#ifndef JOYPADOSX_H #define JOYPADOSX_H /*************************************************************************/ /* joypad_osx.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef MACOS_10_0_4 #include #else #include #endif #include #include #include #include "main/input_default.h" struct rec_element { IOHIDElementRef ref; IOHIDElementCookie cookie; uint32_t usage; int min; int max; struct Comparator { bool operator()(const rec_element p_a, const rec_element p_b) const { return p_a.usage < p_b.usage; } }; }; struct joypad { IOHIDDeviceRef device_ref; Vector axis_elements; Vector button_elements; Vector hat_elements; int id = 0; bool offset_hat = false; io_service_t ffservice = 0; /* Interface for force feedback, 0 = no ff */ FFCONSTANTFORCE ff_constant_force; FFDeviceObjectReference ff_device = nullptr; FFEffectObjectReference ff_object = nullptr; uint64_t ff_timestamp = 0; LONG *ff_directions = nullptr; FFEFFECT ff_effect; DWORD *ff_axes = nullptr; void add_hid_elements(CFArrayRef p_array); void add_hid_element(IOHIDElementRef p_element); bool has_element(IOHIDElementCookie p_cookie, Vector *p_list) const; bool config_force_feedback(io_service_t p_service); bool check_ff_features(); int get_hid_element_state(rec_element *p_element) const; void free(); joypad(); }; class JoypadOSX { enum { JOYPADS_MAX = 16, }; private: InputDefault *input; IOHIDManagerRef hid_manager; Vector device_list; bool have_device(IOHIDDeviceRef p_device) const; bool configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy); int get_joy_index(int p_id) const; int get_joy_ref(IOHIDDeviceRef p_device) const; void poll_joypads() const; void config_hid_manager(CFArrayRef p_matching_array) const; void joypad_vibration_start(int p_id, float p_magnitude, float p_duration, uint64_t p_timestamp); void joypad_vibration_stop(int p_id, uint64_t p_timestamp); public: void process_joypads(); void _device_added(IOReturn p_res, IOHIDDeviceRef p_device); void _device_removed(IOReturn p_res, IOHIDDeviceRef p_device); JoypadOSX(); ~JoypadOSX(); }; #endif // JOYPADOSX_H