/*************************************************************************/ /* pluginscript_instance.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "pluginscript_instance.h" // Pandemonium imports #include "core/os/os.h" #include "core/variant/variant.h" // PluginScript imports #include "pluginscript_language.h" #include "pluginscript_script.h" bool PluginScriptInstance::set(const StringName &p_name, const Variant &p_value) { String name = String(p_name); return _desc->set_prop(_data, (const pandemonium_string *)&name, (const pandemonium_variant *)&p_value); } bool PluginScriptInstance::get(const StringName &p_name, Variant &r_ret) const { String name = String(p_name); return _desc->get_prop(_data, (const pandemonium_string *)&name, (pandemonium_variant *)&r_ret); } Ref<Script> PluginScriptInstance::get_script() const { return _script; } ScriptLanguage *PluginScriptInstance::get_language() { return _script->get_language(); } Variant::Type PluginScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { if (!_script->has_property(p_name)) { if (r_is_valid) { *r_is_valid = false; } return Variant::NIL; } if (r_is_valid) { *r_is_valid = true; } return _script->get_property_info(p_name).type; } void PluginScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const { _script->get_script_property_list(p_properties); } void PluginScriptInstance::get_method_list(List<MethodInfo> *p_list) const { _script->get_script_method_list(p_list); } bool PluginScriptInstance::has_method(const StringName &p_method) const { return _script->has_method(p_method); } Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { // TODO: optimize when calling a Pandemonium method from Pandemonium to avoid param conversion ? pandemonium_variant ret = _desc->call_method( _data, (pandemonium_string_name *)&p_method, (const pandemonium_variant **)p_args, p_argcount, (pandemonium_variant_call_error *)&r_error); Variant var_ret = *(Variant *)&ret; pandemonium_variant_destroy(&ret); return var_ret; } void PluginScriptInstance::notification(int p_notification) { _desc->notification(_data, p_notification); } void PluginScriptInstance::refcount_incremented() { if (_desc->refcount_decremented) { _desc->refcount_incremented(_data); } } bool PluginScriptInstance::refcount_decremented() { // Return true if it can die if (_desc->refcount_decremented) { return _desc->refcount_decremented(_data); } return true; } PluginScriptInstance::PluginScriptInstance() { } bool PluginScriptInstance::init(PluginScript *p_script, Object *p_owner) { _owner = p_owner; _owner_variant = Variant(p_owner); _script = Ref<PluginScript>(p_script); _desc = &p_script->_desc->instance_desc; _data = _desc->init(p_script->_data, (pandemonium_object *)p_owner); ERR_FAIL_COND_V(_data == nullptr, false); p_owner->set_script_instance(this); return true; } PluginScriptInstance::~PluginScriptInstance() { _desc->finish(_data); _script->_language->lock(); _script->_instances.erase(_owner); _script->_language->unlock(); }