#include "tiler.h" Ref Tiler::get_input() { return input; } void Tiler::set_input(const Ref &val) { input = val; } Ref Tiler::get_in_mask() { return in_mask; } void Tiler::set_in_mask(const Ref &val) { in_mask = val; } Ref Tiler::get_output() { return output; } void Tiler::set_output(const Ref &val) { output = val; } Ref Tiler::get_instance_map() { return instance_map; } void Tiler::set_instance_map(const Ref &val) { instance_map = val; } Vector2 Tiler::get_tile() { return tile; } void Tiler::set_tile(const Vector2 &val) { tile = val; } float Tiler::get_overlap() const { return overlap; } void Tiler::set_overlap(const float val) { overlap = val; } int Tiler::get_select_inputs() const { return select_inputs; } void Tiler::set_select_inputs(const int val) { select_inputs = val; } Vector2 Tiler::get_scale() { return scale; } void Tiler::set_scale(const Vector2 &val) { scale = val; } float Tiler::get_fixed_offset() const { return fixed_offset; } void Tiler::set_fixed_offset(const float val) { fixed_offset = val; } float Tiler::get_rnd_offset() const { return rnd_offset; } void Tiler::set_rnd_offset(const float val) { rnd_offset = val; } float Tiler::get_rnd_rotate() const { return rnd_rotate; } void Tiler::set_rnd_rotate(const float val) { rnd_rotate = val; } float Tiler::get_rnd_scale() const { return rnd_scale; } void Tiler::set_rnd_scale(const float val) { rnd_scale = val; } float Tiler::get_rnd_value() const { return rnd_value; } void Tiler::set_rnd_value(const float val) { rnd_value = val; } bool Tiler::get_variations() const { return variations; } void Tiler::set_variations(const bool val) { variations = val; } //tool; //export(Resource) ; Ref input; //export(Resource) ; Ref in_mask; //export(Resource) ; Ref output; //export(Resource) ; Ref instance_map; //export(Vector2) ; Vector2 tile = Vector2(4, 4); //export(float) ; float overlap = 1; //export(int, "1,4,16") ; int select_inputs = 0; //export(Vector2) ; Vector2 scale = Vector2(0.5, 0.5); //export(float) ; float fixed_offset = 0; //export(float) ; float rnd_offset = 0.25; //export(float) ; float rnd_rotate = 45; //export(float) ; float rnd_scale = 0.2; //export(float) ; float rnd_value = 2; //export(bool) ; bool variations = false; void Tiler::_init_properties() { if (!input) { input = MMNodeUniversalProperty.new(); input.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT; input.set_default_value(0); } input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL; input.slot_name = ">>> Input "; if (!in_mask) { in_mask = MMNodeUniversalProperty.new(); in_mask.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_FLOAT; in_mask.set_default_value(1); } in_mask.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_UNIVERSAL; in_mask.slot_name = ">>> Mask "; if (!output) { output = MMNodeUniversalProperty.new(); output.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE; } output.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE; if (!instance_map) { instance_map = MMNodeUniversalProperty.new(); instance_map.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE; } instance_map.