/*************************************************************************/ /* gdscript_language_protocol.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdscript_language_protocol.h" #include "core/config/project_settings.h" #include "core/io/json.h" #include "editor/editor_help.h" #include "editor/editor_log.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" GDScriptLanguageProtocol *GDScriptLanguageProtocol::singleton = nullptr; Error GDScriptLanguageProtocol::LSPeer::handle_data() { int read = 0; // Read headers if (!has_header) { while (true) { if (req_pos >= LSP_MAX_BUFFER_SIZE) { req_pos = 0; ERR_FAIL_COND_V_MSG(true, ERR_OUT_OF_MEMORY, "Response header too big"); } Error err = connection->get_partial_data(&req_buf[req_pos], 1, read); if (err != OK) { return FAILED; } else if (read != 1) { // Busy, wait until next poll return ERR_BUSY; } char *r = (char *)req_buf; int l = req_pos; // End of headers if (l > 3 && r[l] == '\n' && r[l - 1] == '\r' && r[l - 2] == '\n' && r[l - 3] == '\r') { r[l - 3] = '\0'; // Null terminate to read string String header; header.parse_utf8(r); content_length = header.substr(16).to_int(); has_header = true; req_pos = 0; break; } req_pos++; } } if (has_header) { while (req_pos < content_length) { if (req_pos >= LSP_MAX_BUFFER_SIZE) { req_pos = 0; has_header = false; ERR_FAIL_COND_V_MSG(req_pos >= LSP_MAX_BUFFER_SIZE, ERR_OUT_OF_MEMORY, "Response content too big"); } Error err = connection->get_partial_data(&req_buf[req_pos], 1, read); if (err != OK) { return FAILED; } else if (read != 1) { return ERR_BUSY; } req_pos++; } // Parse data String msg; msg.parse_utf8((const char *)req_buf, req_pos); // Reset to read again req_pos = 0; has_header = false; // Response String output = GDScriptLanguageProtocol::get_singleton()->process_message(msg); if (!output.empty()) { res_queue.push_back(output.utf8()); } } return OK; } Error GDScriptLanguageProtocol::LSPeer::send_data() { int sent = 0; while (!res_queue.empty()) { CharString c_res = res_queue[0]; if (res_sent < c_res.size()) { Error err = connection->put_partial_data((const uint8_t *)c_res.get_data() + res_sent, c_res.size() - res_sent - 1, sent); if (err != OK) { return err; } res_sent += sent; } // Response sent if (res_sent >= c_res.size() - 1) { res_sent = 0; res_queue.remove(0); } } return OK; } Error GDScriptLanguageProtocol::on_client_connected() { Ref tcp_peer = server->take_connection(); ERR_FAIL_COND_V_MSG(clients.size() >= LSP_MAX_CLIENTS, FAILED, "Max client limits reached"); Ref peer = memnew(LSPeer); peer->connection = tcp_peer; clients.set(next_client_id, peer); next_client_id++; EditorNode::get_log()->add_message("Connection Taken", EditorLog::MSG_TYPE_EDITOR); return OK; } void GDScriptLanguageProtocol::on_client_disconnected(const int &p_client_id) { clients.erase(p_client_id); EditorNode::get_log()->add_message("Disconnected", EditorLog::MSG_TYPE_EDITOR); } String GDScriptLanguageProtocol::process_message(const String &p_text) { String ret = process_string(p_text); if (ret.empty()) { return ret; } else { return format_output(ret); } } String GDScriptLanguageProtocol::format_output(const String &p_text) { String header = "Content-Length: "; CharString charstr = p_text.utf8(); size_t len = charstr.length(); header += itos(len); header += "\r\n\r\n"; return header + p_text; } void GDScriptLanguageProtocol::_bind_methods() { ClassDB::bind_method(D_METHOD("initialize", "params"), &GDScriptLanguageProtocol::initialize); ClassDB::bind_method(D_METHOD("initialized", "params"), &GDScriptLanguageProtocol::initialized); ClassDB::bind_method(D_METHOD("on_client_connected"), &GDScriptLanguageProtocol::on_client_connected); ClassDB::bind_method(D_METHOD("on_client_disconnected"), &GDScriptLanguageProtocol::on_client_disconnected); ClassDB::bind_method(D_METHOD("notify_client", "method", "params", "client_id"), &GDScriptLanguageProtocol::notify_client, DEFVAL(Variant()), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("is_smart_resolve_enabled"), &GDScriptLanguageProtocol::is_smart_resolve_enabled); ClassDB::bind_method(D_METHOD("get_text_document"), &GDScriptLanguageProtocol::get_text_document); ClassDB::bind_method(D_METHOD("get_workspace"), &GDScriptLanguageProtocol::get_workspace); ClassDB::bind_method(D_METHOD("is_initialized"), &GDScriptLanguageProtocol::is_initialized); } Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) { lsp::InitializeResult ret; String root_uri = p_params["rootUri"]; String root = p_params["rootPath"]; bool