<?xml version="1.0" encoding="UTF-8" ?>
<class name="VoxelJob" inherits="ThreadPoolJob" version="3.7">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="_execute_phase" qualifiers="virtual">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="_physics_process" qualifiers="virtual">
			<return type="void" />
			<argument index="0" name="delta" type="float" />
			<description>
			</description>
		</method>
		<method name="_process" qualifiers="virtual">
			<return type="void" />
			<argument index="0" name="delta" type="float" />
			<description>
			</description>
		</method>
		<method name="_reset" qualifiers="virtual">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="chunk_exit_tree">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="execute_phase">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="generate_ao">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="generate_random_ao">
			<return type="void" />
			<argument index="0" name="seed" type="int" />
			<argument index="1" name="octaves" type="int" default="4" />
			<argument index="2" name="period" type="int" default="30" />
			<argument index="3" name="persistence" type="float" default="0.3" />
			<argument index="4" name="scale_factor" type="float" default="0.6" />
			<description>
			</description>
		</method>
		<method name="get_build_done">
			<return type="bool" />
			<description>
			</description>
		</method>
		<method name="get_phase">
			<return type="int" />
			<description>
			</description>
		</method>
		<method name="next_job">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="next_phase">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="reset">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="set_build_done">
			<return type="void" />
			<argument index="0" name="val" type="bool" />
			<description>
			</description>
		</method>
		<method name="set_chunk">
			<return type="void" />
			<argument index="0" name="chunk" type="VoxelChunk" />
			<description>
			</description>
		</method>
		<method name="set_phase">
			<return type="void" />
			<argument index="0" name="phase" type="int" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="build_phase_type" type="int" setter="set_build_phase_type" getter="get_build_phase_type" enum="VoxelJob.ActiveBuildPhaseType" default="0">
		</member>
	</members>
	<constants>
	</constants>
</class>