#ifndef CIRCLE_MAP_H #define CIRCLE_MAP_H class CircleMap : public MMNode { GDCLASS(CircleMap, MMNode); public: Ref get_image(); void set_image(const Ref &val); Ref get_input(); void set_input(const Ref &val); float get_radius() const; void set_radius(const float val); int get_repeat() const; void set_repeat(const int val); void _init_properties(); void _register_methods(const Variant &mm_graph_node); void _render(const Variant &material); Color _get_value_for(const Vector2 &uv, const int pseed); float get_radius(); void set_radius(const float val); int get_repeat(); void set_repeat(const int val); CircleMap(); ~CircleMap(); protected: static void _bind_methods(); //tool //export(Resource) Ref image; //export(Resource) Ref input; //export(float) float radius = 1; //export(int) int repeat = 1; //radius //repeat }; #endif