/*************************************************************************/ /* rotate.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rotate.h" #include "../../algos/mm_algos.h" #include "../../editor/mm_graph_node.h" #include "../mm_material.h" Ref MMRotate::get_image() { return image; } void MMRotate::set_image(const Ref &val) { image = val; } Ref MMRotate::get_input() { return input; } void MMRotate::set_input(const Ref &val) { input = val; } Vector2 MMRotate::get_center() { return center; } void MMRotate::set_center(const Vector2 &val) { center = val; set_dirty(true); } float MMRotate::get_rotate() const { return rotate; } void MMRotate::set_rotate(const float val) { rotate = val; set_dirty(true); } void MMRotate::_init_properties() { if (!input.is_valid()) { input.instance(); input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR); input->set_default_value(Color(0, 0, 0, 1)); } input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL); input->set_slot_name(">>> Input1 "); if (!image.is_valid()) { image.instance(); image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE); } //image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT; image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE); //image.force_override = true; register_input_property(input); register_output_property(image); } void MMRotate::_register_methods(MMGraphNode *mm_graph_node) { mm_graph_node->add_slot_label_universal(input); mm_graph_node->add_slot_texture_universal(image); mm_graph_node->add_slot_vector2("get_center", "set_center", "Center", 0.01); mm_graph_node->add_slot_float("get_rotate", "set_rotate", "MMRotate", 0.1); } void MMRotate::_render(const Ref &material) { Ref img = render_image(material); image->set_value(img); } Color MMRotate::_get_value_for(const Vector2 &uv, const int pseed) { //$i(rotate($uv, vec2(0.5+$cx, 0.5+$cy), $rotate*0.01745329251)); return input->get_value(MMAlgos::rotate(uv, center + Vector2(0.5, 0.5), rotate * 0.01745329251)); } MMRotate::MMRotate() { rotate = 0; } MMRotate::~MMRotate() { } void MMRotate::_bind_methods() { ClassDB::bind_method(D_METHOD("get_image"), &MMRotate::get_image); ClassDB::bind_method(D_METHOD("set_image", "value"), &MMRotate::set_image); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image"); ClassDB::bind_method(D_METHOD("get_input"), &MMRotate::get_input); ClassDB::bind_method(D_METHOD("set_input", "value"), &MMRotate::set_input); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input"); ClassDB::bind_method(D_METHOD("get_center"), &MMRotate::get_center); ClassDB::bind_method(D_METHOD("set_center", "value"), &MMRotate::set_center); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "center"), "set_center", "get_center"); ClassDB::bind_method(D_METHOD("get_rotate"), &MMRotate::get_rotate); ClassDB::bind_method(D_METHOD("set_rotate", "value"), &MMRotate::set_rotate); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotate"), "set_rotate", "get_rotate"); }