#ifndef PROP_MERGE_GROUP_H
#define PROP_MERGE_GROUP_H

/*************************************************************************/
/*  prop_merge_group.h                                                   */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "scene/main/spatial.h"

#include "core/math/vector3.h"

#include "props/prop_data.h"
#include "scene/resources/packed_scene.h"

class Material;

class PropMergeGroup : public Spatial {
	GDCLASS(PropMergeGroup, Spatial);

public:
	///Materials
	Ref<Material> material_get(const int index);
	void material_add(const Ref<Material> &value);
	int material_get_num() const;
	void materials_clear();

	Vector<Variant> materials_get();
	void materials_set(const Vector<Variant> &materials);

	bool get_is_merger();
	void set_is_merger(bool value);

	PropMergeGroup();
	~PropMergeGroup();

protected:
	static void _bind_methods();

	bool _is_merger;
	Vector<Ref<Material>> _materials;
};

#endif