/*************************************************************************/ /* egl_base_context.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ // egl_base_context.h /* * FRT - A Godot platform targeting single board computers * Copyright (c) 2017-2019 Emanuele Fornara * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "dl/egl.gen.h" #include "../frt.h" namespace frt { class EGLBaseContext { private: void build_attr_list(EGLint *attr_list) { App *app = App::instance(); int n = 0; const int color_size = app->get_int_param("color_size"); attr_list[n++] = EGL_RED_SIZE; attr_list[n++] = color_size; attr_list[n++] = EGL_GREEN_SIZE; attr_list[n++] = color_size; attr_list[n++] = EGL_BLUE_SIZE; attr_list[n++] = color_size; const int alpha_size = app->get_int_param("alpha_size"); attr_list[n++] = EGL_ALPHA_SIZE; attr_list[n++] = alpha_size >= 0 ? alpha_size : EGL_DONT_CARE; const int depth_size = app->get_int_param("depth_size"); attr_list[n++] = EGL_DEPTH_SIZE; attr_list[n++] = depth_size >= 0 ? depth_size : EGL_DONT_CARE; if (app->get_bool_param("multisample")) { attr_list[n++] = EGL_SAMPLE_BUFFERS; attr_list[n++] = 1; } attr_list[n++] = EGL_SURFACE_TYPE; attr_list[n++] = EGL_WINDOW_BIT; attr_list[n++] = EGL_NONE; } protected: EGLDisplay display; EGLContext context; EGLSurface surface; EGLConfig config; public: void init(int version, EGLNativeDisplayType display_id = EGL_DEFAULT_DISPLAY) { static EGLint attr_list[32]; static const EGLint ctx_attrs[] = { EGL_CONTEXT_CLIENT_VERSION, version, EGL_NONE }; EGLBoolean result; EGLint num_config; display = eglGetDisplay(display_id); if (display == EGL_NO_DISPLAY) fatal("eglGetDisplay failed."); result = eglInitialize(display, 0, 0); if (result == EGL_FALSE) fatal("eglInitialize failed."); build_attr_list(attr_list); result = eglChooseConfig(display, attr_list, &config, 1, &num_config); if (result == EGL_FALSE) fatal("eglChooseConfig failed."); result = eglBindAPI(EGL_OPENGL_ES_API); if (result == EGL_FALSE) fatal("eglBindAPI failed."); context = eglCreateContext(display, config, EGL_NO_CONTEXT, ctx_attrs); if (context == EGL_NO_CONTEXT) fatal("eglCreateContext failed."); }; void create_simple_surface(EGLNativeWindowType window_id) { surface = eglCreateWindowSurface(display, config, window_id, 0); if (surface == EGL_NO_SURFACE) fatal("eglCreateWindowSurface failed."); } void cleanup() { eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(display, context); eglTerminate(display); } void destroy_surface() { eglDestroySurface(display, surface); } void make_current() { eglMakeCurrent(display, surface, surface, context); } void release_current() { eglMakeCurrent(display, 0, 0, 0); } void swap_buffers() { eglSwapBuffers(display, surface); } void swap_interval(int interval) { eglSwapInterval(display, interval); } }; } // namespace frt