is_same_workspace; #ifndef WINDOWS_ENABLED is_same_workspace = root.to_lower() == workspace->root.to_lower(); #else is_same_workspace = root.replace("\\", "/").to_lower() == workspace->root.to_lower(); #endif if (root_uri.length() && is_same_workspace) { workspace->root_uri = root_uri; } else { String r_root = workspace->root; r_root = r_root.lstrip("/"); workspace->root_uri = "file:///" + r_root; Dictionary params; params["path"] = workspace->root; Dictionary request = make_notification("gdscript_client/changeWorkspace", params); ERR_FAIL_COND_V_MSG(!clients.has(latest_client_id), ret.to_json(), vformat("GDScriptLanguageProtocol: Can't initialize invalid peer '%d'.", latest_client_id)); Ref peer = clients.get(latest_client_id); if (peer != nullptr) { String msg = JSON::print(request); msg = format_output(msg); (*peer)->res_queue.push_back(msg.utf8()); } } if (!_initialized) { workspace->initialize(); text_document->initialize(); _initialized = true; } return ret.to_json(); } void GDScriptLanguageProtocol::initialized(const Variant &p_params) { lsp::GodotCapabilities capabilities; DocData *doc = EditorHelp::get_doc_data(); for (RBMap::Element *E = doc->class_list.front(); E; E = E->next()) { lsp::GodotNativeClassInfo gdclass; gdclass.name = E->get().name; gdclass.class_doc = &(E->get()); if (ClassDB::ClassInfo *ptr = ClassDB::classes.getptr(StringName(E->get().name))) { gdclass.class_info = ptr; } capabilities.native_classes.push_back(gdclass); } notify_client("gdscript/capabilities", capabilities.to_json()); } void GDScriptLanguageProtocol::poll(int p_limit_usec) { uint64_t target_ticks = OS::get_singleton()->get_ticks_usec() + p_limit_usec; if (server->is_connection_available()) { on_client_connected(); } const int *id = nullptr; while ((id = clients.next(id))) { Ref peer = clients.get(*id); StreamPeerTCP::Status status = peer->connection->get_status(); if (status == StreamPeerTCP::STATUS_NONE || status == StreamPeerTCP::STATUS_ERROR) { on_client_disconnected(*id); id = nullptr; } else { Error err = OK; while (peer->connection->get_available_bytes() > 0) { latest_client_id = *id; err = peer->handle_data(); if (err != OK || OS::get_singleton()->get_ticks_usec() >= target_ticks) { break; } } if (err != OK && err != ERR_BUSY) { on_client_disconnected(*id); id = nullptr; continue; } err = peer->send_data(); if (err != OK && err != ERR_BUSY) { on_client_disconnected(*id); id = nullptr; } } } } Error GDScriptLanguageProtocol::start(int p_port, const IP_Address &p_bind_ip) { return server->listen(p_port, p_bind_ip); } void GDScriptLanguageProtocol::stop() { const int *id = nullptr; while ((id = clients.next(id))) { Ref peer = clients.get(*id); peer->connection->disconnect_from_host(); } server->stop(); } void GDScriptLanguageProtocol::notify_client(const String &p_method, const Variant &p_params, int p_client_id) { if (p_client_id == -1) { ERR_FAIL_COND_MSG(latest_client_id == -1, "GDScript LSP: Can't notify client as none was connected."); p_client_id = latest_client_id; } ERR_FAIL_COND(!clients.has(p_client_id)); Ref peer = clients.get(p_client_id); ERR_FAIL_COND(peer == nullptr); Dictionary message = make_notification(p_method, p_params); String msg = JSON::print(message); msg = format_output(msg); peer->res_queue.push_back(msg.utf8()); } void GDScriptLanguageProtocol::request_client(const String &p_method, const Variant &p_params, int p_client_id) { if (p_client_id == -1) { ERR_FAIL_COND_MSG(latest_client_id == -1, "GDScript LSP: Can't notify client as none was connected."); p_client_id = latest_client_id; } ERR_FAIL_COND(!clients.has(p_client_id)); Ref peer = clients.get(p_client_id); ERR_FAIL_COND(peer == nullptr); Dictionary message = make_request(p_method, p_params, next_server_id); next_server_id++; String msg = JSON::print(message); msg = format_output(msg); peer->res_queue.push_back(msg.utf8()); } bool GDScriptLanguageProtocol::is_smart_resolve_enabled() const { return bool(_EDITOR_GET("network/language_server/enable_smart_resolve")); } bool GDScriptLanguageProtocol::is_goto_native_symbols_enabled() const { return bool(_EDITOR_GET("network/language_server/show_native_symbols_in_editor")); } GDScriptLanguageProtocol::GDScriptLanguageProtocol() { server.instance(); singleton = this; workspace.instance(); text_document.instance(); set_scope("textDocument", text_document.ptr()); set_scope("completionItem", text_document.ptr()); set_scope("workspace", workspace.ptr()); workspace->root = ProjectSettings::get_singleton()->get_resource_path(); }