A generic animation transition node for [AnimationTree]. Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified. $DOCS_URL/03_usage/05_animation/04_animation_tree.md $DOCS_URL/07_demo_projects/3d/platformer The number of available input ports for this node. Cross-fading time (in seconds) between each animation connected to the inputs.