#ifndef GRADIENT_BASE_H #define GRADIENT_BASE_H #include "core/color.h" #include "core/variant.h" #include "../mm_node.h" class GradientBase : public MMNode { GDCLASS(GradientBase, MMNode); public: int get_interpolation_type() const; void set_interpolation_type(const int val); PoolRealArray get_points(); void set_points(const PoolRealArray &val); Color get_gradient_color(const float x); virtual Color _get_gradient_color(const float x); float get_point_value(const int index); Color get_point_color(const int index); void add_point(const float val, const Color &color); int get_point_count(); void clear(); GradientBase(); ~GradientBase(); protected: static void _bind_methods(); int interpolation_type; PoolRealArray points; }; #endif