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE; register_input_property(input); register_input_property(in_mask); register_output_property(output); register_output_property(instance_map); } void Tiler::_register_methods(const Variant &mm_graph_node) { mm_graph_node.add_slot_label_universal(input); mm_graph_node.add_slot_label_universal(in_mask); mm_graph_node.add_slot_texture_universal(output); mm_graph_node.add_slot_texture_universal(instance_map); mm_graph_node.add_slot_vector2("get_tile", "set_tile", "Tile", 1); mm_graph_node.add_slot_float("get_overlap", "set_overlap", "Overlap", 1); mm_graph_node.add_slot_enum("get_select_inputs", "set_select_inputs", "Select inputs", [ "1", "4", "16" ]); mm_graph_node.add_slot_vector2("get_scale", "set_scale", "Scale", 0.01); mm_graph_node.add_slot_float("get_fixed_offset", "set_fixed_offset", "Fixed Offset", 0.01); mm_graph_node.add_slot_float("get_rnd_offset", "set_rnd_offset", "Rnd Offset", 0.01); mm_graph_node.add_slot_float("get_rnd_rotate", "set_rnd_rotate", "Rnd Rotate", 0.1); mm_graph_node.add_slot_float("get_rnd_scale", "set_rnd_scale", "Rnd Scale", 0.01); mm_graph_node.add_slot_float("get_rnd_value", "set_rnd_value", "Rnd Value", 0.01); } //mm_graph_node.add_slot_bool("get_variations", "set_variations", "Variations"); void Tiler::_render(const Variant &material) { Ref output_img = Image.new(); Ref instance_map_img = Image.new(); output_img.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8); instance_map_img.create(material.image_size.x, material.image_size.y, false, Image.FORMAT_RGBA8); output_img.lock(); instance_map_img.lock(); float w = material.image_size.x; float h = material.image_size.y; float pseed = randf() + randi(); float ps = 1.0 / float(pseed); int ix = int(material.image_size.x); int iy = int(material.image_size.y); for (int x = 0; x < ix; ++x) { //x in range(ix) for (int y = 0; y < iy; ++y) { //y in range(iy) Vector2 uv = Vector2(x / w, y / h); //vec4 $(name_uv)_rch = tiler_$(name)($uv, vec2($tx, $ty), int($overlap), vec2(float($seed))); Color rch = tiler_calc(uv, tile, overlap, Vector2(ps, ps)); //Output, float, Shows the generated pattern; //$(name_uv)_rch.a; Color output_img_col = Color(rch.a, rch.a, rch.a, 1); //Instance map, rgb, Shows a random color for each instance of the input image; //$(name_uv)_rch.rgb; Color instance_map_img_col = Color(rch.r, rch.g, rch.b, 1); output_img.set_pixel(x, y, output_img_col); instance_map_img.set_pixel(x, y, instance_map_img_col); } } output_img.unlock(); instance_map_img.unlock(); output.set_value(output_img); instance_map.set_value(instance_map_img); } Color Tiler::_get_value_for(const Vector2 &uv, const int pseed) { return Color(); } //tile; Vector2 Tiler::get_tile() { return tile; } void Tiler::set_tile(const Vector2 &val) { tile = val; set_dirty(true); } //overlap; float Tiler::get_overlap() { return overlap; } void Tiler::set_overlap(const float val) { overlap = val; set_dirty(true); } //select_inputs; int Tiler::get_select_inputs() { return select_inputs; } void Tiler::set_select_inputs(const int val) { select_inputs = val; set_dirty(true); } //scale; Vector2 Tiler::get_scale() { return scale; } void Tiler::set_scale(const Vector2 &val) { scale = val; set_dirty(true); } //fixed_offset; float Tiler::get_fixed_offset() { return fixed_offset; } void Tiler::set_fixed_offset(const float val) { fixed_offset = val; set_dirty(true); } //rnd_offset; float Tiler::get_rnd_offset() { return rnd_offset; } void Tiler::set_rnd_offset(const float