/**************************************************************************/ /* navigation_mesh_source_geometry_data_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "navigation_mesh_source_geometry_data_2d.h" #include "scene/resources/mesh.h" void NavigationMeshSourceGeometryData2D::clear() { traversable_outlines.clear(); obstruction_outlines.clear(); } void NavigationMeshSourceGeometryData2D::_set_traversable_outlines(const Vector> &p_traversable_outlines) { traversable_outlines = p_traversable_outlines; } void NavigationMeshSourceGeometryData2D::_set_obstruction_outlines(const Vector> &p_obstruction_outlines) { obstruction_outlines = p_obstruction_outlines; } void NavigationMeshSourceGeometryData2D::_add_traversable_outline(const Vector &p_shape_outline) { if (p_shape_outline.size() > 1) { traversable_outlines.push_back(p_shape_outline); } } void NavigationMeshSourceGeometryData2D::_add_obstruction_outline(const Vector &p_shape_outline) { if (p_shape_outline.size() > 1) { obstruction_outlines.push_back(p_shape_outline); } } void NavigationMeshSourceGeometryData2D::set_traversable_outlines(const Array &p_traversable_outlines) { traversable_outlines.resize(p_traversable_outlines.size()); for (int i = 0; i < p_traversable_outlines.size(); i++) { traversable_outlines.write[i] = p_traversable_outlines[i]; } } Array NavigationMeshSourceGeometryData2D::get_traversable_outlines() const { Array array_traversable_outlines; array_traversable_outlines.resize(traversable_outlines.size()); for (int i = 0; i < array_traversable_outlines.size(); i++) { array_traversable_outlines[i] = traversable_outlines[i]; } return array_traversable_outlines; } void NavigationMeshSourceGeometryData2D::set_obstruction_outlines(const Array &p_obstruction_outlines) { obstruction_outlines.resize(p_obstruction_outlines.size()); for (int i = 0; i < p_obstruction_outlines.size(); i++) { obstruction_outlines.write[i] = p_obstruction_outlines[i]; } } Array NavigationMeshSourceGeometryData2D::get_obstruction_outlines() const { Array array_obstruction_outlines; array_obstruction_outlines.resize(obstruction_outlines.size()); for (int i = 0; i < array_obstruction_outlines.size(); i++) { array_obstruction_outlines[i] = obstruction_outlines[i]; } return array_obstruction_outlines; } void NavigationMeshSourceGeometryData2D::add_traversable_outline(const PoolVector2Array &p_shape_outline) { if (p_shape_outline.size() > 1) { Vector traversable_outline; traversable_outline.resize(p_shape_outline.size()); for (int i = 0; i < p_shape_outline.size(); i++) { traversable_outline.write[i] = p_shape_outline[i]; } traversable_outlines.push_back(traversable_outline); } } void NavigationMeshSourceGeometryData2D::add_obstruction_outline(const PoolVector2Array &p_shape_outline) { if (p_shape_outline.size() > 1) { Vector obstruction_outline; obstruction_outline.resize(p_shape_outline.size()); for (int i = 0; i < p_shape_outline.size(); i++) { obstruction_outline.write[i] = p_shape_outline[i]; } obstruction_outlines.push_back(obstruction_outline); } } void NavigationMeshSourceGeometryData2D::_bind_methods() { ClassDB::bind_method(D_METHOD("clear"), &NavigationMeshSourceGeometryData2D::clear); ClassDB::bind_method(D_METHOD("has_data"), &NavigationMeshSourceGeometryData2D::has_data); ClassDB::bind_method(D_METHOD("set_traversable_outlines", "traversable_outlines"), &NavigationMeshSourceGeometryData2D::set_traversable_outlines); ClassDB::bind_method(D_METHOD("get_traversable_outlines"), &NavigationMeshSourceGeometryData2D::get_traversable_outlines); ClassDB::bind_method(D_METHOD("set_obstruction_outlines", "obstruction_outlines"), &NavigationMeshSourceGeometryData2D::set_obstruction_outlines); ClassDB::bind_method(D_METHOD("get_obstruction_outlines"), &NavigationMeshSourceGeometryData2D::get_obstruction_outlines); ClassDB::bind_method(D_METHOD("add_traversable_outline", "shape_outline"), &NavigationMeshSourceGeometryData2D::add_traversable_outline); ClassDB::bind_method(D_METHOD("add_obstruction_outline", "shape_outline"), &NavigationMeshSourceGeometryData2D::add_obstruction_outline); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "traversable_outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_traversable_outlines", "get_traversable_outlines"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "obstruction_outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_obstruction_outlines", "get_obstruction_outlines"); } NavigationMeshSourceGeometryData2D::NavigationMeshSourceGeometryData2D() { } NavigationMeshSourceGeometryData2D::~NavigationMeshSourceGeometryData2D() { clear(); }