/*************************************************************************/
/*  mesh_data_resource_collection.cpp                                    */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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/* a copy of this software and associated documentation files (the       */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
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/*************************************************************************/

#include "mesh_data_resource_collection.h"

void MeshDataResourceCollection::add_mdr(Ref<MeshDataResource> mdr) {
	_mdrs.push_back(mdr);
}

Vector<Variant> MeshDataResourceCollection::get_mdrs() {
	Vector<Variant> r;
	for (int i = 0; i < _mdrs.size(); i++) {
		r.push_back(_mdrs[i].get_ref_ptr());
	}
	return r;
}
void MeshDataResourceCollection::set_mdrs(const Vector<Variant> &p_arrays) {
	_mdrs.clear();

	for (int i = 0; i < p_arrays.size(); ++i) {
		Ref<MeshDataResource> e = Ref<MeshDataResource>(p_arrays[i]);

		_mdrs.push_back(e);
	}
}

MeshDataResourceCollection::MeshDataResourceCollection() {
}

MeshDataResourceCollection::~MeshDataResourceCollection() {
	_mdrs.clear();
}

void MeshDataResourceCollection::_bind_methods() {
	ClassDB::bind_method(D_METHOD("add_mdr", "mdr"), &MeshDataResourceCollection::add_mdr);

	ClassDB::bind_method(D_METHOD("get_mdrs"), &MeshDataResourceCollection::get_mdrs);
	ClassDB::bind_method(D_METHOD("set_mdrs", "array"), &MeshDataResourceCollection::set_mdrs);
	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "mdrs"), "set_mdrs", "get_mdrs");
}