val) { rnd_offset = val; set_dirty(true); } //rnd_rotate; float Tiler::get_rnd_rotate() { return rnd_rotate; } void Tiler::set_rnd_rotate(const float val) { rnd_rotate = val; set_dirty(true); } //rnd_scale; float Tiler::get_rnd_scale() { return rnd_scale; } void Tiler::set_rnd_scale(const float val) { rnd_scale = val; set_dirty(true); } //rnd_value; float Tiler::get_rnd_value() { return rnd_value; } void Tiler::set_rnd_value(const float val) { rnd_value = val; set_dirty(true); } //variations; bool Tiler::get_variations() { return variations; } void Tiler::set_variations(const bool val) { variations = val; set_dirty(true); } //----------------------; //tiler.mmg; //Tiles several occurences of an input image while adding randomness.; //instance; //vec4 tiler_$(name)(vec2 uv, vec2 tile, int overlap, vec2 _seed) {; // float c = 0.0; // vec3 rc = vec3(0.0); // vec3 rc1; // for (int dx = -overlap; dx <= overlap; ++dx) {; // for (int dy = -overlap; dy <= overlap; ++dy) {; // vec2 pos = fract((floor(uv*tile)+vec2(float(dx), float(dy))+vec2(0.5))/tile-vec2(0.5)); // vec2 seed = rand2(pos+_seed); // rc1 = rand3(seed); // pos = fract(pos+vec2($fixed_offset/tile.x, 0.0)*floor(mod(pos.y*tile.y, 2.0))+$offset*seed/tile); // float mask = $mask(fract(pos+vec2(0.5))); //; // if (mask > 0.01) {; // vec2 pv = fract(uv - pos)-vec2(0.5); // seed = rand2(seed); // float angle = (seed.x * 2.0 - 1.0) * $rotate * 0.01745329251; // float ca = cos(angle); // float sa = sin(angle); // pv = vec2(ca*pv.x+sa*pv.y, -sa*pv.x+ca*pv.y); // pv *= (seed.y-0.5)*2.0*$scale+1.0; // pv /= vec2($scale_x, $scale_y); // pv += vec2(0.5); // seed = rand2(seed); // vec2 clamped_pv = clamp(pv, vec2(0.0), vec2(1.0)); // if (pv.x != clamped_pv.x || pv.y != clamped_pv.y) {; // continue; // }; //; // $select_inputs; //; // float c1 = $in.variation(pv, $variations ? seed.x : 0.0)*mask*(1.0-$value*seed.x); // c = max(c, c1); // rc = mix(rc, rc1, step(c, c1)); // }; // }; // }; //; // return vec4(rc, c); //}; //select_inputs enum; //1, " "; //4, "pv = clamp(0.5*(pv+floor(rand2(seed)*2.0)), vec2(0.0), vec2(1.0));"; //16, "pv = clamp(0.25*(pv+floor(rand2(seed)*4.0)), vec2(0.0), vec2(1.0));"; Color Tiler::tiler_calc(const Vector2 &uv, const Vector2 &tile, const int overlap, const Vector2 &_seed) { float c = 0.0; Vector3 rc = Vector3(); Vector3 rc1 = Vector3(); //for (int dx = -overlap; dx <= overlap; ++dx) {; for (int dx = -overlap; dx < overlap; ++dx) { //dx in range(-overlap, overlap) //for (int dy = -overlap; dy <= overlap; ++dy) {; for (int dy = -overlap; dy < overlap; ++dy) { //dy in range(-overlap, overlap) Vector2 pos = MMAlgos.fractv2((MMAlgos.floorv2(uv * tile) + Vector2(dx, dy) + Vector2(0.5, 0.5)) / tile - Vector2(0.5, 0.5)); Vector2 vseed = MMAlgos.rand2(pos+_seed); rc1 = MMAlgos.rand3(vseed); pos = MMAlgos.fractv2(pos + Vector2(fixed_offset / tile.x, 0.0) * floor(MMAlgos.modf(pos.y * tile.y, 2.0)) + rnd_offset * vseed / tile); float mask = in_mask.get_value(MMAlgos.fractv2(pos + Vector2(0.5, 0.5))); if ((mask > 0.01)) { Vector2 pv = MMAlgos.fractv2(uv - pos) - Vector2(0.5, 0.5); vseed = MMAlgos.rand2(vseed); float angle = (vseed.x * 2.0 - 1.0) * rnd_rotate * 0.01745329251; float ca = cos(angle); float sa = sin(angle); pv = Vector2(ca * pv.x + sa * pv.y, -sa * pv.x + ca * pv.y); pv *= (vseed.y-0.5) * 