/*************************************************************************/ /* sdf3d_op_revolution.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "sdf3d_op_revolution.h" #include "../../algos/mm_algos.h" #include "../../editor/mm_graph_node.h" #include "../mm_material.h" Ref MMSdf3dOpRevolution::get_input() { return input; } void MMSdf3dOpRevolution::set_input(const Ref &val) { input = val; } Ref MMSdf3dOpRevolution::get_output() { return output; } void MMSdf3dOpRevolution::set_output(const Ref &val) { output = val; } float MMSdf3dOpRevolution::get_offset() const { return offset; } void MMSdf3dOpRevolution::set_offset(const float val) { offset = val; emit_changed(); output->do_emit_changed(); } void MMSdf3dOpRevolution::_init_properties() { if (!input.is_valid()) { input.instance(); input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_FLOAT); } input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL); // input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT; input->set_slot_name(">>> Input "); if (!input->is_connected("changed", this, "on_input_changed")) { input->connect("changed", this, "on_input_changed"); } if (!output.is_valid()) { output.instance(); output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_VECTOR2); } output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_FLOAT); output->set_slot_name(">>> Output >>>"); output->set_get_value_from_owner(true); register_input_property(input); register_output_property(output); } void MMSdf3dOpRevolution::_register_methods(MMGraphNode *mm_graph_node) { mm_graph_node->add_slot_label_universal(input); mm_graph_node->add_slot_label_universal(output); mm_graph_node->add_slot_float("get_offset", "set_offset", "Offset", 0.01); } Vector2 MMSdf3dOpRevolution::_get_property_value_sdf3d(const Vector3 &uv3) { //vec2 $(name_uv)_q = vec2(length($uv.xy) - $d + 0.5, $uv.z + 0.5); Vector2 uv = Vector2(Vector2(uv3.x, uv3.y).length() - offset + 0.5, uv3.z + 0.5); float f = input->get_value(uv); return Vector2(f, 0); } void MMSdf3dOpRevolution::on_input_changed() { emit_changed(); output->do_emit_changed(); } MMSdf3dOpRevolution::MMSdf3dOpRevolution() { offset = 0.25; } MMSdf3dOpRevolution::~MMSdf3dOpRevolution() { } void MMSdf3dOpRevolution::_bind_methods() { ClassDB::bind_method(D_METHOD("get_input"), &MMSdf3dOpRevolution::get_input); ClassDB::bind_method(D_METHOD("set_input", "value"), &MMSdf3dOpRevolution::set_input); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input"); ClassDB::bind_method(D_METHOD("get_output"), &MMSdf3dOpRevolution::get_output); ClassDB::bind_method(D_METHOD("set_output", "value"), &MMSdf3dOpRevolution::set_output); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output"); ClassDB::bind_method(D_METHOD("get_offset"), &MMSdf3dOpRevolution::get_offset); ClassDB::bind_method(D_METHOD("set_offset", "value"), &MMSdf3dOpRevolution::set_offset); ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset"), "set_offset", "get_offset"); ClassDB::bind_method(D_METHOD("on_input_changed"), &MMSdf3dOpRevolution::on_input_changed); }