/*************************************************************************/ /* navigation_polygon.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "navigation_polygon_instance.h" #include "core/config/engine.h" #include "core/core_string_names.h" #include "core/object/func_ref.h" #include "core/os/mutex.h" #include "core/os/os.h" #include "navigation_2d.h" #include "scene/resources/navigation_mesh.h" #include "scene/resources/navigation_mesh_source_geometry_data_2d.h" #include "scene/resources/navigation_polygon.h" #include "scene/resources/world_2d.h" #include "servers/navigation/navigation_mesh_generator.h" #include "servers/navigation_2d_server.h" #include "servers/navigation_server.h" #include "thirdparty/misc/triangulator.h" void NavigationPolygonInstance::set_enabled(bool p_enabled) { if (enabled == p_enabled) { return; } enabled = p_enabled; if (!is_inside_tree()) { return; } if (!enabled) { Navigation2DServer::get_singleton()->region_set_map(region, RID()); } else { if (navigation != nullptr) { Navigation2DServer::get_singleton()->region_set_map(region, navigation->get_rid()); } else { if (map_override.is_valid()) { Navigation2DServer::get_singleton()->region_set_map(region, map_override); } else { Navigation2DServer::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); } } } #ifdef DEBUG_ENABLED if (Engine::get_singleton()->is_editor_hint() || NavigationServer::get_singleton()->get_debug_enabled()) { update(); } #endif // DEBUG_ENABLED } bool NavigationPolygonInstance::is_enabled() const { return enabled; } void NavigationPolygonInstance::set_navigation_layers(uint32_t p_navigation_layers) { navigation_layers = p_navigation_layers; Navigation2DServer::get_singleton()->region_set_navigation_layers(region, navigation_layers); } uint32_t NavigationPolygonInstance::get_navigation_layers() const { return navigation_layers; } void NavigationPolygonInstance::set_enter_cost(real_t p_enter_cost) { ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive."); if (Math::is_equal_approx(enter_cost, p_enter_cost)) { return; } enter_cost = p_enter_cost; Navigation2DServer::get_singleton()->region_set_enter_cost(region, p_enter_cost); } real_t NavigationPolygonInstance::get_enter_cost() const { return enter_cost; } void NavigationPolygonInstance::set_travel_cost(real_t p_travel_cost) { ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive."); if (Math::is_equal_approx(travel_cost, p_travel_cost)) { return; } travel_cost = p_travel_cost; Navigation2DServer::get_singleton()->region_set_travel_cost(region, travel_cost); } real_t NavigationPolygonInstance::get_travel_cost() const { return travel_cost; } RID NavigationPolygonInstance::get_region_rid() const { return region; } ///////////////////////////// #ifdef TOOLS_ENABLED Rect2 NavigationPolygonInstance::_edit_get_rect() const { return navpoly.is_valid() ? navpoly->_edit_get_rect() : Rect2(); } bool NavigationPolygonInstance::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return navpoly.is_valid() ? navpoly->_edit_is_selected_on_click(p_point, p_tolerance) : false; } #endif void NavigationPolygonInstance::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { Node2D *c = this; while (c) { navigation = Object::cast_to(c); if (navigation) { if (enabled) { Navigation2DServer::get_singleton()->region_set_map(region, navigation->get_rid()); } break; } c = Object::cast_to(c->get_parent()); } if (enabled && navigation == nullptr) { // did not find a valid navigation node parent, fallback to default navigation map on world resource if (map_override.is_valid()) { Navigation2DServer::get_singleton()->region_set_map(region, map_override); } else { Navigation2DServer::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); } } } break; case NOTIFICATION_TRANSFORM_CHANGED: { Navigation2DServer::get_singleton()->region_set_transform(region, get_global_transform()); } break; case NOTIFICATION_EXIT_TREE: { if (navigation) { Navigation2DServer::get_singleton()->region_set_map(region, RID()); } navigation = nullptr; } break; case NOTIFICATION_DRAW: { #ifdef DEBUG_ENABLED if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || NavigationServer::get_singleton()->get_debug_enabled()) && navpoly.is_valid()) { _update_debug_mesh(); _update_debug_edge_connections_mesh(); } #endif // DEBUG_ENABLED } break; } } void NavigationPolygonInstance::set_navigation_polygon(const Ref &p_navpoly) { if (p_navpoly == navpoly) { return; } if (navpoly.is_valid()) { navpoly->disconnect(CoreStringNames::get_singleton()->changed, this, "_navpoly_changed"); } navpoly = p_navpoly; Navigation2DServer::get_singleton()->region_set_navpoly(region, p_navpoly); if (navpoly.is_valid()) { navpoly->connect(CoreStringNames::get_singleton()->changed, this, "_navpoly_changed"); } _navpoly_changed(); } Ref NavigationPolygonInstance::get_navigation_polygon() const { return navpoly; } void NavigationPolygonInstance::set_navigation_map(RID p_navigation_map) { if (map_override == p_navigation_map) { return; } map_override = p_navigation_map; Navigation2DServer::get_singleton()->region_set_map(region, map_override); } RID NavigationPolygonInstance::get_navigation_map() const { if (map_override.is_valid()) { return map_override; } else if (is_inside_tree()) { return get_world_2d()->get_navigation_map(); } return