/*************************************************************************/ /* navigation_geometry_parser_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "navigation_geometry_parser_3d.h" #include "scene/main/spatial.h" #include "scene/resources/navigation/navigation_mesh.h" #include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h" #ifndef _3D_DISABLED bool NavigationGeometryParser3D::parses_node(Node *p_node) { if (!Object::cast_to(p_node)) { return false; } if (has_method("_parses_node")) { return call("_parses_node", p_node); } return false; } void NavigationGeometryParser3D::parse_node_geometry(Ref p_navigation_mesh, Node *p_node, Ref p_source_geometry) { parse_geometry(p_node, p_navigation_mesh, p_source_geometry); } void NavigationGeometryParser3D::parse_geometry(Node *p_node, Ref p_navigation_mesh, Ref p_source_geometry) { if (has_method("_parse_geometry")) { call("_parse_geometry", p_node, p_navigation_mesh, p_source_geometry); } } void NavigationGeometryParser3D::_bind_methods() { BIND_VMETHOD(MethodInfo(Variant::BOOL, "_parses_node", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); BIND_VMETHOD(MethodInfo("_parse_geometry", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "navigation_mesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), PropertyInfo(Variant::OBJECT, "source_geometry", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMeshSourceGeometryData3D"))); } #endif // _3D_DISABLED