/*************************************************************************/ /* room.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "room.h" #include "portal.h" #include "room_group.h" #include "room_manager.h" #include "scene/resources/world_3d.h" #include "servers/rendering_server.h" void Room::SimplifyInfo::set_simplify(real_t p_value, real_t p_room_size) { _plane_simplify = CLAMP(p_value, 0.0, 1.0); // just for reference in case we later want to use degrees... // _plane_simplify_dot = Math::cos(Math::deg2rad(_plane_simplify_degrees)); // _plane_simplify_dot = _plane_simplify; // _plane_simplify_dot *= _plane_simplify_dot; // _plane_simplify_dot = 1.0 - _plane_simplify_dot; // distance based on size of room // _plane_simplify_dist = p_room_size * 0.1 * _plane_simplify; // _plane_simplify_dist = MAX(_plane_simplify_dist, 0.08); // test fix _plane_simplify_dot = 0.99; _plane_simplify_dist = 0.08; // print_verbose("plane simplify dot : " + String(Variant(_plane_simplify_dot))); // print_verbose("plane simplify dist : " + String(Variant(_plane_simplify_dist))); } bool Room::SimplifyInfo::add_plane_if_unique(LocalVector &r_planes, const Plane &p) const { for (int n = 0; n < r_planes.size(); n++) { const Plane &o = r_planes[n]; // this is a fudge factor for how close planes can be to be considered the same ... // to prevent ridiculous amounts of planes const real_t d = _plane_simplify_dist; // 0.08f if (Math::abs(p.d - o.d) > d) { continue; } real_t dot = p.normal.dot(o.normal); if (dot < _plane_simplify_dot) // 0.98f { continue; } // match! return false; } r_planes.push_back(p); return true; } void Room::clear() { _room_ID = -1; _planes.clear(); _preliminary_planes.clear(); _roomgroups.clear(); _portals.clear(); _bound_mesh_data.edges.clear(); _bound_mesh_data.faces.clear(); _bound_mesh_data.vertices.clear(); _aabb = AABB(); #ifdef TOOLS_ENABLED _gizmo_overlap_zones.clear(); #endif } Room::Room() { _room_rid = RID_PRIME(RenderingServer::get_singleton()->room_create()); } Room::~Room() { if (_room_rid != RID()) { RenderingServer::get_singleton()->free(_room_rid); } } bool Room::contains_point(const Vector3 &p_pt) const { if (!_aabb.has_point(p_pt)) { return false; } for (int n = 0; n < _planes.size(); n++) { if (_planes[n].is_point_over(p_pt)) { return false; } } return true; } void Room::set_room_simplify(real_t p_value) { _simplify_info.set_simplify(p_value, _aabb.get_longest_axis_size()); } void Room::set_use_default_simplify(bool p_use) { _use_default_simplify = p_use; } void Room::set_point(int p_idx, const Vector3 &p_point) { ERR_FAIL_INDEX_MSG(p_idx, _bound_pts.size(), "Index out of bounds. Call set_points() to set the size of the array."); _bound_pts.set(p_idx, p_point); #ifdef TOOLS_ENABLED _changed(true); #endif } void Room::set_points(const PoolVector &p_points) { _bound_pts = p_points; #ifdef TOOLS_ENABLED if (p_points.size()) { _changed(true); } #endif } PoolVector Room::get_points() const { return _bound_pts; } PoolVector Room::generate_points() { PoolVector pts_returned; #ifdef TOOLS_ENABLED // do a rooms convert to make sure the planes are up to date RoomManager *rm = RoomManager::active_room_manager; if (rm) { rm->rooms_convert(); } if (!_planes.size()) { return pts_returned; } // scale an epsilon using 10.0 for a normal sized room real_t scaled_epsilon = _aabb.get_longest_axis_size() / 10.0; scaled_epsilon = MAX(scaled_epsilon * 0.01, 0.001); LocalVector pts; pts = Geometry::compute_convex_mesh_points(&_planes[0], _planes.size(), scaled_epsilon); // eliminate duplicates for (int n = 0; n < pts.size(); n++) { const Vector3 &a = pts[n]; for (int m = n + 1; m < pts.size(); m++) { const Vector3 &b = pts[m]; if (a.is_equal_approx(b, scaled_epsilon)) { // remove b pts.remove_unordered(m); m--; // repeat m as the new m is the old last } } } // convert vector to poolvector pts_returned.resize(pts.size()); Transform tr = get_global_transform(); tr.affine_invert(); for (int n = 0; n < pts.size(); n++) { // the points should be saved in LOCAL space, // so that if we move the room afterwards, the bound points // will also move in relation to the room. pts_returned.set(n, tr.xform(pts[n])); } #endif return pts_returned; } String Room::get_configuration_warning() const { String warning = Spatial::get_configuration_warning(); auto lambda = [](const Node *p_node) { return static_cast((Object::cast_to(p_node) || Object::cast_to(p_node) || Object::cast_to(p_node))); }; if (detect_nodes_using_lambda(this, lambda)) { if (detect_nodes_of_type(this)) { if (!warning.empty()) { warning += "\n\n"; } warning += TTR("A Room cannot have another Room as a child or grandchild."); } if (detect_nodes_of_type(this)) { if (!warning.empty()) { warning += "\n\n"; } warning += TTR("The RoomManager should not be placed inside a Room."); } if (detect_nodes_of_type(this)) { if (!warning.empty()) { warning += "\n\n"; } warning += TTR("A RoomGroup should not be placed inside a Room."); } } if (_planes.size() > 80) { if (!warning.empty()) { warning += "\n\n"; } warning += TTR("Room convex hull contains a large number of planes.\nConsider simplifying the room bound in order to increase performance."); } return warning; } // extra editor links to the room manager to allow unloading // on change, or re-converting void Room::_changed(bool p_regenerate_bounds) { #ifdef TOOLS_ENABLED RoomManager *rm = RoomManager::active_room_manager; if (!rm) { return; } if (p_regenerate_bounds) { rm->_room_regenerate_bound(this); } rm->_rooms_changed("changed Room " + get_name()); #endif } void Room::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { ERR_FAIL_COND(get_world_3d().is_null()); RenderingServer::get_singleton()->room_set_scenario(_room_rid, get_world_3d()->get_scenario()); } break; case NOTIFICATION_EXIT_WORLD: { RenderingServer::get_singleton()->room_set_scenario(_room_rid, RID()); } break; } } void Room::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_default_simplify", "p_use"), &Room::set_use_default_simplify); ClassDB::bind_method(D_METHOD("get_use_default_simplify"), &Room::get_use_default_simplify); ClassDB::bind_method(D_METHOD("set_room_simplify", "p_value"), &Room::set_room_simplify); ClassDB::bind_method(D_METHOD("get_room_simplify"), &Room::get_room_simplify); ClassDB::bind_method(D_METHOD("set_points", "points"), &Room::set_points); ClassDB::bind_method(D_METHOD("get_points"), &Room::get_points); ClassDB::bind_method(D_METHOD("set_point", "index", "position"), &Room::set_point); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_default_simplify"), "set_use_default_simplify", "get_use_default_simplify"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "room_simplify", PROPERTY_HINT_RANGE, "0.0,1.0,0.005"), "set_room_simplify", "get_room_simplify"); ADD_GROUP("Bound", ""); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "points"), "set_points", "get_points"); }