2.0 * rnd_scale + 1.0; pv /= scale; pv += Vector2(0.5, 0.5); vseed = MMAlgos.rand2(vseed); Vector2 clamped_pv = MMAlgos.clampv2(pv, Vector2(), Vector2(1, 1)); if ((pv.x != clamped_pv.x || pv.y != clamped_pv.y)) { continue; } //1, " "; //4, "pv = clamp(0.5*(pv+floor(rand2(seed)*2.0)), vec2(0.0), vec2(1.0));"; //16, "pv = clamp(0.25*(pv+floor(rand2(seed)*4.0)), vec2(0.0), vec2(1.0));"; if (select_inputs == 1) { pv = MMAlgos.clampv2(0.5*(pv + MMAlgos.floorv2(MMAlgos.rand2(vseed)*2.0)), Vector2(), Vector2(1, 1)); } else if (select_inputs == 2) { pv = MMAlgos.clampv2(0.25*(pv + MMAlgos.floorv2(MMAlgos.rand2(vseed)*4.0)), Vector2(), Vector2(1, 1)); } //float c1 = $in.variation(pv, $variations ? vseed.x : 0.0) * mask * (1.0-$value*vseed.x); float c1 = input.get_value(pv) * mask * (1.0 - rnd_value * vseed.x); c = max(c, c1); rc = lerp(rc, rc1, MMAlgos.step(c, c1)); } } } return Color(rc.x, rc.y, rc.z, c); } } Tiler::Tiler() { input; in_mask; output; instance_map; tile = Vector2(4, 4); overlap = 1; select_inputs = 0; scale = Vector2(0.5, 0.5); fixed_offset = 0; rnd_offset = 0.25; rnd_rotate = 45; rnd_scale = 0.2; rnd_value = 2; variations = false; } Tiler::~Tiler() { } static void Tiler::_bind_methods() { ClassDB::bind_method(D_METHOD("get_input"), &Tiler::get_input); ClassDB::bind_method(D_METHOD("set_input", "value"), &Tiler::set_input); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_input", "get_input"); ClassDB::bind_method(D_METHOD("get_in_mask"), &Tiler::get_in_mask); ClassDB::bind_method(D_METHOD("set_in_mask", "value"), &Tiler::set_in_mask); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "in_mask", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_in_mask", "get_in_mask"); ClassDB::bind_method(D_METHOD("get_output"), &Tiler::get_output); ClassDB::bind_method(D_METHOD("set_output", "value"), &Tiler::set_output); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_output", "get_output"); ClassDB::bind_method(D_METHOD("get_instance_map"), &Tiler::get_instance_map); ClassDB::bind_method(D_METHOD("set_instance_map", "value"), &Tiler::set_instance_map); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "instance_map", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_instance_map", "get_instance_map"); ClassDB::bind_method(D_METHOD("get_tile"), &Tiler::get_tile); ClassDB::bind_method(D_METHOD("set_tile", "value"), &Tiler::set_tile); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tile"), "set_tile", "get_tile"); ClassDB::bind_method(D_METHOD("get_overlap"), &Tiler::get_overlap); ClassDB::bind_method(D_METHOD("set_overlap", "value"), &Tiler::set_overlap); ADD_PROPERTY(PropertyInfo(Variant::REAL, "overlap"), "set_overlap", "get_overlap"); ClassDB::bind_method(D_METHOD("get_select_inputs"), &Tiler::get_select_inputs); ClassDB::bind_method(D_METHOD("set_select_inputs", "value"), &Tiler::set_select_inputs); ADD_PROPERTY(PropertyInfo(Variant::INT, "select_inputs"), "set_select_inputs", "get_select_inputs"); ClassDB::bind_method(D_METHOD("get_scale"), &Tiler::get_scale); ClassDB::bind_method(D_METHOD("set_scale", "value"), &Tiler::set_scale); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); ClassDB::bind_method(D_METHOD("get_fixed_offset"), &Tiler::get_fixed_offset); ClassDB::bind_method(D_METHOD("set_fixed_offset", "value"), &Tiler::set