RID(); } void NavigationPolygonInstance::bake_navigation_polygon(bool p_on_thread) { ERR_FAIL_COND_MSG(!get_navigation_polygon().is_valid(), "Can't bake the navigation polygon if the `NavigationPolygon` resource doesn't exist"); if (baking_started) { WARN_PRINT("NavigationPolygon baking already started. Wait for it to finish."); return; } baking_started = true; navpoly->clear(); if (p_on_thread) { // && OS::get_singleton()->get_render_thread_mode() == OS::RenderThreadMode::RENDER_SEPARATE_THREAD Ref f; f.instance(); f->set_instance(this); f->set_function("_bake_finished"); NavigationMeshGenerator::get_singleton()->parse_and_bake_2d(navpoly, this, f); } else { Ref source_geometry_data = NavigationMeshGenerator::get_singleton()->parse_2d_source_geometry_data(navpoly, this); NavigationMeshGenerator::get_singleton()->bake_2d_from_source_geometry_data(navpoly, source_geometry_data); _bake_finished(); } } void NavigationPolygonInstance::_bake_finished() { baking_started = false; set_navigation_polygon(navpoly); emit_signal("bake_finished"); } void NavigationPolygonInstance::_navpoly_changed() { if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) { update(); } if (navpoly.is_valid()) { Navigation2DServer::get_singleton()->region_set_navpoly(region, navpoly); } emit_signal("navigation_polygon_changed"); _change_notify("navpoly"); update_configuration_warning(); } #ifdef DEBUG_ENABLED void NavigationPolygonInstance::_navigation_map_changed(RID p_map) { if (navigation != nullptr && enabled && (navigation->get_rid() == p_map)) { update(); } else if (is_inside_tree() && enabled && (get_world_2d()->get_navigation_map() == p_map)) { update(); } } #endif // DEBUG_ENABLED String NavigationPolygonInstance::get_configuration_warning() const { if (!is_visible_in_tree() || !is_inside_tree()) { return String(); } String warning = Node2D::get_configuration_warning(); if (!navpoly.is_valid()) { if (warning != String()) { warning += "\n\n"; } warning += TTR("A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon."); } return warning; } void NavigationPolygonInstance::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationPolygonInstance::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationPolygonInstance::is_enabled); ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationPolygonInstance::set_navigation_layers); ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationPolygonInstance::get_navigation_layers); ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationPolygonInstance::set_enter_cost); ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationPolygonInstance::get_enter_cost); ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationPolygonInstance::set_travel_cost); ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationPolygonInstance::get_travel_cost); ClassDB::bind_method(D_METHOD("set_navigation_polygon", "navpoly"), &NavigationPolygonInstance::set_navigation_polygon); ClassDB::bind_method(D_METHOD("get_navigation_polygon"), &NavigationPolygonInstance::get_navigation_polygon); ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationPolygonInstance::set_navigation_map); ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationPolygonInstance::get_navigation_map); ClassDB::bind_method(D_METHOD("bake_navigation_polygon", "on_thread"), &NavigationPolygonInstance::bake_navigation_polygon); ClassDB::bind_method(D_METHOD("_bake_finished"), &NavigationPolygonInstance::_bake_finished); ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationPolygonInstance::get_region_rid); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navpoly", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "enter_cost"), "set_enter_cost", "get_enter_cost"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "travel_cost"), "set_travel_cost", "get_travel_cost"); #ifdef DEBUG_ENABLED ClassDB::bind_method(D_METHOD("_navigation_map_changed"), &NavigationPolygonInstance::_navigation_map_changed); #endif ClassDB::bind_method(D_METHOD("_navpoly_changed"), &NavigationPolygonInstance::_navpoly_changed); ADD_SIGNAL(MethodInfo("navigation_polygon_changed")); ADD_SIGNAL(MethodInfo("bake_finished")); } NavigationPolygonInstance::NavigationPolygonInstance() { enabled = true; set_notify_transform(true); region = Navigation2DServer::get_singleton()->region_create(); navigation = nullptr; enter_cost = 0.0; travel_cost = 1.0; navigation_layers = 1; baking_started = false; Navigation2DServer::get_singleton()->region_set_enter_cost(region, get_enter_cost()); Navigation2DServer::get_singleton()->region_set_travel_cost(region, get_travel_cost()); #ifdef DEBUG_ENABLED Navigation2DServer::get_singleton_mut()->connect("map_changed", this, "_navigation_map_changed"); NavigationServer::get_singleton_mut()->connect("navigation_debug_changed", this, "_navigation_map_changed"); #endif // DEBUG_ENABLED } NavigationPolygonInstance::~NavigationPolygonInstance() { ERR_FAIL_NULL(Navigation2DServer::get_singleton()); Navigation2DServer::get_singleton()->free(region); #ifdef DEBUG_ENABLED Navigation2DServer::get_singleton_mut()->disconnect("map_changed", this, "_navigation_map_changed"); NavigationServer::get_singleton_mut()->disconnect("navigation_debug_changed", this, "_navigation_map_changed"); #endif // DEBUG_ENABLED } #ifdef DEBUG_ENABLED void NavigationPolygonInstance::_update_debug_mesh() { /* Vector navigation_polygon_vertices = navigation_polygon->get_vertices(); if (navigation_polygon_vertices.size() < 3) { return; } const NavigationServer2D *ns2d = NavigationServer2D::get_singleton(); bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color(); bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines(); Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color(); Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color(); if (!enabled) { debug_face_color = ns2d->get_debug_navigation_geometry_face_disabled_color(); debug_edge_color = ns2d->get_debug_navigation_geometry_edge_disabled_color(); } RandomPCG rand; for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) { // An array of vertices for this polygon. Vector polygon = navigation_polygon->get_polygon(i); Vector debug_polygon_vertices; debug_polygon_vertices.resize(polygon.size()); for (int j = 0; j < polygon.size(); j++) { ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size()); debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]]; } // Generate the polygon color, slightly randomly modified from the settings one. Color random_variation_color = debug_face_color; if (enabled_geometry_face_random_color) { random_variation_color.set_hsv( debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_face_color.get_s(), debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2); } random_variation_color.a = debug_face_color.a; Vector debug_face_colors; debug_face_colors.push_back(random_variation_color); RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), debug_polygon_vertices, debug_face_colors); if (enabled_edge_lines) { Vector debug_edge_colors; debug_edge_colors.push_back(debug_edge_color); debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline. RS::get_singleton()->canvas_item_add_polyline(get_canvas_item(), debug_polygon_vertices, debug_edge_colors); } } */ PoolVector verts = navpoly->get_vertices(); if (verts.size() < 3) { return; } Color color; if (enabled) { color = NavigationServer::get_singleton()->get_debug_navigation_geometry_face_color(); } else { color = NavigationServer::get_singleton()->get_debug_navigation_geometry_face_disabled_color(); } Color doors_color = NavigationServer::get_singleton()->get_debug_navigation_edge_connection_color(); RandomPCG rand; for (int i = 0; i < navpoly->get_polygon_count(); i++) { // An array of vertices for this polygon. Vector polygon = navpoly->get_polygon(i); Vector vertices; vertices.resize(polygon.size()); for (int j = 0; j < polygon.size(); j++) { ERR_FAIL_INDEX(polygon[j], verts.size()); vertices.write[j] = verts[polygon[j]]; } // Generate the polygon color, slightly randomly modified from the settings one. Color random_variation_color; random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.1, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.2); random_variation_color.a = color.a; Vector colors; colors.push_back(random_variation_color); RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), vertices, colors); } // Draw the region Transform2D xform = get_global_transform(); const Navigation2DServer *ns = Navigation2DServer::get_singleton(); real_t radius = 1.0; if (navigation != nullptr) { radius = Navigation2DServer::get_singleton()->map_get_edge_connection_margin(navigation->get_rid()); } else { radius = Navigation2DServer::get_singleton()->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()); } radius = radius * 0.5; for (int i = 0; i < ns->region_get_connections_count(region); i++) { // Two main points Vector2 a = ns->region_get_connection_pathway_start(region, i); a = xform.affine_inverse().xform(a); Vector2 b = ns->region_get_connection_pathway_end(region, i); b = xform.affine_inverse().xform(b); draw_line(a, b, doors_color); // Draw a circle to illustrate the margins. real_t angle = a.angle_to_point(b); draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color); draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color); } } #endif // DEBUG_ENABLED #ifdef DEBUG_ENABLED void NavigationPolygonInstance::_update_debug_edge_connections_mesh() { const Navigation2DServer *ns2d = Navigation2DServer::get_singleton(); const NavigationServer *ns = NavigationServer::get_singleton(); bool enable_edge_connections = ns->get_debug_navigation_enable_edge_connections(); Color debug_edge_connection_color = ns->get_debug_navigation_edge_connection_color(); if (enable_edge_connections) { // Draw the region edge connections. Transform2D xform = get_global_transform(); real_t radius = ns2d->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0; for (int i = 0; i < ns2d->region_get_connections_count(region); i++) { // Two main points Vector2 a = ns2d->region_get_connection_pathway_start(region, i); a = xform.affine_inverse().xform(a); Vector2 b = ns2d->region_get_connection_pathway_end(region, i); b = xform.affine_inverse().xform(b); draw_line(a, b, debug_edge_connection_color); // Draw a circle to illustrate the margins. real_t angle = a.angle_to_point(b); draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, debug_edge_connection_color); draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, debug_edge_connection_color); } } } #endif // DEBUG_ENABLED