#ifndef ROTATE_H #define ROTATE_H class Rotate : public MMNode { GDCLASS(Rotate, MMNode); public: Ref get_image(); void set_image(const Ref &val); Ref get_input(); void set_input(const Ref &val); Vector2 get_center(); void set_center(const Vector2 &val); float get_rotate() const; void set_rotate(const float val); void _init_properties(); void _register_methods(const Variant &mm_graph_node); void _render(const Variant &material); Color _get_value_for(const Vector2 &uv, const int pseed); Vector2 get_center(); void set_center(const Vector2 &val); float get_rotate(); void set_rotate(const float val); Rotate(); ~Rotate(); protected: static void _bind_methods(); //tool //export(Resource) Ref image; //export(Resource) Ref input; //export(Vector2) Vector2 center = Vector2(); //export(float) float rotate = 0; //center //rotate }; #endif