk"> <return type="void" /> <argument index="0" name="chunk" type="VoxelChunk" /> <description> </description> </method> <method name="set_phase"> <return type="void" /> <argument index="0" name="phase" type="int" /> <description> </description> </method> </methods> <members> <member name="build_phase_type" type="int" setter="set_build_phase_type" getter="get_build_phase_type" enum="VoxelJob.ActiveBuildPhaseType" default="0"> </member> </members> <constants> </constants> </class>