#ifndef FAST_WFC_UTILS_ARRAY3D_HPP_ #define FAST_WFC_UTILS_ARRAY3D_HPP_ #include "core/vector.h" template class Array3D { public: int height; int width; int depth; Vector data; Array3D() { height = 0; width = 0; depth = 0; } Array3D(int p_height, int p_width, int p_depth) { height = p_height; width = p_width; depth = p_depth; data.resize(width * height * depth); } Array3D(int p_height, int p_width, int p_depth, T value) { height = p_height; width = p_width; depth = p_depth; data.resize(width * height * depth); data.fill(value); } void resize(int p_height, int p_width, int p_depth) { height = p_height; width = p_width; depth = p_depth; data.resize(width * height * depth); } void resize_fill(int p_height, int p_width, int p_depth, T value) { height = p_height; width = p_width; depth = p_depth; data.resize(width * height * depth); data.fill(value); } const T &get(int i, int j, int k) const { CRASH_BAD_INDEX(i, height); CRASH_BAD_INDEX(j, width); CRASH_BAD_INDEX(k, depth); return data[i * width * depth + j * depth + k]; } T &get(int i, int j, int k) { CRASH_BAD_INDEX(i, height); CRASH_BAD_INDEX(j, width); CRASH_BAD_INDEX(k, depth); return data.write[i * width * depth + j * depth + k]; } bool operator==(const Array3D &a) const { if (height != a.height || width != a.width || depth != a.depth) { return false; } for (int i = 0; i < data.size(); i++) { if (a.data[i] != data[i]) { return false; } } return true; } }; #endif // FAST_WFC_UTILS_ARRAY3D_HPP_