_fixed_offset); ADD_PROPERTY(PropertyInfo(Variant::REAL, "fixed_offset"), "set_fixed_offset", "get_fixed_offset"); ClassDB::bind_method(D_METHOD("get_rnd_offset"), &Tiler::get_rnd_offset); ClassDB::bind_method(D_METHOD("set_rnd_offset", "value"), &Tiler::set_rnd_offset); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_offset"), "set_rnd_offset", "get_rnd_offset"); ClassDB::bind_method(D_METHOD("get_rnd_rotate"), &Tiler::get_rnd_rotate); ClassDB::bind_method(D_METHOD("set_rnd_rotate", "value"), &Tiler::set_rnd_rotate); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_rotate"), "set_rnd_rotate", "get_rnd_rotate"); ClassDB::bind_method(D_METHOD("get_rnd_scale"), &Tiler::get_rnd_scale); ClassDB::bind_method(D_METHOD("set_rnd_scale", "value"), &Tiler::set_rnd_scale); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_scale"), "set_rnd_scale", "get_rnd_scale"); ClassDB::bind_method(D_METHOD("get_rnd_value"), &Tiler::get_rnd_value); ClassDB::bind_method(D_METHOD("set_rnd_value", "value"), &Tiler::set_rnd_value); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rnd_value"), "set_rnd_value", "get_rnd_value"); ClassDB::bind_method(D_METHOD("get_variations"), &Tiler::get_variations); ClassDB::bind_method(D_METHOD("set_variations", "value"), &Tiler::set_variations); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "variations"), "set_variations", "get_variations"); ClassDB::bind_method(D_METHOD("_init_properties"), &Tiler::_init_properties); ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &Tiler::_register_methods); ClassDB::bind_method(D_METHOD("_render", "material"), &Tiler::_render); ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &Tiler::_get_value_for); ClassDB::bind_method(D_METHOD("get_tile"), &Tiler::get_tile); ClassDB::bind_method(D_METHOD("set_tile", "val"), &Tiler::set_tile); ClassDB::bind_method(D_METHOD("get_overlap"), &Tiler::get_overlap); ClassDB::bind_method(D_METHOD("set_overlap", "val"), &Tiler::set_overlap); ClassDB::bind_method(D_METHOD("get_select_inputs"), &Tiler::get_select_inputs); ClassDB::bind_method(D_METHOD("set_select_inputs", "val"), &Tiler::set_select_inputs); ClassDB::bind_method(D_METHOD("get_scale"), &Tiler::get_scale); ClassDB::bind_method(D_METHOD("set_scale", "val"), &Tiler::set_scale); ClassDB::bind_method(D_METHOD("get_fixed_offset"), &Tiler::get_fixed_offset); ClassDB::bind_method(D_METHOD("set_fixed_offset", "val"), &Tiler::set_fixed_offset); ClassDB::bind_method(D_METHOD("get_rnd_offset"), &Tiler::get_rnd_offset); ClassDB::bind_method(D_METHOD("set_rnd_offset", "val"), &Tiler::set_rnd_offset); ClassDB::bind_method(D_METHOD("get_rnd_rotate"), &Tiler::get_rnd_rotate); ClassDB::bind_method(D_METHOD("set_rnd_rotate", "val"), &Tiler::set_rnd_rotate); ClassDB::bind_method(D_METHOD("get_rnd_scale"), &Tiler::get_rnd_scale); ClassDB::bind_method(D_METHOD("set_rnd_scale", "val"), &Tiler::set_rnd_scale); ClassDB::bind_method(D_METHOD("get_rnd_value"), &Tiler::get_rnd_value); ClassDB::bind_method(D_METHOD("set_rnd_value", "val"), &Tiler::set_rnd_value); ClassDB::bind_method(D_METHOD("get_variations"), &Tiler::get_variations); ClassDB::bind_method(D_METHOD("set_variations", "val"), &Tiler::set_variations); ClassDB::bind_method(D_METHOD("tiler_calc", "uv", "tile", "overlap", "_seed"), &Tiler::tiler_calc); }