#ifndef PAINT_CURVE_2D_H #define PAINT_CURVE_2D_H /*************************************************************************/ /* path_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "../paint_node.h" class Curve2D; class PaintCurve2D : public PaintNode { GDCLASS(PaintCurve2D, PaintNode); public: #ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; #endif void set_curve(const Ref &p_curve); Ref get_curve() const; void fill_set_enabled(bool p_enabled); bool fill_get_enabled() const; void fill_set_color(const Color &p_color); Color fill_get_color() const; void fill_set_texture(const Ref &p_texture); Ref fill_get_texture() const; void fill_set_texture_offset(const Vector2 &p_offset); Vector2 fill_get_texture_offset() const; void fill_set_texture_rotation(float p_rot); float fill_get_texture_rotation() const; void fill_set_texture_rotation_degrees(float p_rot); float fill_get_texture_rotation_degrees() const; void fill_set_texture_scale(const Size2 &p_scale); Size2 fill_get_texture_scale() const; void fill_set_invert(bool p_invert); bool fill_get_invert() const; void fill_set_antialiased(bool p_antialiased); bool fill_get_antialiased() const; void fill_set_invert_border(float p_invert_border); float fill_get_invert_border() const; void outline_set_enabled(bool p_enabled); bool outline_get_enabled() const; void outline_set_width(int p_width); int outline_get_width() const; void outline_set_color(const Color &p_color); Color outline_get_color() const; void outline_set_texture(const Ref &p_texture); Ref outline_get_texture() const; void outline_set_texture_offset(const Vector2 &p_offset); Vector2 outline_get_texture_offset() const; void outline_set_texture_rotation(float p_rot); float outline_get_texture_rotation() const; void outline_set_texture_rotation_degrees(float p_rot); float outline_get_texture_rotation_degrees() const; void outline_set_texture_scale(const Size2 &p_scale); Size2 outline_get_texture_scale() const; void outline_set_antialiased(bool p_antialiased); bool outline_get_antialiased() const; virtual Ref _get_rendered_image(); PaintCurve2D(); protected: //Todo this should probably be moved to Geometry, or maybe MeshUtils PoolVector2Array generate_uvs(const Vector &p_points); PoolVector2Array generate_uvs(const Vector &p_points, const Rect2 &p_uv_rect); void _prepare_render_data_fill(Vector &r_points, Vector &r_uvs, Vector &r_colors, Vector &r_indices); void _notification(int p_what); static void _bind_methods(); protected: Ref curve; bool _fill_enabled; Color _fill_color; Ref _fill_texture; Size2 _fill_tex_scale; Vector2 _fill_tex_ofs; bool _fill_tex_tile; float _fill_tex_rot; bool _fill_invert; float _fill_invert_border; bool _fill_antialiased; bool _outline_enabled; Color _outline_color; int _outline_width; Ref _outline_texture; Size2 _outline_tex_scale; Vector2 _outline_tex_ofs; bool _outline_tex_tile; float _outline_tex_rot; bool _outline_antialiased; mutable bool rect_cache_dirty; mutable Rect2 item_rect; Ref _rendered_image; Vector _cached_draw_pts; void _curve_changed(); protected: struct Slope { Vector2 position_current; Vector2 position_step; Vector2 uv_current; Vector2 uv_step; Color color_current; Color color_step; _FORCE_INLINE_ void setup_position(Vector2 begin, Vector2 end, float num_steps) { float inv_step = 1.0 / num_steps; position_step = (end - begin) * Vector2(inv_step, inv_step); position_current = begin; } _FORCE_INLINE_ void setup_color(Color begin, Color end, float num_steps) { float inv_step = 1.0 / num_steps; color_step = (end - begin) * Color(inv_step, inv_step, inv_step); color_current = begin; } _FORCE_INLINE_ void setup_uv(Vector2 begin, Vector2 end, float num_steps) { float inv_step = 1.0 / num_steps; uv_step = (end - begin) * Vector2(inv_step, inv_step); uv_current = begin; } _FORCE_INLINE_ void advance() { position_current += position_step; color_current += color_step; } _FORCE_INLINE_ void advance_color() { color_current += color_step; } _FORCE_INLINE_ void advance_uv() { uv_current += uv_step; } }; }; #endif // PATH_2D_H